Jump to content

*Sound Effect*

Member
  • Posts

    277
  • Joined

  • Last visited

    Never

*Sound Effect*'s Achievements

Kyshakk Koan

Kyshakk Koan (9/17)

  1. Quote: Originally written by Botched Some Corrigenda: We are serviles to God... ...We have tried to be our own divinity for a while now, messing around with the laws of nature and the divine's plan, trying to do what they (it) did. I would argue that we aren't serviles to God, but rather serviles to the idea of a higher being (God, Allah, Lord Ganesha). And I would argue we have been our own divinity from the beginning. Any religion is an attempt to explain what otherwise cannot be explained; humans invented God as a sort of comfort against the fear of death, the uncertainty of life, and to explain the origins of the universe. The slow but sure movement of the modern world away from religion, and the continual death and birth of religions is a reflection of our continually changing understanding of the world around us.
  2. That is rather insightful... I wonder if Jeff intentionally left those parallels, or if it just ended up that way. Interesting when you really stop to consider it...
  3. Okay, for something so insignificant, it's giving me quite a headache. How do you change the outdoor starting location? I have the starting location in town 0, and that's where the party starts. I have set the town entrances for that town correctly, but when the party leaves the town it teleports them to the middle of the outdoor section where the litte "s" is. The "Set starting location" option doesn't work in outdoor mode, but there's still a starting location in the outdoor section. It's probably in the docs, but it's so insignificant that I can't for the life of me find it. What do I do?
  4. Upon further examination and a brain fart, it seems to me that you only have to fill in the date, print your name in the first blank, and sign only 1 of the other blanks. When Jeff gets it, he signs the other blank and that's it. At least, I hope that's how it works, cause that's what I'm going to do.
  5. Ok, I got the form, and I understand what it says and that I should print it, sign it, date it, and mail it back, but the last part has me confused. Do I need to have 2 notary signatures on it before I send it in? And the blank at the bottom that says e-mail address, am I supposed to put mine there? Your help is greatly appreciated.
  6. The most likely way to get suggestions in the next Geneforge would be to wait until a little after BoA is out and email him a list of the best suggestions. He does listen to fan mail.
  7. I know it's possible, I was refering to the fact that it's not possible for the chances to be less than zero. There have been many discussions on this subject, and the fact is: it won't happen. And on music, Jeff has already said he likes the way it's handled now and isn't planning on changing it. Music unnecessarily increases download time, something Jeff just isn't willing to do.
  8. Music: Crappy suggestion. It won't happen. Period. Jeff has already said he's sticking with the current system of sound effects, and music inevitably gets redundant and annoying, with only 2 exceptions I can think of. Of all time. If you miss music, play a cd. Flying creations: A nice thought, but again: won't happen. Requires way to much work for no more benefit that would be gained. Internet Play: ROTFLMAO. If I had a nickel... I would be 5 cents richer. But anyway, if it was possible, the chances of that happening would be less than 0. Since it's not, we'll just round it to 0. Suggestions I think have a better than 95% chance of being implemented: numbers 3,5,6,9,10,11,13, and 16 from my last post. I think others have merit, but I don't know how much of a change Jeff would be willing to make. No matter how he handles GF3, I'll probably end up buying it. For your suggestions, think seriously about what that kind of change would entail, and how severely it would change the way the game is played now. This shouldn't be a dream list for some game that hasn't been made, it should be ideas for small changes to improve a game that already exists. I'm not intolerably bitter and acidic, am I?
  9. Well, I think it's time to weed out the crappy suggestions and compile a list of the good ones and see if there is anything else or any objections. 1. Allowing certain creations to equip/carry items. 2. New, albeit not radically different, low-end creations. 3. More portrait options for each class. 4. Equip a missile weapon and a melee weapon at the same time. Look up two posts. 5. Cap trainers somewhere other than base +2. 6. Change the way unlocking works, so when the window comes up you can select a certain number of living tools to use, allowing you to conserve a couple with the unlock spell. 7. Make AP more like a commodity to be spent. (Attacking uses 5, if you had 6 then you have 1 left) 8. Doing something (????) about the economy. Look up two posts. 9. Make "Make Inactive" make your creations more, well, inactive. 10. More of the map revelation. 11.More options for allies to join you for a short amount of time like the guardian in the early game. One shot help. 12. Make it possible to leave creations at home and dress up in non-shaper clothing to ask the townspeople what they really think about life. Not having to wear a "shaper" sign around your neck. 13. Different icons for unique items. Even if they are just color edits. 14. More differences between the three classes. Maybe a new skill or an innate ability, they need something to make them more different. 15. The ability to join factions earlier. 16. (From Marcelo's post) I would like to see more often situations in which I can help, say, serviles which are outnumbered or maybe a farmer and his son who are about to be attacked by a pack of rogues, where I feel I helped the good guys and saved the day. I still think some elements could help Geneforge, I remember there were some points in Exile II where you were given the option of helping some travellers that were being ambushed or attacking them. I think that list is pretty fair. I don't necessarily agree with all of them, but they seem to be the best so far. So, discuss. Don't whine that I left all the sound complaints off, I play with music in the background and my computer is usually muted anyway. Sounds don't mean anything, and unless you can get TM, Imban, Alorael, Drakey, or some other distinguished member to support them, I think they should effectively be removed from the discussion. So, discuss if you agree with any or strongly disagree with any. I think I weeded out most of the craptacular suggestions. Or, yell at me. I don't care. EDIT: With a post that big, there was no way I'd get it done with no errors.
  10. Time for my 2 cents. First, more differences between the three classes. Maybe a new skill or an innate ability, they need something to make them more different. Second, the ability to join factions earlier! Maybe Zaph can take your oath for Rising or Ty can take it for the Takers. He could still make it so that you didn't get the big benefits of the faction until later, but we could start doing missions earlier.
×
×
  • Create New...