Jump to content


Avernum 5 - Strategy Central


  • Please log in to reply
80 replies to this topic
Harald Slackjaw Harald Slackjaw

Alorael

  • Administrator
    • Member ID: 276
  • 22,090 posts
  • LocationElsewhere

Posted 13 November 2007 - 03:03 PM #1 Avernum 5 - Strategy Central

Strategy and Tactics:
  Slartanalysis of damage
  Slartanalysis of melee  
  Slartanalysis of Resistances  
  Slartanalysis on Dodging  
  Slartanalysis of Party Design
  Torment singletons
  Tormented Anama Singleton Warrior/Priest

What and Where:
  List of teleporter pylon locations (Originally here)
  Things to keep and trainable skills
  Battle Disciplines  
  Spellbooks and Arcane Lore requirements
  Synergy's Item List  
  Sub-list of knowledge brews and wisdom crystals
  Special Skills  
  List of all items in A5 (for the editor)
  A5 Abilities List  

General:
  Advice for optimizing rewards  (Warning: contains spoilers!)
  Cheats  
  Fixes and SDF codes  

Maps:
  Annotated Maps
  Sentinel Workshop lower level  
  Synergy's Zone Map  
  A5 Surface Map (raw data)
  Attached File  A5raw.png   1010.91K   68 downloads
  A5 Surface Map (grid sections shown)
  Attached File  A5grid.png   1.05MB   71 downloads

—Alorael, who doesn't quite know what signature should go after a post that by its very nature will remain unstable. This signature should probably change too, but he thinks it won't.

Edited by Triumph, 18 April 2013 - 04:03 PM.
Updated HH's map link


Harald Slackjaw Harald Slackjaw

Alorael

  • Administrator
    • Member ID: 276
  • 22,090 posts
  • LocationElsewhere

Posted 17 November 2007 - 04:09 PM #2 Avernum 5 - Strategy Central

Bump!

—Alorael, who still suggestions putting this in the header. It's not so useful now, but two years from now someone is going to want to be able to find all this.

Randomizer Randomizer

Tormented Battle Mage

  • Global Moderator
    • Member ID: 4,341
  • 15,886 posts

Posted 17 November 2007 - 07:37 PM #3 Avernum 5 - Strategy Central

Happy as a leaping trout?
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Lilith Lilith

in before the apocalypse

  • Global Moderator
    • Member ID: 669
  • 19,828 posts
  • LocationMelbourne, Australia

Posted 20 December 2007 - 02:02 AM #4 Avernum 5 - Strategy Central

The  special skill requirements list  probably belongs in this topic too.

Bryce Bryce

Mercenary

  • Member
    • Member ID: 5,389
  • 90 posts

Posted 20 December 2007 - 05:49 AM #5 Avernum 5 - Strategy Central

We probably should have a singleton strategy thread.

Randomizer Randomizer

Tormented Battle Mage

  • Global Moderator
    • Member ID: 4,341
  • 15,886 posts

Posted 20 December 2007 - 12:14 PM #6 Avernum 5 - Strategy Central

Right now the only singleton thread is Slarty's and that hasn't been worked on in a while.

  Torment Singletons
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Synergy Synergy

Curiouser and Curiouser

  • Member
    • Member ID: 4,035
  • 2,410 posts
  • LocationKirkland, Washington, USA

Posted 20 December 2007 - 12:21 PM #7 Avernum 5 - Strategy Central

Not unlike his Spiderwebber death-duel thread. :P

-S-
• The constant is change •

Pliant Giant Pliant Giant

The Demon of Good Taste

  • Global Moderator
    • Member ID: 223
  • 13,728 posts

Posted 20 December 2007 - 06:26 PM #8 Avernum 5 - Strategy Central

It is, unfortunately, characteristic of me that most projects I start are bound to be pushed out of the way by other projects I start.  To actually finish something, I have to care about it a lot -- AND the circumstances of external life have to accommodate it.  My current job has been pretty unaccommodating in that regard.

This applies to RPGs as much as anything else.  Typically when I play an RPG, I complete about 90% of the game and then move on before reaching the ending.  For more complicated games where I spend hours analyzing the mechanics, this number is lower.  As a result the only Spiderweb games I've *actually* finished were the Exile 1, Exile 2, Nethergate, and Geneforge 2.  Avernum 5 has been interrupted, I'm somewhat ashamed to say, by Eschalon, a much less interesting (and slower!) game, but a less demanding one.
"I, for one, prefer to believe that the forums are dead and that Lilith, Slarty, and I are all ghosts haunting the forum." -- Triumph

"I think we all have days where we feel like a Displacer Iguana." -- Slarty

Bryce Bryce

Mercenary

  • Member
    • Member ID: 5,389
  • 90 posts

Posted 20 December 2007 - 07:03 PM #9 Avernum 5 - Strategy Central

Well, i realize it isn't quite as hard as torment, but I think quite a bit of the strategies for specific battles I've developed on Hard are applicable to torment. Mainly the difference is enemy HP, right? Doing a singleton in A5 has started to make me think of the game as a game rather than a simulation of reality, and the battles more like chess problems than real-life combat.

Theory of Singleton Tactics
My theory is that you should not try to win battles, you should try to solve them. What is a solution to a battle? A solution is a tactical configuration (or series of configurations) in which victory is assured independent of randomness. The reason that this is important in a singleton game is that most battles last a long time, and any bad random thing that can happen, will probably happen.

