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Minion

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Garrulous Glaahk

Garrulous Glaahk (8/17)

  1. When playing the Queen's Wish games on Torment, one tactic I used to conserve energy and not be swarmed was to use always start fights by retreating and attacking with missile weapons. If you retreat from the enemy as far as possible and use your final action point to fire your missile weapon, most enemies without ranged attacks will never touch you, or only a few of them will reach you and be injured once they do, even on Torment. This remains useful all the way to the end, though after a while you don't have to worry so much about energy and you have more efficient ways to spend it, like Charm or area effects/attacks.
  2. One tip for solving the more complex gem puzzles is to start with one set of stones, trace all probable paths between them, then move on the next one and repeat. I found it easier to visualize and discover the frequently convoluted paths you need to trace if I already had a number of possible paths to tinker with by adding a single gemstone here and there, rather than try one set of paths and then erasing the board and starting over when they don't work. You can replace any gemstone any number of times, so you are free to experiment. Sometimes, a single tile would stubbornly remain blank no matter which gemstone I tried to place on it. If you encounter this bug, just exit the board and open it again.
  3. It says "an entirely new system" and I'm guessing that those 20,000 dollars would buy something slightly more advanced than a paper doll system.
  4. I am a bit late to the party playing Avadon, but I thought this trick may come in handy for any other latecomers. To avoid having to fight Zephyrine and the golems at the same time, you can use Battle Frenzy to lure her away from her lair. If you go far enough before attacking her, the golems won't reach the fight in time. I led her all the way down to the ruins in the southeast corner of the map and locked the gates behind her, which may have prevented the golems from even walking towards the fight since they couldn't find a clear path. The golems still grant her blessings, but they fade eventually, and they can't heal her. Incidentally, if you exit the fight after leading her away, she will start walking back to her original position and any gates or doors in the way are opened automatically (or maybe she opens them). I was playing on Torment and probably hadn't optimized my party enough since I could only get her down to one golem before my party was wiped out, but I still felt like clearing the quest to save the Wyldrylm village. Oh, and you have to go back to her lair to trigger the message about claiming one of her teeth and make the dragon tooth appear among your Special Items. If you are fast enough, you can even run circles around the golems and loot her hoard before they catch up with you.
  5. Once you have built forts in any of the three regions outside of the Haven Lands, you can recruit people from each respective region when creating new characters (you don't have to be in the region you want to recruit characters from). These characters will have unique Cultural abilities, just like your main character, depending on the region they are from. Any new characters are the same level as your main character, and you can delete and create characters freely with no penalty (though you should probably remove any equipment from characters you are about to delete).
  6. The really old-school solution is to keep notes using actual pen and paper. I remember back when game manuals had a blank page at the end for making notes yourself.
  7. It's been a while, but as far as I can recall, the journal in Nethergate and Avernum 1-3 cannot be edited aside from recording and deleting entries.
  8. You can always play set the difficulty to Casual to make experimenting with the different endings easier once you have played through the game once.
  9. If you play it smart and complete as much of the game as you can without committing to any faction, which is mostly everything the game has to offer, you can keep a save file from before you start picking allies and enemies and view most, if not all, endings, i.e. where you side with either faction in the three client states, where you deal with the Nisse, fight them or just ignore them, and so on. That's what I did after I had cleared the game the way I wanted to, and it was a matter of hours to quickly try out the different combinations. Keep in mind that your respective choices in the three nations and the Nisse don't really affect each other. For example, regardless how you deal with the Nisse, the Mascha-Owen conflict will play out the same depending on which side you pick, and in turn won't affect the consequences for Sacramentum of how you deal with the Nisse. That means you don't have to try out every combination of alliances and every way of dealing with the Nisse to view all the different ending stories. I think you need one save file for trying out each of the two sides in each client state, and then you can use a later save file from just before you speak with the Nisse council to try dealing or fighting with them (or just walking away without talking to them at all). Also, remember to try going back without making any alliances and bringing any client states back into the fold at all. Then there are all the different conversation options once you get back and speak with your royal siblings and the queen, which also change the ending. Incidentally, I did this with Geneforge 5 and was able to easily get all the different endings from the same save file with only an hour or two spent on each ending.
  10. Doesn't this forum have a rule or something about meaningless thread necromancy? On the topic of necromancy, I am currently re-reading The Case of Charles Dexter Ward by Lovecraft and I would recommend it to anyone who wants to have a look at what necromancy was before it was conflated with zombie horror with hordes of shambling corpses springing up willy nilly at the wave of a hand. PS: To add something constructive, I wouldn't presume to speak for anyone else who plays Spiderweb Games, but I would have absolutely no interest in a multiplayer feature or endlessly running through randomly generated content. To me, that's simply not part of the Spiderweb experience, and I wouldn't be surprised if there were more people who feel the same way. So aside from the obvious enormous technical and financial hurdles that adding an online multiplayer feature would entail, just as the case was with the Blades of Avernum editor, there is no real sign of there being sufficient demand among the playerbase to justify such an investment. The end result, by the way? By the time Jeff kicks the bucket and his young, hip fans (like me, who only got into Spiderweb games with Nethergate back in '99) are hooked up to the virtual reality/life support systems that will take the place of elderly care in the far future, quantum computing will have rendered everything as we know it obsolete.
  11. Since the game hasn't actually been written yet, the trailer is just a mockup so I wouldn't worry about the timing of the animations at this point.
  12. Mutagen is the scientific term for any DNA-altering agent or substance. Cartoons can be educational as well as entertaining.
  13. The solution is simple: magic portals connecting everything and everyone across time and space.
  14. In Queen's Wish, you have three hangarounds who tag along on your adventures, but the story is all about your prince or princess alone, which very much fits into the theme of the powerful always being alone. However, you will need those three token companions if you really want to complete the game and not just be a doormat and accede to the demands of your opponents (since you will lack the power to subjugate them by force).
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