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Minion

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Everything posted by Minion

  1. If someone who has played the original happens to read this, maybe they can enlighten us on the existence of the Vahnatai references.
  2. Was that the original Exile: Escape from the Pit or the version with the updated graphics?
  3. Minion

    Uranium Bar

    I suppose lugging radioactive metals back to town and selling them was more of a challenge back when you (a) had to bring them to a sage and identify them before you actually knew what it was and (b) had to carry them in your actual inventory and couldn't avoid the radiation sickness.
  4. Imagine the fits of rage it would induce if you actually had to actually join the crazy cult everone loves to hate to get an otherwise unobtainable item or 3rd level spell. Since you can join the Anama for free, those basic knowledge books are simply a neat bonus if you actually want to play an Anama run.
  5. I was surprised at how easy you got it in A3. Those five points equal something like 6000 gold, and all you had to do was kill a few ogres.
  6. Latin pronounciation is usually a bit of an issue for native English-speakers, so don't worry, no one around is likely to have noticed unless they were Latin teachers, in which case they would likely have pointed out the error of your ways. For me, the great shock was realizing how much time has passed since I first started playing Spiderweb games back with Nethergate. This is how I see Jeff Vogel in my mind. By the way, does anyone know the fate of Spider? Is there a successor? PS: Speaking of pronounciation, "Vogel" is actually pronounced "Fogel". Just thought I'd add this bit of trivia for anyone who isn't familiar with the Germanic languages.
  7. It's too late for me to go back and check on my game, but since I bought the fake Anama rings quite late, I definitely had both a couple of points of Dark Thoughts and Erika's Amulet, and I had no trouble getting upstairs in the temple in Shayder. This was in 1.0.
  8. In my experience, the best reason to join the Anama is the discounted training you can receive from Voorn in Bavner. Just make sure you have a lot of gold, buy the fake rings, have Voorn train you, grab as much loot as you can from the restricted areas in the main temple, and then have Ahonar destroy the rings. Even without the loot you will make back the money you paid to the guild and then some.
  9. Minion

    Switches!

    If nothing else, I suggest leaving the tower so all the switches reset, then pressing "u" constantly as you move through the corridors and unlock everything again. That's how I found the one switch I had failed to press the first time around and opened up that final room behind the pillars.
  10. It took me a while to track down the old coot once I too realized he was the reason I couldn't find the tower. In addition to appearing in either Delan and Krisznan, he also spends time travelling between the two towns and is frequently found in neither even if you run back and forth during the same day. I think it takes about a day for him to make the journey.
  11. Minion

    GIFTS issue

    The Chief Spider is called Spider just like the rest of them. You have to find the right one and ask what he does (there is probably some clue in his description, like being particularly thoughtful or leadershipful).
  12. Minion

    GIFTS issue

    I believe rescuing the spider from the Aranea is a quest from the Chief Spider, and normally completing a quest objective before receiving it doesn't prevent you from getting and completing the quest itself. I recommend finding the Chief Spider and checking his dialogue options.
  13. Minion

    Game pitch to Spiderweb.

    Your post made curious about whether there is in fact not a single turn-based, 2D/isometric MMORPG for smartphones or tablets. A couple of quick Google searches turned up a game called Dofus Touch, which appears to be a tactical, isometric, turn-based MMORPG.
  14. Minion

    Herding NPCs

    It's probably easier to lure the enemies into the area with friendly creatures. In some games, you can use this to force friendly NPCs to fight and possibly be killed by hostile monsters and NPCs, particularly if you use the Wand of Carrunos to power them up. Nethergate in particular offers several opportunities for this, especially since it doesn't have the super-powered Guards that the Avernum games have.
  15. I don't think you can ever reach any kind of truce or agreement with the giants, unlike the one you can negotiate with the troglodyte king.
  16. I forgot that it only lists non-board quest items, my bad. Besides, it's kind of fun to try to figure out where you can find the items, especially since surprisingly many of them are under the watchful eyes of their owners. For example, the drug den in Gale was the perfect place to pick up a pipe.
  17. Minion

    Job board bounty: recipient is dead

    Naturally, but it never hurts to elaborate on all the awesome features that Spiderweb games are packed with. I just had the realization that by publicly expressing ourselves about their games, we are all brand ambassadors of Spiderweb Software. A heavy responsibility indeed.
  18. Right here. And I believe you can buy most (probably all) items for job board delivery quests from one merchant or another, including the ones wandering the world map.
  19. Minion

    Job board bounty: recipient is dead

    If actions didn't have consequences, Animaxander would simply greet you with a disinterested grunt every time you came back from defeating yet another horde of magically engineered monstrosities, the Empress couldn't care less that you just saved Valorim, and those nice farmers wouldn't give you free cake for your efforts to control the local unicorn population. I definitely consider this to be a great and very realistic feature in Avernum 3: Ruined World.
  20. Forum member Thoukydides has a series of analyses of skills, damage, traits and so on in Avernum 1. I assume that the mechanics are the same in Avernum 2. http://spiderwebforums.ipbhost.com/profile/8129-thoukydides/
  21. Regarding no. 4, I believe it to be intentional to force you to balance your inventory space for the possibly hazardous journey, making you choose between taking those extra scrolls and potions or stocking up on goods. Besides, you can just use the junk bag to load up with the maximum number of sellable bales. In the originals, the weight of all items you carried, as opposed to only equipped items, was used to calculate your encumberance, so loading yourself down with merchandise left you vulnerable in case you were caught in a fight.
  22. Minion

    Job board bounty: recipient is dead

    It's not an issue, it's a feature.
  23. Minion

    Job board bounty: recipient is dead

    When you enter Hectar, there is a chance that Orathion may be under attack by a Giant Cockroach in the church, and unless you get to him in time he will be killed. I can't say for sure if this is triggered by entering the town bearing a message for him, but that's the only time it's happened to me. Also there is a post on the Gale quest board for Terak, and before you have accepted that quest and brought the message to him, make sure not to sleep in his inn, no matter how tempting it may seem.
  24. The bow remained my wizard's most effective choice of single-target attack for most mid-level enemies, like giants. ursags and cave demons, throughout the game. Against more powerful enemies, the lower hit chance made Acid Spray or Firebolt more reliable for serious fights (otherwise I just had him use his bow because it was faster, and caused a bit more damage when it hit).
  25. In my case, archery worked out fine as a side skill for my mage, particularly since the extra points in Dexterity helped him act first in combat (with the help of a bit of Quick Action, including from items), but I don't think I would ever have benefited particularly from having a full-time archer over any of my other characters. It was a long time since I played Nethergate and the original Avernum trilogy, but I believe archery was a useful complimentary skill for adding a bit of ranged firepower to your fighters, especially since the range was slightly longer than the first-turn movement range of most enemies. I'm thinking that perhaps archery was more useful that way, as an additional skill for non-casters to pick up with it's own tactical advantages, but not necessarily the focus of an entire character build. I ran this party setup for the remake of both Avernum 1 and 2, and I found that not having a separate priest and wizard made a lot of tough fights too difficult without the ability to both heal and cast offensive spells, even forcing me to occasionally switch to Normal instead of Hard, and I was never really able to up the difficulty to Torment. Otherwise it's a fun party that allows you to fully utilize all the great equipment you come across.
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