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Khemerian scout


eaintree

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I like the idea of modifying the quest instead of deleting it or letting Miklosh be one of the survivors. While I know that it will hurt my fellow completionists, having some side quests (with fairly inconsequential rewards) that you cannot do because of choices that you have made in the game is a good thing in my opinion.

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I think what compounds it here is that it's so easy to miss the quest in the first place. The thing is that the game doesn't let you use the trap door in Camp Nightshade when you first find it, but (unlike most initially inaccessible areas) there's nothing that ever calls your attention back to it.

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I think what compounds it here is that it's so easy to miss the quest in the first place. The thing is that the game doesn't let you use the trap door in Camp Nightshade when you first find it, but (unlike most initially inaccessible areas) there's nothing that ever calls your attention back to it.

 

Yes. I never thought to go into the underground cells when I was first at Nightshade. I only popped down into it when I'd gone back to have Nicodemus craft something, when all the Hands were already at the Green Refuge.

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  • 1 year later...

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