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A feature that should be (re)added to all Spidweb games.


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Aeolus Aeolus

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Posted 01 August 2015 - 06:57 PM #1 A feature that should be (re)added to all Spidweb games.

I was watching a Let's Play of Avernum 2 (in the original trilogy), and I saw that there used to be multitarget spells that required you to select individual targets.

Why hasn't this appeared in any of the Geneforge games, Second Trilogy Avernum, or Avadon?
If a "number of target limit" imposed, this could make some pretty nice abilities.

I think it's a great function that can serve as a go-between for single-target and 10-20ish size aoe and cones.

Randomizer Randomizer

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Posted 01 August 2015 - 10:39 PM #2 A feature that should be (re)added to all Spidweb games.

Area of effect spells were in Exile and brought back in the more recent games.  

There was a problem with multi target spells in Avernum when the targets were on a slope and close together that caused you to only get one of them.
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Posted 02 August 2015 - 06:54 PM #3 A feature that should be (re)added to all Spidweb games.

Regarding that last bit, Randomizer, IIRC Jeff was posting around here recently and mentioned he was going to find some way to target the square instead of the mob itself, didn't he? I don't remember the context though.

If you like multitarget spells, there's always Blades of Exile! :D
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Aeolus Aeolus

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Posted 03 August 2015 - 07:44 PM #4 A feature that should be (re)added to all Spidweb games.

I couldn't bring myself to play Avernum 1 because of its graphics.
I don't think Exile will fare much better.
Forgive me for being uncultured :<

Deadeye Deadeye

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Posted 22 August 2015 - 05:01 AM #5 A feature that should be (re)added to all Spidweb games.

View PostAeolus, on 03 August 2015 - 07:44 PM, said:

I couldn't bring myself to play Avernum 1 because of its graphics.
I don't think Exile will fare much better.
Forgive me for being uncultured :<

you don't play these older games for the graphics... you play them for the quality of gameplay mechanics and story which is superb.

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Posted 22 August 2015 - 04:37 PM #6 A feature that should be (re)added to all Spidweb games.

Hey, speak for yourself! I play them for the graphics. Andrew Hunter's beautiful pixel work has been a great influence and inspiration to me as an artist.
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Pliant Giant Pliant Giant

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Posted 22 August 2015 - 07:18 PM #7 A feature that should be (re)added to all Spidweb games.

Me too.  I think the original, 1.0 version of Exile II's graphics were spectacular, personally.
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Thaeris Thaeris

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Posted 29 October 2015 - 07:45 PM #8 A feature that should be (re)added to all Spidweb games.

I for one love the architectural styles of the original Avernum series.

...I've been contemplating what Avernum and the world above would look like for some time now regarding weapons and architecture. Exile presented a more old-school fantasy vibe to things, original Avernum had that unique style mixed with cheerful Foglio art, and the new series looks like a reversion to contemporary high fantasy art standards. The challenge and fun would be finding how to blend everything together, I guess!

As per old mechanics which don't show up in the new games - I kind of miss the manual aiming of arrows and spell in Exile/Blades of Exile. It would be really nice to chuck fireballs at invisible units and do area fire against them, even if I had a reduced chance to hit. I've not yet encountered invisible units in BoE, but I can only assume that manual aiming can make things a little easier in those situations.

lordhoff lordhoff

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Posted 07 February 2016 - 05:30 PM #9 A feature that should be (re)added to all Spidweb games.

View PostRandomizer, on 01 August 2015 - 10:39 PM, said:

Area of effect spells were in Exile and brought back in the more recent games.  

There was a problem with multi target spells in Avernum when the targets were on a slope and close together that caused you to only get one of them.

I seem to be bumping a lot lately but --  I've read that Avadon III will have collateral damage from spells so, if that is true, for area spells to work, targeting would likely be a must so, something may be working in this direction.  Perhaps Avernum 9 will have this feature too.

Zaego Zaego

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Posted 08 February 2016 - 04:08 AM #10 A feature that should be (re)added to all Spidweb games.

View Postlordhoff, on 07 February 2016 - 05:30 PM, said:

... I've read that Avadon III ...  Perhaps Avernum 9 will have this feature too.

Avadon 3, ok.
Avernum 9, excuse me what? Have I missed something?

Tyranicus Tyranicus

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Posted 08 February 2016 - 07:24 AM #11 A feature that should be (re)added to all Spidweb games.

View PostZaego, on 08 February 2016 - 04:08 AM, said:



Avadon 3, ok.
Avernum 9, excuse me what? Have I missed something?
Perhaps they are calling Escape from the Pit Avernum 7 and Crystal Souls Avernum 8. It's a weird way to organize the games, but it would explain the numbering.
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Zaego Zaego

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Posted 08 February 2016 - 08:26 AM #12 A feature that should be (re)added to all Spidweb games.

Oh yes, that's very much true. Thankyou, Tyranicus, I thought I had missed some blog-post or an announcement of three more Avernum games. In hindsight, that would be a bit silly, seeing as how Avernum 6 basically concludes everything.

At least I can defend with the fact that I was 75% asleep by the time I wrote that. :p

lordhoff lordhoff

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Posted 08 February 2016 - 04:31 PM #13 A feature that should be (re)added to all Spidweb games.

View PostZaego, on 08 February 2016 - 08:26 AM, said:

Oh yes, that's very much true. Thankyou, Tyranicus, I thought I had missed some blog-post or an announcement of three more Avernum games. In hindsight, that would be a bit silly, seeing as how Avernum 6 basically concludes everything.

At least I can defend with the fact that I was 75% asleep by the time I wrote that. :p

It was my bad; I was nodding off too when I wrote that and just, as pointed out, continued the numbering system; Spiderweb isn't numbering it that way.

Edgwyn Edgwyn

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Posted 08 February 2016 - 04:37 PM #14 A feature that should be (re)added to all Spidweb games.

I am looking forward to Exile 12 in a couple of years :-)

Zaego Zaego

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Posted 08 February 2016 - 11:23 PM #15 A feature that should be (re)added to all Spidweb games.

View Postlordhoff, on 08 February 2016 - 04:31 PM, said:

It was my bad...

No harm done. :-)

View PostEdgwyn, on 08 February 2016 - 04:37 PM, said:

I am looking forward to Exile 12 in a couple of years :-)

Let us hope that Jeff secretly reads these forums in his spare times when he's not rolling about in piles of cash and notices our nostalgic desire for continuation of the old series... :-P

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Posted 09 February 2016 - 07:59 AM #16 A feature that should be (re)added to all Spidweb games.

Rolling in piles of cash.......The indie life!
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Randomizer Randomizer

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Posted 09 February 2016 - 09:26 AM #17 A feature that should be (re)added to all Spidweb games.

View PostZaego, on 08 February 2016 - 11:23 PM, said:

Let us hope that Jeff secretly reads these forums in his spare times when he's not rolling about in piles of cash and notices our nostalgic desire for continuation of the old series... :-P
Jeff reads these posts when he's really bored (home watching his offspring).  :)
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