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Why We Might Start Writing For the iPad Again


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Spidweb Spidweb

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Posted 10 June 2015 - 01:46 PM #1 Why We Might Start Writing For the iPad Again

We recently announced that we were going to stop writing for the iPad. Since then, things have changed in a variety of ways, and we might be able to start again. More information is here.

http://jeff-vogel.bl...g-to-climb.html

I'm sorry for being such a flake.

- Jeff Vogel
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spidweb@spiderwebsoftware.com

Painted Lady Painted Lady

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Posted 10 June 2015 - 03:49 PM #2 Why We Might Start Writing For the iPad Again

Jeff, you are not a flake. You are nice, hard-working and creative guy who got overwhelmed a few months ago. I love your games on the Mac, and I love them on the iPad. I'll take them however I can get them.

I must say that the style of game you write works really, really well on the iPad. So, I selfishly hope you continue to develop for that platform. However, most of all, I don't want you to stress yourself to the point of burning out.

Do what you need to do to take care of yourself. You have a huge devoted fan base because you are so good at writing great games. Keep up the good work!

Randomizer Randomizer

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Posted 10 June 2015 - 04:13 PM #3 Why We Might Start Writing For the iPad Again

Of course programmers are mostly young.  They are the only ones willing to work long hours coding because they don't have lives and/or can't afford to do anything else.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

diclobcid diclobcid

Alorael

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Posted 10 June 2015 - 07:49 PM #4 Why We Might Start Writing For the iPad Again

I don't have an iPad, but I'm happy for the many fans who do, who discovered Spiderweb that way, who want to play on their iPads, and who might get to again.

—Alorael, who is also sad to hear that Jeff had health problems but happy to hear that they're improved now.

The Hero The Hero

Hand of Avadon

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Posted 10 June 2015 - 10:15 PM #5 Why We Might Start Writing For the iPad Again

View PostRandomizer, on 10 June 2015 - 04:13 PM, said:

Of course programmers are mostly young.  They are the only ones willing to work long hours coding because they don't have lives and/or can't afford to do anything else.

Untrue. Coding is f'ing fun

Recompense to no man evil for evil. Provide things honest in the sight of all men.  (Rom 12:17)


Dearly beloved, avenge not yourselves, but rather give place unto wrath: for it is written, Vengeance is mine; I will repay, saith the Lord.  (Rom 12:19)


Be not overcome of evil, but overcome evil with good.  (Rom 12:21)


Mike Echo Mike Echo

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Posted 12 June 2015 - 05:44 AM #6 Why We Might Start Writing For the iPad Again

Since when is dusting yourself off and having another crack at something being a flake? :blink: It shows the exact opposite.

e: Coding something that you have total control over is fun. Spending hundreds of hours fixing someone else s buggy in-house business application (stuff that the vast majority of paid programmers work on) is agony.

Valdain the King Valdain the King

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Posted 14 June 2015 - 07:10 PM #7 Why We Might Start Writing For the iPad Again

Its only through defeat that you can learn to get better. Accepting that nobody/none of us are perfect is what makes you human. That you are developing games as a sole leader living in your house AND I might add doing better than many people wish they could do-I'd say that you are doing pretty good. Let Miranda learn a thing or two about nephils, let randomizer learn how to breed gazers and let Alorael supervise.
"This stuff is so good if it was real I WOUDLN'T go into business with Bill Cosby."

"Sometimes Hawthorns Got me Down, I know it's such a pity. GIT ON DOWN TO SALT LAKE CITY!!!"

-The King who can sing

Randomizer Randomizer

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Posted 14 June 2015 - 07:17 PM #8 Why We Might Start Writing For the iPad Again

View PostValdain the King, on 14 June 2015 - 07:10 PM, said:

let randomizer learn how to breed gazers .
No, I can't take the eyes.  They are always staring at me.  Make them stop.  :)
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Randomizer Randomizer

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Posted 07 July 2015 - 12:59 PM #9 Why We Might Start Writing For the iPad Again

Jeff has announced an iPad release of Avernum 2:Crystal Souls.  It's kid tested and Apple approved.

Jeff has redefined the age of kids. :)
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Painted Lady Painted Lady

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Posted 07 July 2015 - 05:26 PM #10 Why We Might Start Writing For the iPad Again

I was just generically updating my iPad apps when the new version of Crystal Souls showed up. I am so excited!

Thank you Jeff. I know this took a lot of hard work, and I also know you don't really expect to make much money off the iPad version. But, I love playing your game on the iPad, so please know that your efforts are not in vain. Love your games so much!

K1221n K1221n

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Posted 18 July 2015 - 11:31 PM #11 Why We Might Start Writing For the iPad Again

Hang in there man, I'm 49 and starting to feel aches I never felt before. The ipad has become my preferred computing device so I appreciate your efforts, and didn't realize every time ios gets updated you had to completely rewrite the code for your games, much appreciated.

