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Fatman

E3 Erika's Boon

20 posts in this topic

Spoilers ahead!

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I'm curious, what happens if you don't accept her boon with the amulet? How does that affect the end game? Does she still fight with Rentar and die of exposure to sunlight? I never done a playthrough where I haven't accepted her boon so I would to know the outcome of that.

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I think I played through once without it:

 

It makes the fight at the three walls harder because you don't get the gap created by her. So you have to fight your way around the ends and it takes longer.

 

Otherwise I think Erika still shows up at the end.

 

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I remember reading that you get teleported away from the fight a few times and have to struggle back, she doesn't turn up. But that was ages ago and I never did it myself.

 

Though, the accepted story is that you get it, based on what later stuff say is history.

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You don't get the gap in the Great Walls, and you also don't get Erika's help in the last fight. You have to reach the platform with the control three or four times, and each time Rentar teleports you back. The last time she's too tired and you can save the day. Erika is never present, gets in no fight, and doesn't get killed by sunlight.

 

—Alorael, who does think it's interesting to consider what might have happened in subsequent games if Erika's survival remained canon. Erika is, after all, a first-rate power in the caves, and there's unlikely to be another time when she'd be so directly endangered. Would she bother to deal with shades or find them beneath her notice? What would her distant relatives think? How would she and the other big magical players in the later games get along?

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Things that could redeem the Second Trilogy... at the cost, of course, of the First Trilogy's most poignant moment. Making a deliberate sacrifice of an unintentional one.

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Oh, some weird Alt-History possibilities there.

 

As an aside, wasn't Erika mentioned as having been to the VodT from BoE? If she'd known about the problem, she could have told people about what likely caused it and saved some small fuss.

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No. There was an Erika's office there, but between the chronology and everything we know about Erika on the surface, it definitely wasn't her.

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I thought the School of Magery had retconned a number of things to do with the Empire's history, and how the wizards functioned within it, though.

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I had thought it contradicted established canon about the policy on magic and where it could be learned, and that the dates didn't quite add up, though it's been a while

 

Also, there were alien beasts in there, presumably since before E3 happened.

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The established canon about magery in the Empire was (and is) very general. We know from E3 that lots of things generally established about the Empire, did not always apply in remote areas. Skylark Vale is certainly a remote area.

 

Also, there were not Alien Beasts in there. There were some weird mutated creatures that definitely look related to Alien Beasts, but were not nearly as nasty. I can't remember if Skylark Vale was explicitly located just north of Valorim or if we all just guessed that, but if so, it would make sense that Rentar found some mutated beasts and used them as the basis for her modified Alien Beasts, since those showed up in the northernmost province.

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Ah, that would make sense then, though I don't see why the source of the original creatures being close to the destination of the new ones would matter to Rentar-Ihrno

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Because it makes it a lot more likely that she would encounter the mutated creatures in the first place.

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An easier way is to have a backup of your saved file and then test it out. If it didn't work, then continue with your backup. But hey! How long have you been playing this game and what operating system are you using?

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An easier way is to have a backup of your saved file and then test it out. If it didn't work, then continue with your backup.

 

Well...in theory. But you have to accept the boon long before it becomes relevant. I suppose you could fight your way through the alien beasts, save the game, return to Upper Exile, accept the boon, go all the way back (and where the beasts are to Fort Emergence is about the farthest distance to travel in the game) fight through again. Bit of a hassle, even with word of recall on the way to Upper Exile.

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True (though Word of Recall or the amulet that does the same is much the same, and doesn't require you to muck about with the editor). Getting all the way back from Upper Exile, even when using the hermit's teleporter is still quite some distance. Mind you, normally I think that improves the game, getting to the next adventure is a task in of itself.

 

Hey! How did you reply to me?

 

Like this? The button marked "quote" on the bottom right of your post.

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Also, at least one of those can get out of range and won't work. I don't remember where it happens but definitely around blackcrag the spell and/or amulet fails.

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Amulet doesn't work too far north. I remember being up in the far northwest when I got the Tower of Magi message.

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