Examples of Solutions
A concrete example: consider the Pit Crawler battle in the Drake Pillars area. There are many winning strategies for this battle, and many more losing ones. An example of a solution to the battle with the Pit Crawler itself, however, is to stand with one of the larvae between you and the pit crawler on the 1-cell wide ledge. It having no ranged attack, it can't damage you; the larva does trivial damage (trivial means that no bad luck on your part could allow it to kill you or otherwise thwart your victory, e.g. force you to spend all your AP healing every turn, unless you run totally out of energy), and you can do great damage to the pit crawler. After a few rounds, you can see that not only is this a good tactical configuration, it is indeed a solution, because your victory is inevitable.

Often a solution exists amongst many successful strategies, but sometimes the only path to victory for a singleton may be through a solution, e.g. the Gladwell battle as described elsewhere. (If a singleton can win that by brute force, I'd like to see it...) Sometimes the set-up of a solution may be very difficult to achieve and require many save-reloads or very counter-intuative actions that would be silly in real life.

I distinguish between "strong" and "weak" solutions. A strong solution is one that can be carried out without using consumable resources (magic points, health, items) except perhaps at the beginning / setup. A weak solution requires resource consumption, however small, and thus you have to complete it (kill the enemy) in finite time. The pit crawler solution above is a weak solution because the larva will do a trivial amount of damage to you, which you eventually have to heal, consuming healing items or energy. An example of a strong solution will be given later (the giant.)

Finding Solutions
These are some general tips:

Look at the battlefield. Fighting a melee-only enemy especially, look for a physical position that you can get into that the enemy can't attack you from, since you almost certainly have a ranged attack at your disposal. Failing that, look for a position where as few enemies as possible can attack you in a turn, such as doorways, 1-cell wide bridges or ledges, narrow passages, and corners. Slow powerful enemies as the approach you (for instance, it the Chitrach Queen battle) and allow weaker enemies, or better yet your own summoned creatures, to occupy the squares that can attack you - many weak solutions can be found in this way; it's a powerful practical technique.

In the case of a mobile adversary, do not limit your consideration of the battlefield to the immediate vicinity where you were meant to fight the battle - can you get the enemy to follow you to a position that leads to a solution for you, even if it is several rounds of travel distant? (Example, the battle with the big giant who gets upset at your intrusion into his quarters in the spire: he will chase you out to the lift platform area if you go there, you can get on a lift and go down, then peck him to death with arrows with no risk to yourself - a strong solution.)

Know how to use the True Ultimate Power of the player characters: Door-fu, your arcane mastery of the lost art of door manipulation. As you are the only creature in the Avernum universe who can operate doors, these mystic barriers are one of your most powerful tactical assets. Once you can get more than 10 AP, you can open a door, fire a ranged attack at a distant enemy, then close the door. Several strong solutions can be found in this way. In addition to being unable to open doors, the AI does not understand them either. "Woah, the wall that ate the adventurer I was chasing just opened up and shot an arrow at me, then closed up again. Good thing that will never happen again. (repeat)"

Know how the AI for various types of enemies works. Take advantage of it as much as you can.

In the early game especially, there are many weak solutions that involve using spray acid on an enemy then hiding, possibly involving doors (Hrickis, for example, can be solved using this technique.) The effectiveness of this is reduced later on, when most enemies you want a solution against are resistant to acid for some reason.

A few weak solutions, usually against single powerful enemies, can be found using Terror at a high level. There aren't that many powerful enemies that are vulnerable to it, and it rarely affects them for long, so this technique isn't very productive. Also, there is an element of randomness that prevents some practically good strategies from being proper solutions. It has its uses, though. (For instance, the monster that the trainer in the Southwest quadrant of Tranquility requires you to kill before he will train you is vulnerable to terror, although it sometimes resists, meaning that terrorizing it is not a proper solution even though it works pretty well most of the time, in combination with a couple summons.)

Finally, be relentlessly exploitive of the game mechanics: fairness and realism have no place in singleton strategy.

Bryce Bryce

Mercenary

  • Member
    • Member ID: 5,389
  • 90 posts

Posted 27 December 2007 - 10:07 AM #10 Avernum 5 - Strategy Central

It is possible to do the Hraithe lord quest as a singleton on hard. Although it made short work of my lv 41 singleton in melee combat, it is possible to kill it by fairly complex process:

1. haste yourself and run into its lair. Attack it with a ranged attack and run like a hraithe lord is chasing you after the hraithe lord starts chasing you. Go up the ladder.

2. Run around to the stair down in the vahnatai volcano complex (north-west corner). In combat mode and hasted, go north so that you will be under the zone with the hraithe lord's prison. Run to the ledge that separates the hraithe lord area from the area you are in now. Since elevation change does not affect visibility, you should be able to see it standing roughly where it was before.

3. Whack the Hraithe lord with your two strongest attacks. Repeat until it runs away, which will happen in 1 to 4 or so turns. Start over from step 1 until it is weak enough that you can kill it in a straight fight without dying.

4. Kill the Hraithe lord. Repel Spirit and Arcane Blow are both effectual - didn't use anything else really.

It took me ~4 cycles to get to that point, whacking it with Mighty Blow + Arcane Blow. I had to finish it off with my Slith Bloodspear because although it could not affect me with its poison/acid/lightning, it could still drain MP. The only consumable I used was an energy elixer. Using this method, you don't need the Stone of Victory. (You can't bring it out of the pit though, except perhaps with the dead guy smuggling trick used for the Fang Clan relics.)

