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Chessrook44

Let's Play Avernum 4!

109 posts in this topic

With the first Avernum trilogy completed, we move on to the second, with a new engine, a new story, and a new party! Those of you who want to catch up and watch my other LPs can see them here, here, and here.

 

And now, let us begin!

 

 

 

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With Fort Monastery explored we take a look to the south, checking out the road and lands between it and Grindstone.

 

 

 

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For once it is. I'll have to find time to improve it.

 

OK enough messing about outside, let's head into the goblin lair to deal with them.

 

 

 

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This episode we move on to the city of Grindstone, and check out the regions around it.

 

 

 

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With the Fort Monastery regions explored we move onwards to investigate what exactly is keeping news from getting through.

 

 

 

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A shorter episode today as we explore the remaining path leading to Fort Draco.

 

 

 

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I'm along for the ride, as I've finished the Second Trilogy (just finished Avernum 6 today in fact). I will be following you to be sure.

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Fort Draco, changed a bit from the old days, and with ominous warnings of what is happening in the rest of Avernum.

 

 

 

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And after killing goblins and slaying Nephilim bandits, we valiantly go out to kill.....worms. I feel like this is a bit of a step backwards here...

 

 

 

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If you were helping yourself to everything that was not nailed down, people in every town you passed through would figure that their property was missing thanks to you. You would soon be Wanted all over Avernum.

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If you were helping yourself to everything that was not nailed down, people in every town you passed through would figure that their property was missing thanks to you. You would soon be Wanted all over Avernum.

Naaaah. It's a standard adventurer practice. As long as they don't see me they can't figure it out.

 

Either way, a short episode here as we check out the path between Fort Draco and Formello.

 

 

 

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Welcome to Formello, the city where nobody wants to go out onto the streets! Wait, uh...

 

 

 

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Outside we go, to explore the areas around Formello. To start with, we check the west, south, and southeast areas.

 

 

 

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Around to the northeast and north areas around Formello. Not much to say beyond that.

 

 

 

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We move on to deal with Hrickis, and then start looking through the tunnels to the north.

 

 

 

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Deeper we go into the northern caverns, where we find a concerning foe wandering around...

 

 

 

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We head into the ruins of Mortax's Cave, and finally see clues of just what is behind what is going on...

 

 

 

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With the region explored, we move onwards into the Eastern Caves. Where of course there are more problems.

 

 

 

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Before we start on the bandits, we take a quick trip to the east to check the eastern walls for anything good.

 

 

 

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Well with the eastern areas checked out, we move west to start dealing with the bandits. First up: Hanvar.

 

 

 

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One bandit down, two to go. Onward we go to take care of the second of the bandit leaders.

 

 

 

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With his two lieutenants dead, all that remains is to finish off the leader... Bandit Lord Bragg.

 

 

 

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With all the bandits dealt with it's time to head south again, first to take a look at Fort Avernum, and try to see what secrets are held within.

 

 

 

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We check out the sewers beneath Silvar and then... get a closer look at the Shade.

 

 

 

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A two part episode as we return to Cotra, slowly being rebuilt. It would've been one part if the ending took five minutes like I thought...

 

 

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And now begins the first of what will likely be a number of very dull episodes. Lousy chitrachs...

 

 

 

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Lousy bandits and chitrach everywhere... so much killing we must be doing!

 

I do hope you guys are enjoying, at least somewhat. Seems to have been less comments this series than previous ones.

 

 

 

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For me, A4 was good but it did not thrill all that much, it was like Geneforge light.

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And now for the first of several long grueling crawls through bug-infested tunnels. Weeeee...

 

 

 

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Avernum games have no provision for recording barriers that you can't yet bring down. I use the journal to indirectly record the barriers that we can't break down. In my Journal I record a piece of dialog from a nearby person or a message from a nearby placed special.

When the Mage's skill in Dispel Barrier increases, I use the Journal to tell me where there are barriers that might now be vulnerable to this spell.

 

Ditto rocks that can be removed by the Move Mountains spell.

Edited by Ishad Nha

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We find the source of the bugs within these tunnels. Time to kill all these things at last...

 

 

 

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This episode we find a couple passages to take us under the beast-infested waters.

 

 

 

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A quick run through, and we find Mertis besieged by undead.......again...

 

 

 

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Today we begin our venture into the Honeycomb. This... won't be fun...

 

 

 

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Deeper we go into the Honeycomb, looking for the bandits said to be hidden within.

 

 

 

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More wandering, more of the honeycomb. I'm starting to hate this place...

 

 

 

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This game has the worst version of the honeycomb. Two levels and all outdoors with pathways leading out of sight in all directions, it's quite confusing.

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This game has the worst version of the honeycomb. Two levels and all outdoors with pathways leading out of sight in all directions, it's quite confusing.

Not only that, there's also the whole thing about being unable to attack single enemies without entering combat that I loved from the first trilogy. Turns it into a slog.

 

Into the deepest parts of the Honeycomb we go... we're finally about done.

 

 

 

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We take a peek to the east of Mertis, and then start our delve into the Spiral to clear it of undead. Again.

 

 

 

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We continue on into the deeper reaches of the Mertis Spiral. Who could be causing the undead?

 

 

 

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At last we reach the Tower Colony, former home of the Tower of Mages. Let's see how they're going to blow it up this time...

 

 

 

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Into the tower remains we go, to see if we can deal with what was left behind.

 

 

 

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A quick peek around the regions around the Colony, followed by a storming of the front gates of the Ogres' Lair.

 

 

 

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