• Announcements

    • Voice Powered Vehicle

      Logging in   05/10/2017

      If you had an account and can't log in as of 5/9/17, this may be because of a change in logins with new forum software. You can log in using your publicly displayed name (not your username) or your email address and the password you used before.   If you have problems with this, please ask any of the mods or admins. 
Sign in to follow this  
Followers 0
Chessrook44

Let's Play Blades of Avernum!

399 posts in this topic

Finally getting through the sewers it's time to find our way off of an island filled with people who want to kill us. Yaaaay...

 

 

 

Share this post


Link to post
Share on other sites

Into Hill Runner Territory we go, into their city. At least they're not angry at us...

 

 

 

Share this post


Link to post
Share on other sites

It's time to make a choice for who we support, and it's one of the hardest choices I've had to make.

 

 

 

Share this post


Link to post
Share on other sites

A very difficult choice that I have to make here. Who do YOU think I support?

 

 

 

Share this post


Link to post
Share on other sites

All that's left now is to charge through a base in chaos and slay the final person we need to kill. All is madness in this rebellion.

 

 

 

Share this post


Link to post
Share on other sites

With two scenarios under our belt, it's time to move on to the third one... and we're heading down into Avernum, for a time-sensitive mission.

 

 

 

Share this post


Link to post
Share on other sites

With our party as prepared as we could be, it's time to begin our trip into the Run. We've got a ways to go, so let's get moving.

 

 

 

Share this post


Link to post
Share on other sites

A whole mess of things explored this episode... really don't even have a theme for all the stuff we check out.

 

 

 

Share this post


Link to post
Share on other sites

Okay, let's give another try to clearing out the lair of the Giants. And surprisingly, they may like this...

 

 

 

Share this post


Link to post
Share on other sites

Down below the Giants' Lair we go, and then we still have some time so we find something actually nice in these caves.

 

 

 

Share this post


Link to post
Share on other sites

I gotta admit... this is a very curious item. How do we get it out, I wonder...

 

 

 

Share this post


Link to post
Share on other sites

NOTE REGARDING SCENARIOS

 

Okay, I've finally gotten around to looking into the list of scenarios I'll be doing, as I do them. I had to remove a few items from the list I was given earlier, and added a few that I'm doing. For the most part, I'll be doing the "do this in order" scenarios first, then do the scenarios in level order, then scenarios with no level restriction, and then prefab scenarios.

 

However, there are some scenarios that I don't know the level for. If anyone could provide me with info on what the levels for the scenarios listed in the spoiler are, that would be greatly appreciated.

 

 

??? - Turn That Frown Upside-Down (Duck)

??? - Turn That Frown Upside-Down 2 (Duck)

??? - The Battle for Gale (Cpt Charles)

??? - Blades Invaders (Dintiradan)

??? - Blades of Rogue (Niemand)

??? - Darkness (Ephesos)

??? - Death at Chapman's (Erik Westra)

??? - Foul Hordes (Sam Harada)

??? - A Large Rebellion (Otto Holmèn)

??? - Nephilim Mystery (Seletine)

??? - Phew for a minute (Nikki)

??? - Playground for the Pyromaniac (Cpt Charles)

??? - Proving Grounds (Michael Slack)

??? - The Ritual of Registration (Nemesis)

??? - River and Leaf (Akhronath, ported to BoA by Ishad Nha)

??? - Shipwrecked (Seletine)

??? - To Hell in a Handbasket (Nemesis)

??? - The Triple Valley (Iffy)

??? - Waterweb (Handyman)

 

Share this post


Link to post
Share on other sites

So many undead everywhere... and at least the one in charge is... somewhat friendly...

 

 

 

Share this post


Link to post
Share on other sites

Oh no. I think I made a mistake.

 

You should play Three Twenty-Three. That's my Warrior's Grove scenario.

 

You should skip Phew For a Minute, because that's the one which is just Radiohead lyrics.

 

...

 

This is the problem when literally all of your work can be finished within an hour.

Edited by nikki.

Share this post


Link to post
Share on other sites

Proving Grounds was designed to play with any level of party. It was my second effort, so the balancing is iffy, but was finished with a level 1 party and was harder (my opinion) with a level 30 party. Generates monsters on the fly after each level is cleared.

Share this post


Link to post
Share on other sites

Proving Grounds was designed to play with any level of party. It was my second effort, so the balancing is iffy, but was finished with a level 1 party and was harder (my opinion) with a level 30 party. Generates monsters on the fly after each level is cleared.

iffy

i see triple valley on this list, make sure not to skip muffins'n'hell if you haven't done it yet.

Edited by sylae
truly a masterpiece

Share this post


Link to post
Share on other sites

i see triple valley on this list, make sure not to skip muffins'n'hell if you haven't done it yet.

Oh don't worry, it's on there. It's just not on the list I just made as THAT list is only ones that didn't have a level listed with them. I already know what custom scenarios I'll be starting with.

 

As for the next episode... has anyone seen Ripley anywhere?

 

 

Share this post


Link to post
Share on other sites

Blades Invaders is a hastily made port(ish) of Space Invaders I made, mostly to test out a pathfinding trick. There's no plot or anything; invaders (reskinned goblins) keep spawning on one side of the map and you lose if one reaches the other side. I believe I tested with a melee singleton strong enough to kill goblins with one blow, but whatever works.