Lilith Lilith

in before the apocalypse

  • Global Moderator
    • Member ID: 669
  • 19,828 posts
  • LocationMelbourne, Australia

Posted 30 January 2008 - 10:28 PM #11 Avernum 5 - Strategy Central

Perhaps a link could be added to the  Sentinel Workshop Map  topic? It's not uncommon for someone to ask how to find their way through the place.

xerex xerex

Citizen

  • Member
    • Member ID: 5,502
  • 22 posts

Posted 31 January 2008 - 09:19 AM #12 Avernum 5 - Strategy Central

I don't suppose we could get a list of the cheapest places to purchase spells in this section could we? I have money to burn, but don't want to waste it on some overpriced spell peddler if I don't need the spell upgrade right now.

Randomizer Randomizer

Tormented Battle Mage

  • Global Moderator
    • Member ID: 4,341
  • 15,886 posts

Posted 31 January 2008 - 12:50 PM #13 Avernum 5 - Strategy Central

Synergy's Item list should have the relative costs for spells listed.  The cheapest trainers are Blackchasm Outpost, Shankar, Harkin's Landing, Tiacourna after her quests.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Ishad Nha Ishad Nha

Hand of Avadon

  • Member
    • Member ID: 4,773
  • 2,366 posts

Posted 24 February 2008 - 08:42 PM #14 Avernum 5 - Strategy Central

How would you go about posting a list of the A5 items and their numbers?  It would be useful for an A5 editor.

Harald Slackjaw Harald Slackjaw

Alorael

  • Administrator
    • Member ID: 276
  • 22,090 posts
  • LocationElsewhere

Posted 25 February 2008 - 09:55 AM #15 Avernum 5 - Strategy Central

They're all listed in the file av5itemschars.txt, so you could just clean that up a little bit and post it in a new topic. That topic gets linked here, and everyone is happy.

—Alorael, who is personally okay with searching the text file itself. It might be helpful to mention that in Strategy Central... which this very self-referential post does. Huzzah!

Ishad Nha Ishad Nha

Hand of Avadon

  • Member
    • Member ID: 4,773
  • 2,366 posts

Posted 25 February 2008 - 02:12 PM #16 Avernum 5 - Strategy Central

Done. It is listed in my post "Drawing up a list of A5 items".

Zummi Zummi

Hand of Avadon

  • Member
    • Member ID: 4,611
  • 1,191 posts

Posted 25 February 2008 - 06:34 PM #17 Avernum 5 - Strategy Central

For the Special Skills part..Sharpshooter does not take 6 Dexterity..only 2 bought Dexterity..and 8 Bows/Thrown..or is it only for Nephils?
There are three kinds of people: the one who sees the glass half full; the one who sees the glass half empty; and the one who drinks the darn glass.

Ishad Nha Ishad Nha

Hand of Avadon

  • Member
    • Member ID: 4,773
  • 2,366 posts

Posted 04 March 2008 - 08:54 PM #18 Avernum 5 - Strategy Central

Problem Fixing
This post is devoted to systematically fixing problems by means of editing the game scripts.  It contains a few spoilers.

In the absence of a BoA style Character Editor there is still something you can do to correct all of those problems. Find a town script and alter its Init State as shown below. (A good choice would be a town script like "z17Tblackcr.txt", the script for the starting town.)  Then enter the town, the desired changes should occur immediately.

Note: once you have altered the progress of the game, remove the bits you added to the relevant Init State. Also, if you have a script file open while playing Avernum 5 you will crash the game should A5 try to access that script.

Init State: called only when party enters this zone.
Start State: called every minute that the party remains in the zone.
Exit State: called only when party leaves this zone.

My hunch is that if you put something in the New Harston script, this is called whenever you use a pylon!  Even if you don’t enter or leave New Harston it is still called anyway.

GEAS
sf(170,6,0);
set_spec_item(3,-1);

QUESTS
( For Scuttler eyes:)
set_spec_item(30,1);

(The Rat Bounty does not involve a special item, it involves a Stuff Done Flag. Perusing "z44rathunt.txt" one solution becomes clear.)
sf(60,2,23);

Ishad Nha Ishad Nha

Hand of Avadon

  • Member
    • Member ID: 4,773
  • 2,366 posts

Posted 08 March 2008 - 12:31 AM #19 Avernum 5 - Strategy Central

Ghost Mode
If you want to walk through the walls like a ghost, make the following alterations to av5floorster.txt, using the Replace All function.

Replace "tr_blockage_type1 = 2" with "tr_blockage_type1 = 0".
Replace "tr_blockage_type1 = 3" with "tr_blockage_type1 = 0".
Replace "tr_blockage_type2 = 3" with "tr_blockage_type2 = 0".

You won't need to know where they occur in the file, the function handles this for you.  This is handy for anyone thinking of writing an authorative walkthrough.

Obviously make a copy of the file first, so you can quickly undo the changes when you are finished.

Ishad Nha Ishad Nha

Hand of Avadon

  • Member
    • Member ID: 4,773
  • 2,366 posts

Posted 09 March 2008 - 01:20 PM #20 Avernum 5 - Strategy Central

What this UBB Code really needs is provision for tab stops and tables.

