Well-Actually War Trall Archmagus Micael Posted July 27, 2004 Share Posted July 27, 2004 I've got an annoying problem with my cutscene. Half of the dialogue's missing, and so's most of the walking. What could it be? Any ideas? If you want to see the script; I'll try to get it available for sending... Also, if you want to SEE what's wrong, that'll take a few minutes to upload... Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 27, 2004 Share Posted July 27, 2004 You're probably missing a bunch of force_instant_terrain_redraw calls. You have to do that after every freakin' change you make that you want to show up in the game. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted July 27, 2004 Author Share Posted July 27, 2004 I'm going to check, but I'll also post it up in case you're wrong (you're probably not) but it doesn't hurt to try. Code: begintownscript;variables;int i,b,j,k,r1,choice;body; beginstate 54; force_view_center(35,33); force_instant_terrain_redraw(); pause(5); force_view_center(36,33); set_total_visibility(1); text_bubble_on_char(56,"Hmm"); relocate_character(56,36,33); pause(5); force_view_center(37,33); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,37,33); pause(5); force_view_center(38,33); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,38,33); pause(5); text_bubble_on_char(56,""); text_bubble_on_char(56,"Out of my way, you fool."); force_instant_terrain_redraw(); pause(10); force_view_center(38,33); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(53,38,32); pause(5); text_bubble_on_char(56,""); text_bubble_on_char(53,"As you wish, Ihnro."); force_instant_terrain_redraw(); pause(15); force_view_center(39,33); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,39,33); pause(5); force_view_center(40,33); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,40,33); pause(5); force_view_center(40,33); text_bubble_on_char(56,""); text_bubble_on_char(52,"Attention!"); relocate_character(52,39,32); pause(5); force_view_center(40,33); text_bubble_on_char(52,""); text_bubble_on_char(52,"Attention!"); relocate_character(26,39,34); pause(5); force_view_center(41,33); text_bubble_on_char(52,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,33); set_character_facing(56,3); pause(5); force_view_center(41,34); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,34); pause(5); force_view_center(41,35); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,35); pause(5); force_view_center(41,36); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,36); pause(5); force_view_center(41,37); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,37); pause(5); force_view_center(41,38); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,38); set_character_facing(56,4); pause(5); text_bubble_on_char(53,""); text_bubble_on_char(56,"Surprising, A pitiful band of Adventurers."); force_instant_terrain_redraw(); pause(15); force_view_center(41,38); text_bubble_on_char(56,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,35,33); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,36,33); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,37,33); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,38,33); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,39,33); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,40,33); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,41,33); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,33); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,34); set_character_facing(10,3); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,35); pause(1); i = random_party_member(); b = random_party_member(); text_bubble_on_char(10,""); text_bubble_on_char(56,"And you actually managed to get here."); force_instant_terrain_redraw(); pause(15); force_view_center(41,38); text_bubble_on_char(56,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,36); pause(1); text_bubble_on_char(56,""); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,37); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,38); pause(1); text_bubble_on_char(10,""); text_bubble_on_char(56,"I'm impressed."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(56,""); text_bubble_on_char(56,"Not everyone could get here."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(i,"Who are you?"); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(i,""); text_bubble_on_char(56,"Rentar-Ihnro, of the Vahnatai."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(56,""); text_bubble_on_char(i,"Who?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"Rentar-Ihnro. I remember reading something."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(i,"Yeah, Rentar-Ihnro. That's who!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"A Vahnatai Archmage"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(i,"She was the one that killed Erika!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"An unfair fight."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(56,"Yes, I killed your stupid Mage."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"Why?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(56,"She got in my way."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(b,"That's just mean!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(10,"Grrrrrrr"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(10,""); text_bubble_on_char(i,"Shut up!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(10,"Grrrrrrrrrrrrrrrr"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(10,""); text_bubble_on_char(56,"Do not disturb my pet."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(b,"Pet?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(i,"That thing?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"Barmy!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(56,"Yes, a pet. One who likes eating..."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"Say, people like you!"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"Whoa!"); force_instant_terrain_redraw(); pause(13); text_bubble_on_char(i,""); text_bubble_on_char(b,"Why don't we just talk things over."); force_instant_terrain_redraw(); pause(13); text_bubble_on_char(b,""); text_bubble_on_char(56,"There is nothing to talk about."