DnD Avernum Campaign? (5e)
Posted 26 February 2017 - 10:52 AM DnD Avernum Campaign? (5e)
One of the groups I play with has opted to try out DnD5e for the lulz (usually a 3.5/d20 modern group). While wallowing around coming up with a campaign I noticed that a starting portion of the campaign was actually very reminiscent of "the valley of dying things".
(more nuclear in origin of why the valley is dying. The world is one where periodically objects and sometimes people from the real world have trickled into it accidentally. Valley of dying things started happening due to a mage experimenting on the school and creating a portal, currently running on he managed to land the portal right in the remains of the Chernobyl reactor underground, and aside from the immediate area, radiation has been trickling out of the school for years and ravaging the area. But the empire won't let the survivors in the area out, because some of them are mutated and such, empire doesn't know how to deal. And it's been getting worse as mutated creatures have been spreading outside of the valley.
Players are charged with going in and figuring out why this [censored] is going on. I won't actually tell them anything about the nuclear bit, I'ma just see if they can figure it out as they play.)
But then it struck me...
Has anyone run an Avernum themed tabletop game? It would require a few tweaks here and there, and probably be copyright infringement, but as a TT, Avernum/Exile could actually be a pretty legit series of campaigns.
Posted 26 February 2017 - 11:00 AM DnD Avernum Campaign? (5e)
Welcome to Spiderweb Software. Please leave your sanity at the door. Now you know why.
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"
"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley
Posted 26 February 2017 - 11:42 PM DnD Avernum Campaign? (5e)
I'd say as a campaign setting Avernum has promise. It's intriguingly different from many other settings and has a lot of built in reason for people to be doing the kind of underground dungeoneering that sometimes makes no sense in settings rife with more civilization. I've considered using it myself, but I've never done so.
—Alorael, who turned to Google and found the remains of one old attempt from here, some other topics that never really went anywhere. And of course some attempts that rapidly descend into embittered arguments about D&D balance.
Posted 03 March 2017 - 09:39 AM DnD Avernum Campaign? (5e)
I've been playing 5e myself recently. If you just mean combining the 5e rules and the Avernum setting, well how difficult it would be would depend on just how many of the rules you want to change. For instance, it would be pretty easy to make additions for the nephil and slith races (possibly a few others too, if you're feeling ambitions), but if you wanted to go so far as to address the discrepancies in the two magic systems, well then you've got your work cut out for you. My (free) advice would be to keep it simple and just focus on getting the flavor of the setting without messing with the rules too much. Now, if you're talking about actually making a whole new set of rules based on the Avernum games, well it could probably be done. Just take it from someone who has tried something similar: it's a whole lot more work than you think it will be.
Posted 06 March 2017 - 12:02 PM DnD Avernum Campaign? (5e)
i've never actually played D&D, which saddens me greatly. I made a 5e character for a campaign like six months ago, but it still hasn't started and i'm moving across the country in a month, so...meh
Posted 15 March 2017 - 04:51 AM DnD Avernum Campaign? (5e)
(all demos for all games), Exile III: Ruined World, Avernum IV, Geneforge 4+5+3
-~-Games that have a current play through-~-
Geneforge 2, Avernum: CS, Avernum 5
-~-Owned Games yet to have a started playthrough-~-
Geneforge 1, Avernum VI, Avernum: EFtP Nethergate
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