A list of the zone names, and their scripts, for a hypothetical future walkthrough:

0 0 0 New Zone           NullZoneSc
1 1 0 New Zone           NullZoneSc
2 2 0 Northern Rapids   z20nrapids
3 3 0 Northern Rapids   z20nrapids
4 4 0 Northern Rapids   z20nrapids
5 5 0 Northern Rapids   z20nrapids
6 6 0 The Drake Pillars z60drakep  
7 7 0 The Drake Pillars z70dpillars
8 8 0 Northern Plateau   z80nplateau
9 9 0 The Drake Pillars z90dpillars
10 10 0 Exodus             z100Texodus
11 11 0 Northwest Quadrant z110tranq  
12 12 0 Northern Barrier   z120tranq  
13 13 0 Northeast Quadrant z130tranq  
14 0 1 Fang Clan Village z01fangclan
15 1 1 Northern Isles     z11nisles  
16 2 1 Northern Isles     z21nisles  
17 3 1 Northern Isles     z31nisles  
18 4 1 Northern Isles     z41nisles  
19 5 1 New Zone           NullZoneSc
20 6 1 The Drake Pillars NullZoneSc
21 7 1 The Drake Pillars z71drakep  
22 8 1 The Drake Pillars z81dpillars
23 9 1 The Drake Pillars z91dpillars
24 10 1 Exodus             z101Texodus
25 11 1 Western Barrier   z111tranq  
26 12 1 Solberg’s Tower   z121Tsoltow
27 13 1 Eastern Barrier   z131tranq  
28 0 2 Northern Isles     NullZoneSc
29 1 2 Northern Isles     z12nisles  
30 2 2 Shanker’s Tower   z22Tshantow
31 3 2 Northern Isles     z32nisles  
32 4 2 Northern Isles     z42nisles  
33 5 2 New Zone           NullZoneSc
34 6 2 Drake Pillars     NullZoneSc
35 7 2 Harkin’s Landing   z72Tharkin
36 8 2 The Drake Pillars z82dpillars
37 9 2 The Drake Pillars z92dpillars
38 10 2 The Drake Pillars z102dpillar
39 11 2 Southwest Quadrant z112tranq  
40 12 2 Southern Barrier   z122tranq  
41 13 2 Southeast Quadrant z132tranq  
42 0 3 Scuttler Pits     NullZoneSc
43 1 3 Northern Isles     z13nisles  
44 2 3 Northern Isles     z23nisles  
45 3 3 Harston Docks     z33harsdock
46 4 3 Gladwell’s Keep   z43gladkeep
47 5 3 Gladwell’s Keep   z53gladkeep
48 6 3 The Drake Pillars NullZoneSc
49 7 3 The Drake Pillars z82dpillars
50 8 3 The Drake Pillars z83dpillars
51 9 3 The Drake Pillars NullZoneSc
52 10 3 New Zone           NullZoneSc
53 11 3 Sentinel Workshop z113worksho
54 12 3 Anama Road         z133anroad
55 13 3 Anama Road         z133anroad
56 0 4 Scuttler Pits     z04scutpits
57 1 4 Northwest Harston z14nwharst
58 2 4 North of Harston   z24nharston
59 3 4 Harston Dock Road z34dockroad
60 4 4 The Rat Cave       z44ratcave
61 5 4 New Zone           NullZoneSc
62 6 4 Soultaker’s Pit   z64soulpit
63 7 4 New Zone           NullZoneSc
64 8 4 Khora-Vysss       z84khoravys
65 9 4 The Howling Depths z94depths  
66 10 4 The Howling Depths z104depths
67 11 4 The Howling Depths z114depths
68 12 4 Anama Lands       z124anama  
69 13 4 Ahonaria           z134Tahonar
70 0 5 Bargha Gates       z05bargha  
71 1 5 West of New Harsto z15wharst  
72 2 5 New Harston       z25Tharston
73 3 5 Static Fields     z35static  
74 4 5 Northern Avernum   z45noraver
75 5 5 Barren Honeycomb   z55honeyc  
76 6 5 Barren Honeycomb   z65honeyc  
77 7 5 Highground         z75Thighg  
78 8 5 Remote River       NullZoneSc
79 9 5 The Howling Depths z95depths  
80 10 5 The Howling Depths z105depths
81 11 5 The Howling Depths z115depths
82 12 5 Anama Lands       z125anama  
83 13 5 Anama Lands       z135anama  