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(b,"Sure there is."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(b,""); text_bubble_on_char(i,"Lots!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(56,"Such as?"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(b,"Your Maniacal Plan. For starters."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(56,"YOU, expect ME to tell you my plan?"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"Do we?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"Yes."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(56,"Why should I?"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"Why shouldn't you?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(10,"Grrrrrrrrrrrrrrrrrrrrrrrrrrrr"); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(10,""); text_bubble_on_char(56,"With that knowledge, you could..."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(10,""); text_bubble_on_char(56,"Foil all of my plans!"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"Not if we're dead."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"Yeah, tell us, then kill us!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(10,"Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr"); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(10,""); text_bubble_on_char(56,"Very well."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"You're going to tell us?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"Wow!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(56,"I am."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(56,""); text_bubble_on_char(56,"Long ago, the Empire stole items from us."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(56,""); text_bubble_on_char(i,"The crystal souls."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(i,""); text_bubble_on_char(56,"Yes."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(56,""); text_bubble_on_char(56,"For that, we destroyed their armies,"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"and ruined their lands."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"But adventurers, from Avernum,"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"our allies, destroyed our hopes!"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"They destroyed my Tower, in which"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"all of our plagues were made."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"Now, centuries later, with"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"only truly powerful mages having known us,"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"We are reclaiming the surface,"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"first by eradicating the Empire."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"And then their allies."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"The Empire."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(i,""); text_bubble_on_char(b,"Avernum."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(b,""); text_bubble_on_char(56,"All will be destroyed."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(10,"Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrooooaaaaaaaaaaaarrrrrrrrrrrrr"); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(10,""); text_bubble_on_char(b,"This day just got a lot worse,"); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(b,""); text_bubble_on_char(i,"a lot worse."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(i,""); text_bubble_on_char(56,"ATTACK!!!"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); force_instant_terrain_redraw(); toggle_quest(5,0); end(); }break; You're right. there's an AWFUL lot of them missing. It'll take me AGES to do, but Thanks anyway - Archimage Micael Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 27, 2004 Share Posted July 27, 2004 Well, the first and most obvious problem is that set_state_continue isn't a short. It's a void. You want something like: Code: choice = run_dialog(1);if (choice == 2) set_state_continue(54); I'd be surprised if any part of this cut scene ran. Also, about halfway through state 54, you start omitting force_instant_terrain_redraw (right after "Surprising, a pitiful band of adventurers"). Additionally -- and this is just a cosmetic thing, but still -- you'll almost never want to use pause(1). That's a tenth of a second. That's hardly even noticeable. If someone's running, you probably want pause(5). If someone's walking, you want pause(7) or pause(8) or so. EDIT: Just saw the part at the end. Well, yeah. Just copy and paste, though. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted July 27, 2004 Author Share Posted July 27, 2004 I think I've got them all done now. But now I've got to wait before testing it. Oh well. Here's the FORCE_INSTANT_TERRAIN_REDRAW lot; Code: begintownscript; beginstate 54; force_view_center(35,33); force_instant_terrain_redraw(); pause(5); force_view_center(36,33); set_total_visibility(1); text_bubble_on_char(56,"Hmm"); relocate_character(56,36,33); force_instant_terrain_redraw(); pause(5); force_view_center(37,33); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,37,33);force_instant_terrain_redraw(); pause(5); force_view_center(38,33); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,38,33);force_instant_terrain_redraw(); pause(5); text_bubble_on_char(56,""); text_bubble_on_char(56,"Out of my way, you fool."); force_instant_terrain_redraw(); pause(10); force_view_center(38,33); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(53,38,32);force_instant_terrain_redraw(); pause(5); text_bubble_on_char(56,""); text_bubble_on_char(53,"As you