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Shaping another PC


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Is it possible to script so that you can replace the basic creation types with pc classes? With their own unique inventory, stats and abilities. Not like alwan and greta in G3 where they are just like creations with pc sprites. It is just like having an avernum party geneforge style.

 

I know that would be a lot of work and maybe some of the things will be hard coded in the game. I would also like them to have essence pools and can shape too.

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You can change abilities by changing the ability type number in the creature definition, but you need to check whether this also changes it for enemy creations. You can't add inventories for them and stats are defined like creations and not the PC. So strength gives to hit and damage for melee and range attacks, dexterity determines whether your creation gets hit, and endurance gives the health.

 

The game is mostly hard coded so you can't do what you want. As for creations being able to shape, you would have to change the scripts to add that ability like in Exile/Avernum games.

 

You would have an easier time starting with Blades of Avernum and making it have Geneforge features.

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The only PC made creations that don't share definitions (as in they actually have a separate entry) with NPCs of the same creature in the game world are the PC created unstable roamer and the PC created Plated Bug (in G5 at least, it might just be the roamer in the others) if you changed say, a glaakh into a mage, it'd change all the glaakhs into mages and that'd be a bit odd. I think some of the charged creations in G4&5 never appear as NPCs so you can screw with those without messing too much up, the Corrupted Thahd and Charged Vlish are fair game. I always replace the PC created unstable roamer because those things are useless.

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if you get them early enough they're an upgrade over the artilla. But yeah, I never used them much. The improved versions I made held their own. Made a cryoroamer (since that seems to be standard for upgraded fire creations) with ice breath and the icy touch attack (cold damage+slow, cool looking blue impact effect). Made one pattered after the guardian roamer that was just tougher and had the acid bite. And a "disruption roamer" that used a spell I made that hit three targets and did disruption damage, looked like the icy breath projectile and did the reaper lightning explosion effect when they hit. The disruption damage tears through most creations but doesn't even effect a lot of enemy types so that sort of balanced it out, and I gave them lower health to further compensate so they wouldn't be OP. glass cannons essentially. Also they were turquoise and glowed.

 

Essence costs are hardcoded, so these upgraded versions ended up being only 15 base essence cost which made them very cost effective and worth making.

 

There are unused values for spells in the scripts, so while you can't add creations, you can add spells, and I had fun with that.

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