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Swords of Exile


ckm

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I've been working on a remake of Blades of Exile for a while and I think it's about time to show the world. It's basically a ground-up rewrite of the entire game in C#, with big changes to the graphics and user interface and a brand new scripting system. I've also written a converter program that should take a Blades of Exile scenario and spit out one that's compatible with Swords of Exile off the bat.

 

It's still a work in progress, and probably very buggy, but I welcome anyone to try it out and see what they think.

 

I've set up a basic website for it. The download and more information can be found at swordsofexile.net78.net

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OMG. This is amazing. I don't think I can properly convey how impressive a feat this is.

 

Re Linux, WinForms should work under Mono; though I'm not sure what (if any) changes that might entail. OSX I have no idea about.

 

Edit: oh wait this uses XNA, which I am totally unfamiliar with. I'm guessing it might run under Wine. Probably better to just whip up a virtual machine though.

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While this is certainly nice and amazing, I wonder if this discards the main strength of BoE over BoA when you replace special nodes with Python scripts. Did you rewrite the authoring tools too? BoE's main strength over BoA seems to have been the ease of creating new scenarios, part of which was due to the special node system.

 

Is it my imagination or did you rescale the tile graphics to be 32x32 instead of 28x36? What's the point of that?

 

I kind of hope this will not fully replace the updated Blades of Exile that I have been working on. It's certainly taking it in a completely different direction.

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I certainly never intended it to replace the great work you've been doing, Celtic, so I apologise if it's stepping on your toes in any way. My version contains lots of changes that reflect my (possibly quite insular) personal preferences and whims so I can understand having a version that sticks more faithfully to the original BoE, and I hope you carry on with that.

 

The change to square tiles (not the characters, just the scenery) is just because it always bugged me a bit in the Exile games having rectangular tiles. No other reason, and others won't share my view. They're actually 48x48 tiles but the graphics are just crudely resized at the moment - I'm hoping eventually it might have a whole new higher-res graphic set.

 

I get your point about the scripts but I think the Python scripts in this are a lot more straightforward than BoA and there are some advantages over the special nodes such as not having to manually record all the stuff done flags and whatnot. I've not made an editor yet, there's only a program for converting BoE scenarios to the new format. Early days.

 

So, yes, it is a completely different direction and I hope BoE and SoE can co-exist in harmony. I'd certainly hate for it to take anything away from other people's hard work with BoE.

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For reasons I cannot fathom, I can't get this link to load. I've tried on two devices, two networks, two browsers... nothing works. Thoughts?

 

Works fine for me. What goes wrong when you try it? Is there an error message or does it just sit around loading forever or what?

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  • 4 months later...

ckm, what's up with Swords of Exile?

Work's over?

 

User interface in your port is brilliant (scaling, screen size, more eye friendly colors). Thanks to your work I enjoy the Exile again (I like the original game series, more than the new one).

 

I have send you 4 mails of feedback months ago, but get no answer.

If you abandon it, please at least release source code (i would like to look into it).

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  • 1 year later...
  • 4 months later...

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