wish, Ihnro."); force_instant_terrain_redraw();force_instant_terrain_redraw(); pause(15); force_view_center(39,33); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,39,33);force_instant_terrain_redraw(); pause(5); force_view_center(40,33); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,40,33);force_instant_terrain_redraw(); pause(5); force_view_center(40,33); text_bubble_on_char(56,""); text_bubble_on_char(52,"Attention!"); relocate_character(52,39,32);force_instant_terrain_redraw(); pause(5); force_view_center(40,33); text_bubble_on_char(52,""); text_bubble_on_char(52,"Attention!"); relocate_character(26,39,34);force_instant_terrain_redraw(); pause(5); force_view_center(41,33); text_bubble_on_char(52,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,33); set_character_facing(56,3);force_instant_terrain_redraw(); pause(5); force_view_center(41,34); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,34);force_instant_terrain_redraw(); pause(5); force_view_center(41,35); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,35);force_instant_terrain_redraw(); pause(5); force_view_center(41,36); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,36);force_instant_terrain_redraw(); pause(5); force_view_center(41,37); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,37);force_instant_terrain_redraw(); pause(5); force_view_center(41,38); text_bubble_on_char(56,""); text_bubble_on_char(56,"Hmm"); relocate_character(56,41,38); set_character_facing(56,4);force_instant_terrain_redraw(); pause(5); text_bubble_on_char(53,""); text_bubble_on_char(56,"Surprising, A pitiful band of Adventurers."); force_instant_terrain_redraw();force_instant_terrain_redraw(); pause(15); force_view_center(41,38); text_bubble_on_char(56,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,35,33);force_instant_terrain_redraw(); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,36,33);force_instant_terrain_redraw(); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,37,33);force_instant_terrain_redraw(); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,38,33);force_instant_terrain_redraw(); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,39,33);force_instant_terrain_redraw(); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,40,33);force_instant_terrain_redraw(); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,41,33);force_instant_terrain_redraw(); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,33);force_instant_terrain_redraw(); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,34); set_character_facing(10,3);force_instant_terrain_redraw(); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,35);force_instant_terrain_redraw(); pause(1); i = random_party_member(); b = random_party_member(); text_bubble_on_char(10,""); text_bubble_on_char(56,"And you actually managed to get here."); force_instant_terrain_redraw(); pause(15); force_view_center(41,38); text_bubble_on_char(56,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,36);force_instant_terrain_redraw(); pause(1); text_bubble_on_char(56,""); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,37);force_instant_terrain_redraw(); pause(1); force_view_center(41,38); text_bubble_on_char(10,""); text_bubble_on_char(10,"Grrr"); relocate_character(10,42,38);force_instant_terrain_redraw(); pause(1); text_bubble_on_char(10,""); text_bubble_on_char(56,"I'm impressed."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(56,""); text_bubble_on_char(56,"Not everyone could get here."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(i,"Who are you?"); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(i,""); text_bubble_on_char(56,"Rentar-Ihnro, of the Vahnatai."); force_instant_terrain_redraw(); pause(20); text_bubble_on_char(56,""); text_bubble_on_char(i,"Who?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"Rentar-Ihnro. I remember reading something."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(i,"Yeah, Rentar-Ihnro. That's who!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"A Vahnatai Archmage"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(i,"She was the one that killed Erika!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"An unfair fight."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(56,"Yes, I killed your stupid Mage."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"Why?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(56,"She got in my way."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(b,"That's just mean!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(10,"Grrrrrrr"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(10,""); text_bubble_on_char(i,"Shut up!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(10,"Grrrrrrrrrrrrrrrr"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(10,""); text_bubble_on_char(56,"Do not disturb my pet."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(b,"Pet?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(i,"That thing?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"Barmy!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(56,"Yes, a pet. One who likes eating..."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"Say, people like you!"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"Whoa!"); force_instant_terrain_redraw(); pause(13); text_bubble_on_char(i,""); text_bubble_on_char(b,"Why don't we just talk things over."); force_instant_terrain_redraw(); pause(13); text_bubble_on_char(b,""); text_bubble_on_char(56,"There is nothing to talk about."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(b,"Sure there is."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(b,""); text_bubble_on_char(i,"Lots!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(56,"Such as?"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(b,"Your Maniacal Plan. For starters."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(56,"YOU, expect ME to tell you my plan?"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"Do we?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"Yes."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(56,"Why should I?"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"Why shouldn't you?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(10,"Grrrrrrrrrrrrrrrrrrrrrrrrrrrr"); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(10,""); text_bubble_on_char(56,"With that knowledge, you could..."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(10,""); text_bubble_on_char(56,"Foil all of my plans!"