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About Mr.TiC

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  • Birthday 04/17/1991

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  1. I'd just like to add that it can be quite useful for your fighters to have a few points in magic, preferably Priest Spells. Iirc, it also increases mental resistance but you can simply check that in game. Anyway, in addition to having some emergency utility, like heals and cures, when big monsters (Mung Demons for example) use their weird dumbfounding spell, they seem to target the nearest party member who has spell points. Since their spell eats half of your spell points and fighters are usually closest to the enemy, it's a good way to save the SP of your mages and their ability to cast. There aren't any Mung Demons in the first scenario though, so it's not that important on lower levels..
  2. I'm at the golem place north of the ruined slith guardpost, at the place where I've killed the Demon Golem, read stuff in his office and climbed up the ladder. Up there Phaedra fell to enemies and now I'm carrying her back to the slith guardpost. This is where I'm stuck - I've climbed down the ladder back to the Demon Golem's office, and now I can't climb back up (because of Phaedra). But also, I can't go further back because of the gates being closed and the only gate-mechanism is "too heavy/massive to use". I don't even remember which way I got here in the first place, but there are absolutely no hidden passages out, I even Far Sight-ed everything and moved to every corner if perhaps a scripted event would appear There must be a silly thing I'm missing..? EDIT: Ok, I've just loaded the save litteraly a minute after posting the above, and clicked on a mechanism and it worked *glorious facepalm* (there was a wall with a window between the party and the mechanish so I thought I couldn't use it at all)
  3. thanks for the answer, yeah I like doing what I'm not supposed to do I guess I'll restart the scenario. Edit Just finished it and it's quite mind-twisting, love it! btw.. aaaa! know who the little sister is!
  4. It was in his laboratory, close to the telleporter he's been building. Wgen you kill him, his body is renewed and he fights again, because you need to pull out the plug on the Magic first. At first he was hostile, but after resurrecting a few times, he resurrected as friendly.
  5. Although I can't imagine the amount of work being asked of you, I'm thrilled to see you've decided to continue and finish the trilogy. This is an actual picture of myself seconds after posting this:
  6. Hello, I've encountered a possible bug:
  7. What about the statue item you take from that evil altar surrounded by skulls on pikes? It took me a while to get away with it, but I didn't find a purpose of it.. was a while ago when I played this, but I remember this much..or not. heh
  8. I have tried to find an alternative ending, but gave up after a few times... I still have no idea why that dervish arrested me. The party members are not wanted criminals, because the dervish didn't react when I had a (brief) conversation with him before entering the church; so it is probably something you do during your investigation that makes the law enforcers mad? Well I forgot alot about the scenario since almost two months passed from playing it
  9. Since I tried to find a passage before, but was unsuccessful, I'll come back here after a replay. Thanks super late edit: so much for coming back to this thread 😌 anyway, I found it
  10. Well this is an interesting scenario. I liked the concept and the atmospfere on the ship. Also, the ship really looked like one, so, respect for the design. The dialogue with the Helmsman was interesting too. The amount of detail was lovely (though dead corpses, blood and other disguisting stuff is all but pretty, one cannot simply place colouful plants on a ghost ship haha). I found enough useful items only because I like to browse every possible container and there were plenty; The items from important enemies were nice as well, with magic abilities and such. I hated the part with passing trough constantly spawning undead-until I figured I just need to escape..I probably spent more than 20 rounds there, partly because I love bashing skeletons, hah! Would be nice to get a fancy sword (or two) from the boss, since ghosts bearing weapons dropped theirs, but oh well, there are still enough rewards so I don't mind. [rating]GOOD[/rating]!
  11. I replayed this scenario a few times, but unfortunatelly, I have never found a way to reach Chelsea, the imprisoned villager. All I know is that she trying to make the workers' life better and was imprisoned for doing so. I was unable to come any further than that... Does anyone remember how to finish this quest?
