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SuperVillainEditor (and related things)


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Tevildo Tevildo

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Posted 23 August 2015 - 09:43 AM #1 SuperVillainEditor (and related things)

aka CBoE Character Editor with the stat limits removed.

https://drive.google...iew?usp=sharing

The dials go up to 255, instead of 20. This is easy to do in a hex editor (the stat constants are stored in one array towards the end of the executable), but I figured I'd put it up for everyone.

MD5 checksum is

b73e636c8aff2edcf48f5930d8481c12  SuperVillainEditor.exe

Watch this space - I'll be taking a whack at the Scenario Editor later, re NPC stats.

Edit: note, this is based on the open source CBoE char editor, so licensing is not exactly an issue. AFAIK anyway.

Edit 2: yeah, let's fix those code tags.

Edit 3: Minor update, Item Lore skill now also goes to 255. Updated checksum and link above.

Celtic Minstrel Celtic Minstrel

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Posted 23 August 2015 - 09:47 AM #2 SuperVillainEditor (and related things)

Is this based on the old Win32/ code or the new SFML-based code? If it's the latter, I might be willing to accept a patch or pull request (provided it affects the editor only and not the game training dialog).
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Tevildo Tevildo

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Posted 23 August 2015 - 10:44 AM #3 SuperVillainEditor (and related things)

View PostCeltic Minstrel, on 23 August 2015 - 09:47 AM, said:

Is this based on the old Win32/ code or the new SFML-based code? If it's the latter, I might be willing to accept a patch or pull request (provided it affects the editor only and not the game training dialog).

Old Win32 code. SFML codebase is still really iffy on Wine.

(Nothing personal, I just can't be bothered to set up a Windows environment.)

Celtic Minstrel Celtic Minstrel

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Posted 27 August 2015 - 11:28 AM #4 SuperVillainEditor (and related things)

I see. Maybe I'll put it on the list of things to do eventually, then.

Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Tevildo Tevildo

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Posted 30 August 2015 - 01:43 PM #5 SuperVillainEditor (and related things)

Update - Item Lore now also goes to 255. Updated checksum and link.

As for the scenario editor, well, we'll see...




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