84 0 6 The Blackchasm     z06blakchas
85 1 6 Outside Outpost   z16outoutp
86 2 6 South of Harston   z26sharst  
87 3 6 Harston Lowlands   z36harstlow
88 4 6 Goblin Warrens     z46gobwarr
89 5 6 Azure Gallery     NullZoneSc
90 6 6 Azure Gallery     z66azure  
91 7 6 Azure Gallery     z76azure  
92 8 6 Remote River       z86remoter
93 9 6 New Zone           NullZoneSc
94 10 6 New Zone           NullZoneSc
95 11 6 New Zone           NullZoneSc
96 12 6 Chitrach Nest     z126cnest  
97 13 6 Chitrach Nest     z136cnest  
98 0 7 Inner Blackchasm   z07innerbl
99 1 7 Blackchasm Outpost z17Tblackcr
100 2 7 New Zone           NullZoneSc
101 3 7 New Zone           NullZoneSc
102 4 7 Azure Gallery     z47azure  
103 5 7 Azure Gallery     z57azure  
104 6 7 Azure Gallery     z67azure  
105 7 7 Azure Gallery     z77azure  
106 8 7 Slimy Tunnels     z87tunnels
107 9 7 Lake of Trials     z97tehlake
108 10 7 New Zone           NullZoneSc
109 11 7 New Zone           NullZoneSc
110 12 7 New Zone           NullZoneSc
111 13 7 New Zone           NullZoneSc
112 0 8 Pit of Abomination z08abomin  
113 1 8 New Zone           NullZoneSc
114 2 8 Muck one           z28Tmuck  
115 3 8 Azure Gallery     z38azure  
116 4 8 Azure Gallery     z48azure  
117 5 8 Azure Gallery     z58azure  
118 6 8 The Giant’s Spire z68gspire  
119 7 8 Azure Gallery     z78azure  
120 8 8 The Dark River     NullZoneSc
121 9 8 New Zone           NullZoneSc
122 10 8 New Zone           NullZoneSc
123 11 8 Fortress of Dorika z118dorfort
124 12 8 New Zone           NullZoneSc
125 13 8 New Zone           NullZoneSc
0 0 9 Vahnatai Lands     z09vlands  
127 1 9 Vahnatai Lands     z19vlands  
128 2 9 Blocked Road       z29broad c
129 3 9 Barrier Passage   z39barrier
130 4 9 The Dark River     NullZoneSc
131 5 9 The Dark River     z59driver  
132 6 9 The Dark River     z69driver  
133 7 9 The Dark River     z79driver  
134 8 9 The Dark River     z89driver  
135 9 9 New Zone           NullZoneSc
136 10 9 New Zone           NullZoneSc
137 11 9 Darkside Lands     z119dlands
138 12 9 New Zone           NullZoneSc
139 13 9 New Zone           NullZoneSc
140 0 10 Vahnatai Lands     z010vlands
141 1 10 Kherebass         z110khereb
142 2 10 Vahnatai Lands     z210vlands
143 3 10 The Dark River     z310driver
144 4 10 The Dark River     NullZoneSc
145 5 10 The Dark River     z510driver
146 6 10 Melanchion’s Keep z610Tdragon
147 7 10 The Dark River     z710driver
148 8 10 The Dark River     z810driver
149 9 10 The Dark River     z910driver
150 10 10 Darkside Lands     z1010dland
151 11 10 Darkside Lands     z1110dland
152 12 10 New Zone           NullZoneSc
153 13 10 New Zone           NullZoneSc
154 0 11 Vahnatai Lands     NullZoneSc
155 1 11 Thalants           z111Tthalan
156 2 11 Vahnatai Lands     z211vlands
157 3 11 The Dark River     NullZoneSc
158 4 11 The Dark River     z411driver
159 5 11 The Dark River     z511driver
160 6 11 The Dark River     z611driver
161 7 11 The Dark River     z711driver
162 8 11 New Zone           NullZoneSc
163 9 11 New Zone           NullZoneSc
164 10 11 New Zone           NullZoneSc
165 11 11 New Zone           NullZoneSc
166 12 11 New Zone           NullZoneSc
167 13 11 New Zone           NullZoneSc

