Multi Floor Dungeons
Posted 20 February 2015 - 10:17 PM Multi Floor Dungeons
Posted 20 February 2015 - 10:28 PM Multi Floor Dungeons
Posted 20 February 2015 - 11:53 PM Multi Floor Dungeons
I tried to do that for a terrain script......but it says the beginstate is invalid. Do I put the 10 into the memory cell 0?
What would be a simple terrain script to move the party to a different location?
Posted 21 February 2015 - 12:38 AM Multi Floor Dungeons
- Open the town in the editor, place the special rectangle, and choose a special number. I'm going to pick 10, but it can be anything.
- Open the Town Details screen (Town > Town Details) and choose a script name to put in the 'Town script' field. I'm going to pick 't0blah', but it should be something that describes your town.
- In your scenario folder, create a new text file called 't0blah.txt'. Copy the following:
begintownscript; body; beginstate INIT_STATE; break; beginstate EXIT_STATE; break; beginstate START_STATE; break; beginstate 10; move_to_new_town (1,2,1); break;
Lemme know if you need any more info.
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Posted 21 February 2015 - 12:54 AM Multi Floor Dungeons
Spent so many hours trying to master that stupid rectangle.
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