Jump to content


  • Content Count

  • Joined

  • Last visited

About Toast

  • Rank

Recent Profile Visitors

302 profile views
  1. I'm afraid this is a known issue and will not be fixed because Jeff is a giant troll. http://spiderwebforums.ipbhost.com/topic/24267-how-do-i-finish-these-friggin-bounty-quests/
  2. I think it's probably hard to balance endgame content bearing in mind that not everyone is a completionist. Probably most of the people who go post on a game's official forum are going to be the people who care about finding every secret, optimizing everything, etc., but not everyone is like that and I think it's quite possible to blast through this game on the required path and finish it with a much lower level and less sweet lootz than you or I had at that point. There are whole swathes of continent that I explored just because it was there and I wanted to, the game's main plot never sent me there. So a final battle that kicks the ass of someone whose party is level 33 and decked out in every piece of magical swag is going to be very uncool for the Required Path Only crowd. I imagine it's a hard design problem in an open world game. And in a certain way, I respect the artistic choice to take most of the power out of the player's hands in the final battle. It's both utterly consistent with Erika's character for her to butt in the way she did, and rather poetic that her monomaniacal and destructive quest for vengeance ends only when it clashes with someone else's. It also makes some sense that an incomprehensibly powerful and alien foe like Rentar-Irhno could only be defeated by turning her own destructive creation against her. But that said, yeah... I did find the endgame very anticlimactic in terms of how it challenged my skill as a player. I steamrolled everything past the Golem Factory. The Alien Beasts were about as threatening as mosquitoes, and finding Demonslayer right before you end the game by pressing a button is some next-level trolling by Jeff. So yeah, chef's kiss for artistry and sad trombone for challenge. But I guess next time I play, I'll know when I should turn the difficulty up to the next level. (And when to pick up the dang thought crystal...) Actually, this makes me wonder... what happens if you don't accept Erika's amulet? Does she still crash the party at the end?
  3. Welp, I guess I absolutely did pick the crystal up too late and got all the Bunker residents killed for nothing. I'm a monster! Yeah what happens is the crystal souls go nuts on you, summoning an insane amount of tough critters and blasting you with magic, and you get all geared up for an Epic Battle, and then one of the souls in the crystal telepathically says "yeah I dunno, I was thinking about it, and... maybe we SHOULDN'T follow this deranged vengeance plan and kill all the humans??" and you're like "so maybe stop trying to kill me right now, then?" and the soul is like "eh I mean I'm on board but I dunno about my buds here, you should prolly just skip town, it's not like we can follow you or anything lol." And then you just... leave the room and there's no epic battle at all and it feels weird. Or, I suppose in some other playthrough that isn't mine, you stay and murder all the crystal souls and live with the knowledge that you have destroyed the holiest of all Vanahtai figures and basically torpedoed their opinion of you even further?? IDK man! The adventuring life is filled with tough choices!
  4. When I fought the 4 Crystal Souls, I had a telepathic conversation with one of them and it told me it was having second thoughts and that I should run away. So I did that. Is that what the thought crystal does? Lets you communicate with them?
  5. Well, I finally finished the game to the final fight (haven't waited around for the Tower of Magi "fun event" yet; I just mean the Rentar Irhno fight). I brought with me two special items which I had twigged as important to that fight: Erika's amulet and a "thought crystal" which was prepared for me apparently at the cost of the lives of most of the people in the Bunker, though they never explain exactly how or why. RIP. Erika's amulet activated to quite obvious and devastating effect. Also RIP. But I can't figure out what this thought crystal did, if anything. I picked the thought crystal up rather late; I was part of the way through Footracer Province before I did, and now I wonder if it was supposed to do something earlier in the game than the final fight and I missed it because of my tardiness, or whether I just wasn't paying close enough attention and I missed how it helped me out. It just feels kinda crappy that I got a bunch of people killed for this thing and I don't even know if it worked.
  6. It's also possible for the bounty quests to ask for a Drake... they are moderately common foes but it would still be helpful if anyone knows where a guaranteed respawn is.
  7. It looks like there are a few spellbooks for which the Sage Lore trait does not count to help you understand them, and this is one of them (http://spiderwebforums.ipbhost.com/topic/24076-a3rw-spell-books-spoilers/). So I'm guessing that's the issue. It doesn't seem very cool that it works that way, really.
  8. Yes, they will threaten and attack if you have just a slith. They say that "non-humans" aren't welcome and you better leave, and so you do, and then like 40 hours of gameplay later you come back having forgotten about it, and blunder into them, and make everyone in town hostile for no reason. It happened to... my FRIEND. Yes. >__>
  9. The monks in the southern island monastery use a death curse-like ability but it's called something else, I believe. On topic: I agree that the Dread Curses are given out a little too freely in this game. I'd never gotten one in an Avernum game before simply because I play Nice Adventurers who don't steal from citizens and the like. In this game all you have to do is read a spell tome or kill some threatening man-eating beasts and boom, you're cursed. The fact that apparently the one and only person in the game who can cure them can be made permanently hostile is an extra kick in the butt. Of course, I didn't, because I am Nice. But it really is quite a change from the previous games when you had to do something pretty egregiously wicked or foolish to get one.
  10. All up to and including the golems. I've just trashed the alien beast factory, actually, but I haven't swung back through Recalcitrant Unicorn Valley since then. I'll give it a shot later.
  11. I can't catch any of these guys either and I have 18 Nature Lore and the party is level 32... can the person who said they need to be "occupied" please spell out what you need to do, for the slow among us? Because I'm not getting it.
  12. After a few more visits, I did eventually find a respawned wolf in the wolf pit. Father Oriathon is a jerk for dying and I hope the cockroach made it painful. >:(
  13. I picked up two bounties I can't seem to finish. First one is to kill a wolf and bring it to Ahonar. But I can't find a wolf anywhere. The party is level 31 now and I revisited all the places where I remember seeing them at the start of the game (Wolf Pit in Avernum, the countryside outside the starting area) but no luck. Is there anywhere to find a guaranteed spawn of a wolf at this level? Second, I was to kill an Ursag and bring it to Father Oriathon. Plenty of Ursags still roaming around, so I killed one. But now Father Oriathon is nowhere to be found. He's not in his chapel and I checked every single place in the town and every single chapel on Bigail. An old thread seems to indicate he disappears at some point in the previous version of the game (http://spiderwebforums.ipbhost.com/topic/3030-a3-where-is-father-oriathon/). Is this still the case? For heaven's sake, I JUST picked the quest up, and now through no fault of my own I'm going to fail the quest and be locked out of taking more that I need to finish upgrading all these stupidly expensive endgame mage spells? I'm rather put out. Is there any way to fix this?
  14. Hello, just de-lurking to note a reference I don't see on the list. There's an area in Geneforge 2 with a servile named Manny and a Shaper named Bernard. Bernard and Manny are the main characters of the show Black Books (http://en.wikipedia.org/wiki/Black_books). Jeff seems to have a love of British comedies.
  • Create New...