Ishad Nha Ishad Nha

Hand of Avadon

  • Member
    • Member ID: 4,773
  • 2,366 posts

Posted 11 March 2008 - 08:02 PM #21 Avernum 5 - Strategy Central

This is a provisional list
begindefineability  9  (does nothing.)
begindefineability  0      ab_name  = "Melee Attack"
begindefineability  1      ab_name  = "Bite"
begindefineability  2 // npc sword      ab_name  = "Sword"
begindefineability  3      ab_name  = "Bolt of Fire"
begindefineability  4      ab_name  = "Acid Spit"
begindefineability  5      ab_name  = "Lightning Spray"
begindefineability  7      ab_name  = "Diamond Spray"
begindefineability  10      ab_name  = "Stun"
begindefineability  13 // monster-cast terror      ab_name  = "Terror"
begindefineability  14 // pc-cast terror
begindefineability  15      ab_name  = "Control Foe"
begindefineability  16 // tougher fire breath, single flame poof
begindefineability  17      ab_name  = "Smite"
begindefineability  20      ab_name  = "Javelin"
begindefineability  21       ab_name  = "Razordisk"
begindefineability  22      ab_name  = "Thrown Rock"
begindefineability  25      ab_name  = "Repel Spirit"
begindefineability  30      ab_name  = "Shortsword"
begindefineability  31      ab_name  = "Broadsword"
begindefineability  32 // sound?      ab_name  = "Spear"
begindefineability  33 // sound?      ab_name  = "Halberd"
begindefineability  34      ab_name  = "Oozing Blade"
begindefineability  35      ab_name  = "Jinx Blade"
begindefineability  36      ab_name  = "Venom Blade"
begindefineability  37 // sound?      ab_name  = "Slith Spear"
begindefineability  38 // acid halberd      ab_name  = "Acid Blade"
begindefineability  39 // stun blade      ab_name  = "Stunning Blade"
begindefineability  40 // fire blade      ab_name  = "Fiery Blade"
begindefineability  42 // single cloud ice breath
begindefineability  45 // nasty rain of fire breath
begindefineability  46 // nasty rain of ice breath
begindefineability  47 // ray damage + ligtning aura      ab_name  = "Decaying Ray"
begindefineability  50       ab_name  = "Arrow"
begindefineability  51      ab_name  = "Venom Arrow"
begindefineability  52      ab_name  = "Acid Arrow"
begindefineability  53      ab_name  = "Submission Arrow"
begindefineability  54      ab_name  = "Heartstriker"
begindefineability  55 // thorn
begindefineability  56 // thorn
begindefineability  57 // thorn
begindefineability  58 // thorn
begindefineability  59       ab_name  = "Longbow Arrow"
begindefineability  60 // ray damage + poison      ab_name  = "Decaying Ray"
begindefineability  62      ab_name  = "Charm Ray"// ray damage + charm
begindefineability  64 // ray damage + slow      ab_name  = "Slowing Mist"
begindefineability  80      ab_name  = "Poison Sting"
begindefineability  81      ab_name  = "Poison Bite"
begindefineability  82 // cold damage + slow      ab_name  = "Icy Touch"
begindefineability  83 // acid damage + acid      ab_name  = "Rotting Touch"
begindefineability  84 // melee damage + stun      ab_name  = "Stunning Blow"
begindefineability  85 // like stun touch, but nastier and with different name      ab_name  = "Radiate Energy"
begindefineability  86 // touch curse + damage      ab_name  = "Confusing Touch"
begindefineability  87 // touch curse + fear      ab_name  = "Terror Touch"
begindefineability  88 // touch curse + fear      ab_name  = "Charming Touch"
begindefineability  89 // touch weaken      ab_name  = "Weakening Touch"
begindefineability  90 // touch lightning aura ### sound      ab_name  = "Electric Touch"
begindefineability  91 // death curse touch ### sound      ab_name  = "Death Touch"
begindefineability  100      ab_name  = "War Blessing"
begindefineability  110      ab_name  = "Haste"
begindefineability  120      ab_name  = "Unlock Doors"
begindefineability  121      ab_name  = "Dispel Barrier"
begindefineability  130      ab_name  = "Mass Healing"
begindefineability  131      ab_name  = "Mass Curing"
begindefineability  132      ab_name  = "Divine Restoration"
begindefineability  140      ab_name  = "Arcane Shield"
begindefineability  160 // poison distance attack      ab_name  = "Spray Acid"
begindefineability  161 // slow distance attack      ab_name  = "Slow"
begindefineability  162 // acid ae       ab_name  = "Acid Shower"
begindefineability  164 // fire ae also divine retribution      ab_name  = "Aura of Flames"
begindefineability  165 // stun ae      ab_name  = "Stunning Aura"
begindefineability  166 // death ray      ab_name  = "Kill"
begindefineability  168 // daze effect      ab_name  = "Daze"
begindefineability  170 // stronger daze      ab_name  = "Strong Daze"
begindefineability  172 // ae madness      ab_name  = "Mass Madness"
begindefineability  174 // mental barrier for 1 pc      ab_name  = "Mental Barrier"
begindefineability  175 // mental barrier on group
begindefineability  178 // essence shield, 1 pc      ab_name  = "Enduring Shield"
begindefineability  179 // essence shield, on self
begindefineability  180 // essence armor, 1 pc      ab_name  = "Enduring Armor"
begindefineability  181 // essence armor, on self
begindefineability  182 // steelskin, 1 pc      ab_name  = "Steel Skin"
begindefineability  183 // battle blessings, one pc      ab_name  = "Assault Shield"
begindefineability  184 // augmentation, 1 pc      ab_name  = "Augmentation"
begindefineability  185 // augmentation, on self
begindefineability  186       ab_name  = "Prismatic Shield"
begindefineability  187       ab_name  = "Return Life"
begindefineability  190      ab_name  = "Icy Rain"
begindefineability  191      ab_name  = "Fireblast"
begindefineability  192      ab_name  = "Arcane Blow"
begindefineability  193      ab_name  = "Divine Fire"
begindefineability  200      ab_name  = "Heal"
begindefineability  201      ab_name  = "Heal Self"
begindefineability  202      ab_name  = "Heal Group"
begindefineability  204      ab_name  = "Restore Health"
begindefineability  205      ab_name  = "Bandage Self"
begindefineability  206 // minor 1 pc heal      ab_name  = "Minor Heal"
begindefineability  207       ab_name  = "Major Heal"
begindefineability  210      ab_name  = "Cure Acid/Poison"
begindefineability  211 // switch to far better cure here      ab_name  = "Cure Affliction"
begindefineability  212      ab_name  = "Group Strong Cure"
begindefineability  213      ab_name  = "Unshackle Mind"
begindefineability  215      ab_name  = "Haste Other"
begindefineability  216      ab_name  = "Haste Self"
begindefineability  217      ab_name  = "Haste Group"
begindefineability  220      ab_name  = "Restore Energy"
begindefineability  222       ab_name  = "Invulnerability"
begindefineability  223      ab_name  = "New Knowledge"
begindefineability  225 // 1 pc shield      ab_name  = "Protection"
begindefineability  226      ab_name  = "Shield Self"
begindefineability  227      ab_name  = "Shield Group"
begindefineability  230      ab_name  = "Bless"
begindefineability  231      ab_name  = "Bless Self"
begindefineability  232      ab_name  = "Bless Group"
begindefineability  238 // light      ab_name  = "Light"
begindefineability  240       ab_name  = "Call Beast"
begindefineability  241       ab_name  = "Minor Summon"
begindefineability  242       ab_name  = "Summon Aid"
begindefineability  243       ab_name  = "Arcane Summon"
begindefineability  244       ab_name  = "Summon Shade"
begindefineability  245       ab_name  = "Divine Host"

-=microphage=- -=microphage=-

Shaman

  • Member
    • Member ID: 4,591
  • 386 posts

Posted 18 March 2008 - 02:34 AM #22 Avernum 5 - Strategy Central

Quote:
Originally written by Ishad Nha:
This is a provisional list
Thanks again for the above!

