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Minion

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  1. Once you have built forts in any of the three regions outside of the Haven Lands, you can recruit people from each respective region when creating new characters (you don't have to be in the region you want to recruit characters from). These characters will have unique Cultural abilities, just like your main character, depending on the region they are from. Any new characters are the same level as your main character, and you can delete and create characters freely with no penalty (though you should probably remove any equipment from characters you are about to delete).
  2. The really old-school solution is to keep notes using actual pen and paper. I remember back when game manuals had a blank page at the end for making notes yourself.
  3. It's been a while, but as far as I can recall, the journal in Nethergate and Avernum 1-3 cannot be edited aside from recording and deleting entries.
  4. You can always play set the difficulty to Casual to make experimenting with the different endings easier once you have played through the game once.
  5. If you play it smart and complete as much of the game as you can without committing to any faction, which is mostly everything the game has to offer, you can keep a save file from before you start picking allies and enemies and view most, if not all, endings, i.e. where you side with either faction in the three client states, where you deal with the Nisse, fight them or just ignore them, and so on. That's what I did after I had cleared the game the way I wanted to, and it was a matter of hours to quickly try out the different combinations. Keep in mind that your respective choices in the three
  6. Doesn't this forum have a rule or something about meaningless thread necromancy? On the topic of necromancy, I am currently re-reading The Case of Charles Dexter Ward by Lovecraft and I would recommend it to anyone who wants to have a look at what necromancy was before it was conflated with zombie horror with hordes of shambling corpses springing up willy nilly at the wave of a hand. PS: To add something constructive, I wouldn't presume to speak for anyone else who plays Spiderweb Games, but I would have absolutely no interest in a multiplayer feature or endlessly running through randomly g
  7. Since the game hasn't actually been written yet, the trailer is just a mockup so I wouldn't worry about the timing of the animations at this point.
  8. Mutagen is the scientific term for any DNA-altering agent or substance. Cartoons can be educational as well as entertaining.
  9. The solution is simple: magic portals connecting everything and everyone across time and space.
  10. In Queen's Wish, you have three hangarounds who tag along on your adventures, but the story is all about your prince or princess alone, which very much fits into the theme of the powerful always being alone. However, you will need those three token companions if you really want to complete the game and not just be a doormat and accede to the demands of your opponents (since you will lack the power to subjugate them by force).
  11. The Nisse are much like your party, they have high damage output and high resistances, but relatively little HP. My winning strategy on Torment was: a) have all possible speed bonus augments and speed bonus skills to get the initiative in the first turn; b) trigger the Nisse attack as close to the ledge as possible; c) run up to the end of the ledge and use Poison Rain as many times as you can while the Nisse are still bunched together (Fireball is probably great, but requires skill points I'd rather spend on cultural skills); d) once the Nisse split up, try to slow the war
  12. Pretty much all Spiderweb games have a character editor that can be used to the same effect as the retraining feature in Queen's Wish, though you will have to keep track of your total skill and ability points yourself as the editor doesn't stop you from exceeding them.
  13. It's a pretty common urge to go back and relive a bit of the nostalgia of your early computer games, and why not? I have the original Nethergate running on a PowerMac emulator for just that purpose.
  14. When fighting anything that isn't immune to mental effects or has very high mental resistance, particularly normal humans like the Ukat and Vol, I suggest entering the Ahriel Woods and rebuilding at least one fort to gain access to Ahriel characters with their charm spell (and place two skill points in it). Not being able to reliably turn your opponents against each other is what makes most difficult battles difficult, even on torment, while any battle where you can charm your enemies is not going to be very difficult.
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