  12. The name of the scenario perfectly describes your party members. Eager to explore the world, battle evil and helping people while getting rich and famous is all your party dreams of. Needless to say, same as in the real world, those of high dreams often get brought down to earth day after day. It saddens me that out enthusiastic party didn't accomplish anything, but it's good that they aren't demoralized enough to give up on adventuring, but eagerly look forward to more opportunities to get fame and glory! Huzzahhh! About the scenario itself - the humour hits us from the very beginning. The particulary hilarious encountets for me were: the ultimate, economically advanced fortress defense, the dialogue with the lich at the start, the super mysterious wizard with bad attitude towards your party and many more. The way the party never gets any experience or reward whatsoever from the quests, but not being discouraged by it, was funny and sad as well. In the end I almost felt sorry for the poor things. If you seek some time away from epic serious scenarios, I would certanly recommend to relax with Nobody's Heroes. [rating]GOOD[/rating]
  13. What I liked: - town design; it was interesting to walk trough pretty towns, seeing some contents of houses trough the windows and such.. there were plenty of traps too, so Tool Use was quite useful to have. - The idea of having an arena was quite interesting. What I disliked: - Outdoors; why..why so big? It felt like walking trough a green wasteland... I think, for this size of outdoor area, the plot could have been tripple the current size. Walking from town to town felt like a journey. - No idea why the Succubus wants her toy and, while we learn a bit about her, it still felt like something is missing. - Plot; except it was too short, weirdness stroke me when for example: I saw a beggar build himself a house and owning a portal to the endboss, with only a few coins I gave him; Some random guy having the most important special item just lying there... just made no sense to me. - Sexual references: turning my partty into sex maniacs was outrageous, while almost every female character was seen as a potential pornstar was really distasteful, in my opinion. - I also didn't like the rewards from the arena, probably because I got..none! I mean cmon you can't make me pay to fight and spend my consumable items without compensation at least... Well, I might have become picky from playing better scenarios, but I really did not enjoy this one. I'm sorry I have to rate it so low, though I'll play your other scenarios to see what you actually can do. Seems like I'm not as open-minded as someone playing this scenario should be and I hope it brings more pleasure to others than it brought to me. I'd rate it [rating]SUBSTANDARD[/rating].
  14. Considering there are quite a few references to Bahssikava since this continues its story, I would recommend playing Bahss at least twice or once but in detail. This way a player can follow the plot and connect deeper with the scenario, which of couse, means more fun playing. Exodus is enormous, so going in just to get uber-items and levels is not recommended.. What I personally liked here: story, combat, exploring the numerous towns and outdoor areas What I didn't like as much: lack of objects around towns, outdoor (classic grey cave outdoor ground) spacing of trees rocks and such "decorative" objects. Story: This is the best part of the scenaro, for me at least. Playing Exodus made me feel like reading a good fantasy book. There are some parts of the Old Testament (we could probably say the whole Exodus is in way based on it; remember the 40 year long exodus in search for homeland). Also, since the Slith religion bases on a number of gods rather than one, it remind me of greek mythology as well. Adding a lyrics to it makes it even more interesting and deeper. I have played several good scenarios but none by far match this kind of plot complexity; I noticed Kelandon site even offers insight into Slith grammar...that made me speechless. For reasons as: too much HP on enemies, too many of them in a fight or too resistant creatures, many will find the combat pretty hard. But, after acquiring some special spells, one must rely on them and this makes the issue of mages being useless on high levels turn by 180°. Overall, I enjoyed the combat even with some reloads. My favorite enemy was by far The Presence; intriguing, mysterious, unpredictable, creepy.. Maybe I am missing something, but I never learned anything about its motives or its creation.. Locations: I've never learned if the whole area/cavern has a name, I know only it is somewhere on the same level as Avernum or maybe deeper.. oor I'm completely wrong, hah! Anyway, there are just too many areas to mention even half, but my favorites were indoors. While outdoors were not bad, I didn't think the bright coloured caves are very believable and while the yellow was ok, other colours slightly irritated me, but it was refreshing not to constantly stare at that monotonous gray. I can't say much about the design cause I was more focused on the quests and the plot than on decor; can't remember anything exceedingly good or bad about it. Ok then, since I place a lot more value on the plot, I was satisfied with design and combat. In my opinion the scenario needs to be intriguing enough to motivate the player and for me the plot was more than enough to do to this. Oh and one more thing: the scene about who's the father of the baby was hilarious! Maybe other things keep me interested in a scenario than most people, so I won't judge the bad reviews. I would like to rate Exodus as [rating]BEST[/rating]!
  15. I still have no idea how to beat that freak called Wicked Mage! I saved right before entering but I gave up on this fight after a couple of hours... I even used the dark arts of the Character Editor to boost my 1000+ HP singleton's Riposte to 75 but to no use.. I stood there like forever while that lunatic was biting me to death every time.. I had some ring which damages the atacker for 20 upon recieving a hit, but in vain.. EDIT: I noticed priests can buff the party with Radiance shield (if I remember the name correctly) which, on higher spell levels, also provides a damage-return component! Alright, please excuse me, I have to replay Exodus now..
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