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Chessrook44

Let's Play Avadon!

94 posts in this topic

Through the rest of the Beraza Woods we explore.

 

As I said, please give me your suggestions for what I should use the runestones on. I have enough backlog to make it about a week, so you should see the results of your suggestions then. Let me know!

 

 

 

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I save all runestones untill I'm nearly at the end of the game, then I choose the best runestones and use it on my favourite equipment. The rest I sell.

 

EDIT: Ok, I saw the episode and realized I should give more specific advice.

 

*For Jason, Sevilin and Shima:

- Give them runestones that enhance Strength and Dexterity.

- Put extra physical damage on their weapons (or maybe higher critical chance).

 

*For Nathalie:

- Give runestones enhance Intelligence.

- Give her extra resistance from physical attacks (or enhance Endurance for more HP).

 

*For Jenell:

- Give her extra Intelligence.

 

Bear in mind that I'm not a minmaxer so I don't know what's objectively the best runestones.

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As an additional suggestion, put the more powerful runestones on unique type equipment. For example, a plus strength runestone on some magical armour would be a better idea than on a regular breastplate.

 

I do this with my runestones because I am normally much less likely to replace the other bonuses on that equipment right away but regular equipment becomes obsolete quite quickly.

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Thanks for the suggestions, I'll make use of them on my next recording session on Saturday.

 

Finally we invade the pits, to clear them out of- was that wall always there?

 

 

 

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Further through the pits we go, to finally find the guy in charge of the whole place. Also I finally learn to use my consumables.

 

 

 

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Once more, our mission completed, we report back to those in charge, as well as Avadon.

 

 

 

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Back to the Farlands we go, to further investigate the strange things that happened out there.

 

 

 

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We explore around the Khemerian fortress, seeking the creator of the beast... and whatever else we can find.

 

 

 

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Out we head, to find Moritz'Kri hidden in his tower. Of course, before we go into it, we must storm the gates...

 

 

 

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Past the gates and into the grounds, exploring the area around the tower of Moritz'Kri itself.

 

 

 

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Into the tower of Moritz'Kri we go, to its highest heights and its lowest depths.

 

 

 

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Back into the Kva, before we start the main things we have to do we hunt a few creatures the natives ask us to. Huh, that second one seems familiar...

 

 

 

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Out into the White Plains, we go searching for our companion, to help Sevelin settle the ghosts of his past.

 

 

 

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Back to our main quest, we have a short episode here as we go back to Zethron to find out what happened this time.

 

 

 

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Onwards we go to explore lands held by the Titans... even though it's Wretch lands.

 

 

 

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The Titans may be big and powerful, but no matter how big you are, eventually you will fall.

 

 

 

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Into the keep of the titans we go, to find the information we needed, and finish off any titans that remain.

 

 

 

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Back we go to Avadon once again, as we turn in our quests and find out what is next.

 

 

 

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Back to Kellemderiel we go, to find out what's going on, and to go search for Nathalie.

 

 

 

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A longer episode this time, not due to what happens, but due to discussing what has been happening.

 

 

 

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Back into the Beraza Woods we go, to do a bit of exploration before we seek the bandits.

 

 

 

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Further exploration through the Beraza Woods. All sorts of things hidden in here... let's find them all.

 

 

 

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We join Shigaz as he hunts the bandits, in what rapidly becomes a mission of stealth.

 

 

 

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Yanno, maybe we should send this guy to Avernum. He'd probably love it down there.

 

 

 

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Back to Avadon we go once again... and our companions are having some very concerning thoughts...

 

 

 

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The politics is what makes me enjoy the story more than e.g. the stories of the Avernum games. I guess I'm the opposite of you in this regard. The politics make the game feel more realistic than most other fantasy cRPGs I've played and that, in itself, feels like a breath of fresh air to me.

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Back to Kellemderiel we go, to find Shima. This is not an easy decision to make.

 

 

 

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There were so many places I could go... why did they force me to do this?

 

 

 

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Okay then, all that depressing business is behind us, let's go work on making peace between two rival nations.

 

 

 

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Despite being hunted by the entire country we're in, someone wants to help us out... but who?

 

 

 

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A very short episode here, as I effectively get to a setup point.

 

 

 

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Well, haven't had a two-parter in a while... into Castle Vebeaux we go, to find our way back to the portal.

 

 

 

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Everything is going wrong! This wasn't supposed to happen until the second act, the first act is supposed to end optimistically!

 

 

 

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Avadon in flames, its soldiers killed, a heart turned traitor... with so much going wrong, what is left to happen to Redbeard?

 

Thus ends Avadon, and I hope you guys enjoyed it! I certainly did. Join me next time for Avadon 2: The Corruption!

 

 

 

Triumph likes this

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