Ability . Description
#  0 "Melee Attack"
#  1 "Bite"
#  2 "npc sword "Sword"
#  3 "Bolt of Fire"
#  4 "Acid Spit"
#  5 "Lightning Spray"
#  7 "Diamond Spray"
#  9 "Not Used"
# 10 "Stun"
# 13 monster-cast "Terror"
# 14 "Terror"
# 15 "Control Foe"
# 16 tougher fire breath, single flame poof
# 17 "Smite"
# 20 "Javelin"
# 21 "Razordisk"
# 22 "Thrown Rock"
# 25 "Repel Spirit"
# 30 "Shortsword"
# 31 "Broadsword"
# 32 sound? "Spear"
# 33 sound? "Halberd"
# 34 "Oozing Blade"
# 35 "Jinx Blade"
# 36 "Venom Blade"
# 37 sound? "Slith Spear"
# 38 acid halberd "Acid Blade"
# 39 stun blade "Stunning Blade"
# 40 fire blade "Fiery Blade"
# 42 single cloud ice breath
# 45 nasty rain of fire breath
# 46 nasty rain of ice breath
# 47 ray damage + ligtning aura "Decaying Ray"
# 50 "Arrow"
# 51 "Venom Arrow"
# 52 "Acid Arrow"
# 53 "Submission Arrow"
# 54 "Heartstriker"
# 55 thorn
# 56 thorn
# 57 thorn
# 58 thorn
# 59 "Longbow Arrow"
# 60 ray damage + poison "Decaying Ray"
# 62 "Charm Ray"// ray damage + charm
# 64 ray damage + slow "Slowing Mist"
# 80 "Poison Sting"
# 81 "Poison Bite"
# 82 cold damage + slow "Icy Touch"
# 83 acid damage + acid "Rotting Touch"
# 84 melee damage + stun "Stunning Blow"
# 85 like stun touch, but nastier and with different name "Radiate Energy"
# 86 touch curse + damage "Confusing Touch"
# 87 touch curse + fear "Terror Touch"
# 88 touch curse + fear "Charming Touch"
# 89 touch weaken "Weakening Touch"
# 90 touch lightning aura ### sound "Electric Touch"
# 91 death curse touch ### sound "Death Touch"
# 100 "War Blessing"
# 110 "Haste"
# 120 "Unlock Doors"
# 121 "Dispel Barrier"
# 130 "Mass Healing"
# 131 "Mass Curing"
# 132 "Divine Restoration"
# 140 "Arcane Shield"
# 160 poison distance attack "Spray Acid"
# 161 slow distance attack "Slow"
# 162 acid ae "Acid Shower"
# 164 fire ae also divine retribution "Aura of Flames"
# 165 stun ae "Stunning Aura"
# 166 death ray "Kill"
# 168 daze effect "Daze"
# 170 stronger daze "Strong Daze"
# 172 ae madness "Mass Madness"
# 174 mental barrier for 1 pc "Mental Barrier"
# 175 mental barrier on group
# 178 essence shield, 1 pc "Enduring Shield"
# 179 essence shield, on self
# 180 essence armor, 1 pc "Enduring Armor"
# 181 essence armor, on self
# 182 steelskin, 1 pc "Steel Skin"
# 183 battle blessings, one pc "Assault Shield"
# 184 augmentation, 1 pc "Augmentation"
# 185 augmentation, on self
# 186 "Prismatic Shield"
# 187 "Return Life"
# 190 "Icy Rain"
# 191 "Fireblast"
# 192 "Arcane Blow"
# 193 "Divine Fire"
# 200 "Heal"
# 201 "Heal Self"
# 202 "Heal Group"
# 204 "Restore Health"
# 205 "Bandage Self"
# 206 minor 1 pc heal "Minor Heal"
# 207 "Major Heal"
# 210 "Cure Acid/Poison"
# 211 switch to far better cure here "Cure Affliction"
# 212 "Group Strong Cure"
# 213 "Unshackle Mind"
# 215 "Haste Other"
# 216 "Haste Self"
# 217 "Haste Group"
# 220 "Restore Energy"
# 222 "Invulnerability"
# 223 "New Knowledge"
# 225 1 pc shield "Protection"
# 226 "Shield Self"
# 227 "Shield Group"
# 230 "Bless"
# 231 "Bless Self"
# 232 "Bless Group"
# 238 light "Light"
# 240 "Call Beast"
# 241 "Minor Summon"
# 242 "Summon Aid"
# 243 "Arcane Summon"
# 244 "Summon Shade"
# 245 "Divine Host"
"I'm quite capable of getting into trouble all by myself so any help from you is utterly redundant."

Zummi Zummi

Hand of Avadon

  • Member
    • Member ID: 4,611
  • 1,191 posts

Posted 18 March 2008 - 04:50 AM #23 Avernum 5 - Strategy Central

You guys should really just make a separate thread for these..
There are three kinds of people: the one who sees the glass half full; the one who sees the glass half empty; and the one who drinks the darn glass.

-=microphage=- -=microphage=-

Shaman

  • Member
    • Member ID: 4,591
  • 386 posts

Posted 18 March 2008 - 11:42 AM #24 Avernum 5 - Strategy Central

Quote:
Originally written by Azuma:
You guys should really just make a separate thread for these..
I tried to make separate thread...