Lilith Lilith

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Posted 18 July 2015 - 11:36 PM #12 Why We Might Start Writing For the iPad Again

 K1221n, on 18 July 2015 - 11:31 PM, said:

Hang in there man, I'm 49 and starting to feel aches I never felt before. The ipad has become my preferred computing device so I appreciate your efforts, and didn't realize every time ios gets updated you had to completely rewrite the code for your games, much appreciated.

It's not necessarily a complete rewrite for every version update, but iOS 8.3 happened to change enough things that a significant rewrite of Avernum 2 was necessary.

Amedeus Amedeus

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Posted 30 October 2015 - 05:31 AM #13 Why We Might Start Writing For the iPad Again

I played the hell out of Exile when it came out, and the Avernum series when it came out. Lately I been trying to emulate it on my android phone with touch screen emulating the mouse, its possible according to forums but its driving me so insane I might as well be wondering around in a cave talking to mushrooms.
How about some ports of the series for Android? I've bought your series 2 or 3 times now, once when it was on floppy discs, again on a cd cause I lost the disks, and then again I bought them digitally. I want to play these games again, but the perfect time to play them would be on my phone, where i can save and load after playing for 5 to 10 minutes at a time. That and I will never buy an apple product because its so limited compared to android.

ĐªгŦĦ Єяŋϊε דארת ערני ĐªгŦĦ Єяŋϊε דארת ערני

Hand of Avadon

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Posted 30 October 2015 - 07:54 AM #14 Why We Might Start Writing For the iPad Again

The Avernum 1&2 remakes have an android version
Behold! The Drizzle......of DEATH!!!!!! . . . . . . .-visual effect of using powerful spells in Avadon 2 (they're a bit of a letdown compared to their damage)

When they eventually find a piece of ash that they think was you, they bury it with great honor........ -A2CS ending script from portal explosion

Schnorg Schnorg

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Posted 10 February 2016 - 04:01 PM #15 Why We Might Start Writing For the iPad Again

I played Avadon 1&2 als well as Avernum 6 / Escape from the pit etc. on iPad. How can I play older games via iPad? Is there any possibility to run e.g. Geneforge or Exile on iPad? Please help. I'm addicted to Spiderweb games...

Randomizer Randomizer

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Posted 10 February 2016 - 04:44 PM #16 Why We Might Start Writing For the iPad Again

The way to run older games on an iPad is to have them on another computer and then remotely access the hard drive from the iPad.

I'm trying to locate the topic that describes this in detail, but my link is from before we changed hosts so I can't get to it.

Welcome to Spiderweb Software.  Please leave your sanity at the door.  It really helps as I go off in search … :)

Edit - Link
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Schnorg Schnorg

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Posted 11 February 2016 - 02:54 PM #17 Why We Might Start Writing For the iPad Again

Many thanks for your support! I'll figure out how to play via remote connection as comfortable as possible.

linmukai linmukai

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Posted 10 April 2016 - 11:38 PM #18 Why We Might Start Writing For the iPad Again

I am here visiting as I just got my first iPad, the 9.7" iPad Pro which I am so excited about. I knew Spiderweb games were being released for iOS for some time and decided not to play them until I got my iPad which wound up being a long wait. I am 57 and disabled. I can relate to growing older certainly and the impact illnesses can have on us. I was a senior software engineer before my world was turned upside down by illness. I'm not here to complain about any of that certainly. I just mention it as this post and the linked article I read in some ways even though about a very different situation still resonated with me.

So, I just wanted to offer some encouragement Jeff and also a lot of praise for what it took to come back and do the work that you did to make this happen. I want you to know I am grateful that you did this as I am so looking forward to enjoying your games on my new toy. I really am. I love this kind of stuff and have been meaning to get into your games for a long time now. It's going to be nice to have some good games to play on iOS. I don't think much of a lot of what is available but there is a growing number of decent titles and I count your games as among them. I'm sure I will enjoy them. I'd actually come here tonight to ask about where to begin given the remakes of Avernum but the presence of Avernum 6 on the app store, whether I should play the earlier ones or what order or what. I'll go ask about that elsewhere after this. It would be nice to play them in sequence but I am thinking I should play Avernum 6 while the getting is good not to mention the others that are 32 bit before Apple goes and pulls out the rug yet again.

It's a strange thing to arrive so late to the party and want to play them all (I mean all of them not on iOS as well) but on the other hand, I do wonder about the stuff I'd like to do versus how much longer I might be here, you know? Yeah, you think about that even more at 57 but don't worry, not too much more. I try keep myself busy so I am not doing stuff like that.

I am very glad things worked out, that you worked them out so that your games will continue to be available for the iPad which is where I'd most like to play them given the choice. I can tell you that I will certainly be among the people buying and playing them. Thank you so much for making this possible.

I hope you are feeling well these days and enjoying working on the latest and greatest.




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