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"Not if we're dead."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"Yeah, tell us, then kill us!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(10,"Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr"); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(10,""); text_bubble_on_char(56,"Very well."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"You're going to tell us?"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(i,""); text_bubble_on_char(b,"Wow!"); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(b,""); text_bubble_on_char(56,"I am."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(56,""); text_bubble_on_char(56,"Long ago, the Empire stole items from us."); force_instant_terrain_redraw(); pause(10); text_bubble_on_char(56,""); text_bubble_on_char(i,"The crystal souls."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(i,""); text_bubble_on_char(56,"Yes."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(56,""); text_bubble_on_char(56,"For that, we destroyed their armies,"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"and ruined their lands."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"But adventurers, from Avernum,"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"our allies, destroyed our hopes!"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"They destroyed my Tower, in which"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"all of our plagues were made."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"Now, centuries later, with"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"only truly powerful mages having known us,"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"We are reclaiming the surface,"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"first by eradicating the Empire."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(56,"And then their allies."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(i,"The Empire."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(i,""); text_bubble_on_char(b,"Avernum."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(b,""); text_bubble_on_char(56,"All will be destroyed."); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); text_bubble_on_char(10,"Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrooooaaaaaaaaaaaarrrrrrrrrrrrr"); force_instant_terrain_redraw(); pause(5); text_bubble_on_char(10,""); text_bubble_on_char(b,"This day just got a lot worse,"); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(b,""); text_bubble_on_char(i,"a lot worse."); force_instant_terrain_redraw(); pause(7); text_bubble_on_char(i,""); text_bubble_on_char(56,"ATTACK!!!"); force_instant_terrain_redraw(); pause(15); text_bubble_on_char(56,""); force_instant_terrain_redraw(); toggle_quest(5,0); end(); }break; And I have to have this as a Quest solver, I hope it works. Otherwise... I might also add another few lines to it. And it's not THAT bad. It runs - sort of. Link to comment Share on other sites More sharing options...
Easygoing Eyebeast *i Posted July 27, 2004 Share Posted July 27, 2004 My suggestion is to stay away from Rentar-Ihrno in general. She is so cliched in Blades of Exile, it's not even funny. I hate to say this, but any first effort will not be that great. Hold off until you develop some skills to try something so grandiose. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted July 27, 2004 Share Posted July 27, 2004 Be careful with the text bubbles; they can only be 38 characters in length, although you may have already checked up on that. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted July 27, 2004 Author Share Posted July 27, 2004 Thanks, I clipped them when my characers started spouting only half of their words. - Archimage Micael Link to comment Share on other sites More sharing options...
Garrulous Glaahk Isaac Posted July 30, 2004 Share Posted July 30, 2004 Note that the two random party members may be the same one, which would make the dialogue a little strange. This may be unavoidable, since the party may only have one character in it, unless you check for that and structure the cutscene differently in that case. Link to comment Share on other sites More sharing options...
Understated Ur-Drakon The Almighty Doer of Stuff Posted July 30, 2004 Share Posted July 30, 2004 Micael, just wondering. Have you been reading any of the advice and articles people have been giving you? It sure doesn't seem like it. I seriously recommend you scrap the scenario you're working on now, read the relevant Designer's Forum articles, and start something new. If you still want to make this scenario, though, go right ahead. Just don't get upset when nobody wants to play it. Link to comment Share on other sites More sharing options...
Unflappable Drayk Nicothodes Posted July 30, 2004 Share Posted July 30, 2004 Unfortunately, he's probably already read my post that I'm so bored, I'll play any scenario, no matter how bad it is. Sorry. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted July 30, 2004 Share Posted July 30, 2004 Let him create whatever he wants, within reason. If no one plays it, I'm sure the world was worse off without it. Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted July 30, 2004 Share Posted July 30, 2004 I think at this stage of BoA's development, it's more likely to get played but rated a 2 at CSR than not to get played at all. Link to comment Share on other sites More sharing options...
Well-Actually War Trall Fort Posted July 30, 2004 Share Posted July 30, 2004 Whn i scrounge my 30 $$$, my scen will rock all of U!!!! By the way, is everything working now, AM? Link to comment Share on other sites More sharing options...
Well-Actually War Trall Archmagus Micael Posted July 31, 2004 Author Share Posted July 31, 2004 Yeah, thanks, I got it. And this scenario WILL go ahead. I've spent too much time and effort to waste it all, I've made too many sacrifices! - Archmagi Micael Link to comment Share on other sites More sharing options...
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