Share this post


Link to post
Share on other sites

Years ago, after reading about BoA in a magazine I purchased it and played the included scenarios. I found one of the early sites and played three or four scenarios. Proving Grounds was the only one that I remember and I really enjoyed the throwback to Wizardry.

Share this post


Link to post
Share on other sites

Man, we are in such good shape time-wise. I'm sure NOTHING will get in our way now!

 

 

 

Share this post


Link to post
Share on other sites

A couple more Vahnatai are found in these caves.... one mad, one not.

 

 

 

Share this post


Link to post
Share on other sites

Further and further we go, but we're starting to run out of time. I'm getting worried about these delays.

 

 

 

Share this post


Link to post
Share on other sites

Into Khoth's lair we go, to negotiate and barter passage to save what precious little time we have left. We're so close... can we make it?

 

 

 

Share this post


Link to post
Share on other sites

Man, I haven't been this angry at a fight for quite some time... but we HAVE to reach the fort!

 

 

 

Share this post


Link to post
Share on other sites

Our time traveling through Avernum is done, as we head back to the surface to deal with a forest inundated with undead.

 

 

 

Share this post


Link to post
Share on other sites

Selucia is a city so big that it takes up two screens. So let's start by checking out the lower section of the city!

 

 

[media]

[/media]

 

Share this post


Link to post
Share on other sites

With the lower city explored, we move to the upper city, wherin we learn about our actual quest.

 

 

 

Share this post


Link to post
Share on other sites

Finally we head out into the Selucia Woods, and start our explorations.

 

 

 

Share this post


Link to post
Share on other sites

Turns out there's one hilly or mountainous area in this forest. And it's filled with surprisingly tough goblins.

 

 

 

Share this post


Link to post
Share on other sites

Further exploration as we look through all the areas to the west of Selucia. Many undead are about, of course.

 

 

 

Share this post


Link to post
Share on other sites

A big cavern we find here, filled with skeletons. Lots and lots of skeletons.

 

 

 

Share this post


Link to post
Share on other sites

Further exploration of the surface in this episode, as more undead are slain.

 

 

 

Share this post


Link to post
Share on other sites

With the surface cleared of as many undead as we can clear out, we finally delve downwards under the forest. And there are a lot of ghosts down here...

 

 

 

Share this post


Link to post
Share on other sites

Finally we find the lair of the creature controlling the undead. Now it's time to deal with it...

 

 

 

Share this post


Link to post
Share on other sites

Okay so we found Vahkohs once... let's find him and deal with him again.

 

 

 

Share this post


Link to post
Share on other sites

Once more slaying to Vahkohs, followed by heading up to tell other people about.... things...

 

 

 

Share this post


Link to post
Share on other sites

Deeper we go under Vahkohs' fortress, into halls that rapidly become quite annoying.

 

 

 

Share this post


Link to post
Share on other sites

Down, down we go to the deepest cavern, to finally end the undead lord.

 

 

 

Share this post


Link to post
Share on other sites

A very short episode here, as we finish up the last included scenario in Blades of Avernum. Next? We start the player-made scenarios...

 

 

 

Share this post


Link to post
Share on other sites

This episode could admittedly be skipped, as I am going to be demonstrating one of the utility scenarios I will be using behind the scenes.

 

 

 

Share this post


Link to post
Share on other sites

I finally watched an episode because you got to something that I made. Man, the last time I released an update to the HLPM was almost ten years ago (and the last time I did something significant to it was a couple years before that). This is a blast from the past.

 

A few idle thoughts:

 

1) I stopped updating the Library after a while, so it's missing a ton of later scenarios. But it has early scenarios, up through roughly 2007.

 

2) Apparently I tinkered with Machrone's dialogue after I last uploaded a version of the HLPM, because the version I have sitting on my computer has a bit more to it than what you saw. Interesting. (And yes, you did see Machrone before. He appears in Buzzard in A Small Rebellion and in Seleucia in Diplomacy With the Dead. You will see him again in nearly all of my scenarios.)

 

3) Lol at the "easy" combat in the Arena. It's easy in the sense that the monsters are a good deal below your level, although by the time you're level 36, they're still relatively high-level creatures. (Level 30, I believe.)

Share this post


Link to post
Share on other sites

A second episode looking at a few more scenarios listed as Utility. One thing I will say... one is actually QUITE interesting.

 

 

 

Share this post


Link to post
Share on other sites

Alright, we've finished the included scenarios, we're checked the utilities, and now we're going to start on the player-made scenarios. And we're starting with Bahssikava, created by Kelandon. I do hope you don't hate how I play it or such, and enjoy my playthrough.

 

 

 

Share this post


Link to post
Share on other sites

A longer episode here, because I did NOT expect that bit at the end at all. Well done.

 

 

 

Share this post


Link to post
Share on other sites

Into the caves we go to clear them out for the Prophet. And now the difficulty is beginning to be seen...

 

 

 

Share this post


Link to post
Share on other sites

"Whoa! Okay! I did not expect that to happen!"

 

I'm really looking forward to the altar fight.

Share this post


Link to post
Share on other sites

"Whoa! Okay! I did not expect that to happen!"

 

I'm really looking forward to the altar fight.

 

WHICH Altar Fight? >:3

 

Okay, I give props for a clever idea, but something about the execution....

 

 

 

Share this post


Link to post
Share on other sites

Pushing our way through frustration to get... another quite impressive cutscene.

 

 

 

Share this post


Link to post
Share on other sites

Down we go, into the caves where the gates blocking the way are located.

 

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0