Unflappable Drayk adc. Posted December 11, 2013 Share Posted December 11, 2013 No not this game. I would like to start my own scenario, and create (a few) original characters. The only problem is that I can't make my own pixel art. How do others make their own characters anyway? ----- -Nightwatcher Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted December 11, 2013 Share Posted December 11, 2013 MS Paint and practice Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk adc. Posted December 11, 2013 Author Share Posted December 11, 2013 MS Paint and practice What about the rectangle things? Are there any templates for that? Or do you need a transparent background? ----- -Nightwatcher Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted December 11, 2013 Share Posted December 11, 2013 You can use any existing graphic as a template, just cut out the cell contents and paste (or draw) in your own. Make sure you use the correct type; creature graphics are a little different than character graphics. The particular shade of white in the background of the existing graphics is transparent to the BoA engine. You'll want to avoid using it in the graphic itself. If you're on a Mac, you'll probably need Niemand's Graphic Adjuster to look at the .cmg files. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk adc. Posted December 12, 2013 Author Share Posted December 12, 2013 Thanks Jerakeen! So what about white? Should I avoid using white as a color? ----- -Nighwatcher Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted December 12, 2013 Share Posted December 12, 2013 Thanks Jerakeen! So what about white? Should I avoid using white as a color? In your graphic, yes. Use light grey if you want to depict something white. adc. 1 Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast keira Posted December 12, 2013 Share Posted December 12, 2013 BoA masks graphics based on the color #fff, which is pure white. Using something like #fefefe will not be considered "white" but is still close enough that it'll be perceived as white. Also, there's some format-related drama with bitmaps, iirc the best practice is to save it as 24-bpp without RLE, using either RGB or Indexed colour Quote Link to comment Share on other sites More sharing options...
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