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Pixel Art


adc.

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You can use any existing graphic as a template, just cut out the cell contents and paste (or draw) in your own. Make sure you use the correct type; creature graphics are a little different than character graphics.

 

The particular shade of white in the background of the existing graphics is transparent to the BoA engine. You'll want to avoid using it in the graphic itself.

 

If you're on a Mac, you'll probably need Niemand's Graphic Adjuster to look at the .cmg files.

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BoA masks graphics based on the color #fff, which is pure white. Using something like #fefefe will not be considered "white" but is still close enough that it'll be perceived as white.

 

Also, there's some format-related drama with bitmaps, iirc the best practice is to save it as 24-bpp without RLE, using either RGB or Indexed colour

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