I still can't quite figure out what UBB may do at times.

Anyhow, the powers that be put "A5 Abilities List" in Strategy Central as a hyperlink.

Again, thanks to Ishad Nha for his "provisional list".

He did the main part with Excel, all I did was run a Search and Replace to refine it.
"I'm quite capable of getting into trouble all by myself so any help from you is utterly redundant."

Tcheedchee Tcheedchee

Shaman

  • Member
    • Member ID: 5,690
  • 266 posts

Posted 24 May 2008 - 01:30 AM #25 Avernum 5 - Strategy Central

unfortunately, one only get's server errors  at the moment when trying to access all these wonderful lists from above from here…
Hope there'll be a solution for this soon.
(Otherwise I will have to bugger everybody with stupid newbie-questions, harrharr!)
It's a game that can't be won, only played.

Synergy Synergy

Curiouser and Curiouser

  • Member
    • Member ID: 4,035
  • 2,410 posts
  • LocationKirkland, Washington, USA

Posted 24 May 2008 - 07:22 PM #26 Avernum 5 - Strategy Central

-
Originally Posted By: Tcheedchee
(Otherwise I will have to bugger everybody with stupid newbie-questions, harrharr!)


I hope what you mean is "bug everyone."

Meanwhile, the Items List and Zone Map are linked again, for a start.

-S-

• The constant is change •

Tcheedchee Tcheedchee

Shaman

  • Member
    • Member ID: 5,690
  • 266 posts

Posted 29 May 2008 - 12:11 AM #27 Avernum 5 - Strategy Central

Oops, thanks.
  eek
Now I'm worried I said something very tasteless.
Sorry, - English is not my first language after all…
It's a game that can't be won, only played.

Randomizer Randomizer

Tormented Battle Mage

  • Global Moderator
    • Member ID: 4,341
  • 15,886 posts

Posted 29 May 2008 - 02:22 AM #28 Avernum 5 - Strategy Central

Bugger has some meanings you may not have meant.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Tcheedchee Tcheedchee

Shaman

  • Member
    • Member ID: 5,690
  • 266 posts

Posted 31 May 2008 - 01:11 AM #29 Avernum 5 - Strategy Central

Well thanks, I'll look it up,
and I'm really very sorry. I'm sure I didn't…
It's a game that can't be won, only played.

Evnissyen Evnissyen

Blademaster

  • Member
    • Member ID: 5,615
  • 954 posts

Posted 31 May 2008 - 02:32 AM #30 Avernum 5 - Strategy Central

I'd like to know how Tcheedchee reacts when he finds out what that word actually means?

(By the way, I thought this site was supposed to be censored? I guess it doesn't account for the British.)

The G.L.E. Project, cataloging progressive, nontraditional and Absurdist authors, both published and emerging, as well as crazy/interesting narrative web projects
Duotrope's Digest, a huge and growing online database of journals and publishers

Lilith Lilith

in before the apocalypse

  • Global Moderator
    • Member ID: 669
  • 19,828 posts
  • LocationMelbourne, Australia

Posted 31 May 2008 - 02:33 AM #31 Avernum 5 - Strategy Central

Censoring "bugger" would be awfully inconvenient if an Orson Scott Card thread ever popped up.

Pliant Giant Pliant Giant

The Demon of Good Taste

  • Global Moderator
    • Member ID: 223
  • 13,728 posts

Posted 31 May 2008 - 04:00 AM #32 Avernum 5 - Strategy Central

I read Ender's Game when very young.  At the time I had never heard "bugger" spoken, and I had never seen "booger" written, so I got the idea that "bugger" meant "booger" and spent the whole book picturing this race of giant boogers.
"I, for one, prefer to believe that the forums are dead and that Lilith, Slarty, and I are all ghosts haunting the forum." -- Triumph

"I think we all have days where we feel like a Displacer Iguana." -- Slarty

Micawber Micawber

Hand of Avadon

  • Member
    • Member ID: 1,860
  • 1,591 posts

Posted 31 May 2008 - 10:53 AM #33 Avernum 5 - Strategy Central

Originally Posted By: Thuryl
Censoring "bugger" would be awfully inconvenient if an Orson Scott Card thread ever popped up.


We'd simply have to use the politically correct 'formics' instead.
"You sir, are a nitwit." - The Doctor

Gazetteers: Avernum   |  Avernum 2 |  Avernum 3 |  Avernum 4 | Avernum 5 | Avernum 6.  

Tcheedchee Tcheedchee

Shaman

  • Member
    • Member ID: 5,690
  • 266 posts

Posted 31 May 2008 - 11:45 AM #34 Avernum 5 - Strategy Central

well, I did get out what it means…

can't help it.
I'll smash some more monsters out of embarrassment
– with my biiiiiiggg sword.
So what?

smile

It's a game that can't be won, only played.

Karan S'jet Karan S'jet

seiðmaðr

  • Member
    • Member ID: 3,440
  • 4,253 posts
  • LocationInvisible Cities

Posted 01 June 2008 - 03:09 PM #35 Avernum 5 - Strategy Central

Nalyd never did read Ender's Game. Just doesn't seem that attractive. Sexy books FTW.
The mutilation of the self is the only path towards real personal growth.
WHAT DO YOU SEE?
I MUST KNOW WHAT YOU SEE
TELL ME. . .
WHAT AM I?
I CANNOT SEE




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users