Jump to content

Avernum mod to get 6 characters


  • Please log in to reply
5 replies to this topic
Darkre Darkre

New Arrival

  • Member
    • Member ID: 13,219
  • 1 posts

Posted 24 October 2014 - 12:27 AM #1 Avernum mod to get 6 characters

I remember a long time ago buying the whole Exile set and playing the heck out of it. Then I find out it was remade and I can actually play it on Windows 7, and then I emidiately buy it, dowload it, start playing it, then quit. Only 4 characters? Seriously? I loved Exile becuase you could have up to 6 and have so many different options, but now?? I'm the kind of guy who likes lots of options and I love the new improvements, additional 3 games and everything they have done with Avernum. But two massive things stand in my way of even being able to play the game at all. You only get 4 character, and the fact there are so few spells now its barely even worth it to have a mage or priest with you. Does anyone have or know of or can possably make a mod that can give you 6 characters and give you all the Exile spells? adding 2 characters probobly wouldn't be too hard but the spells bit might be tricky especially with the old school AoE spells like fireball (my favoroite) and firestorm (love at first explosion). Although to be honest I would be happy with just getting my two other characters back. The spells that are there arnt bad, I just miss my old arsenal, and I would love a mod that made some of those weaker spells more usefull, like making flame arrows or ice bolts actually powerfull, or making flame usefull (good luck lol). I would love to be able to fall in love with Avernum like I did Exile

Earth Empires Earth Empires

Heart of Avadon

  • Member
    • Member ID: 4,661
  • 4,211 posts

Posted 24 October 2014 - 09:06 AM #2 Avernum mod to get 6 characters

Nope, increasing party size is impossible.

Mages and priests are always needed since some enemies are quite resistant to phys damage and when you fight against groups your fighters can't hit every monster.

Randomizer Randomizer

Tormented Battle Mage

  • Global Moderator
    • Member ID: 4,341
  • 15,914 posts

Posted 24 October 2014 - 05:53 PM #3 Avernum mod to get 6 characters

The number of spells is fixed, but the spells can be modified.  Old school AoE were added back in the later games and the First Avernum Trilogy remakes: Avernum: Escape from the Pit and Avernum: Crystal Souls (available in a few months).  Most of the old spells weren't that useful.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Agitproprioception Agitproprioception

The Demon of Good Taste

  • Global Moderator
    • Member ID: 223
  • 13,778 posts

Posted 25 October 2014 - 05:04 AM #4 Avernum mod to get 6 characters

View PostRandomizer, on 24 October 2014 - 05:53 PM, said:

Most of the old spells weren't that useful.
I'm not sure I agree with this.  Some of them weren't useful, to be sure, but some were rather strong; and there were twice as many spells (or more, depending on the precise games we compare), and there was a hugely greater variety of spell effects.
"I, for one, prefer to believe that the forums are dead and that Lilith, Slarty, and I are all ghosts haunting the forum." -- Triumph

"I think we all have days where we feel like a Displacer Iguana." -- Slarty

Earth Empires Earth Empires

Heart of Avadon

  • Member
    • Member ID: 4,661
  • 4,211 posts

Posted 25 October 2014 - 09:13 AM #5 Avernum mod to get 6 characters

cloud of blades was bit overpowered but very helpful against those invinsible shades.

Aleric Aleric


  • Member
    • Member ID: 6,913
  • 55 posts

Posted 13 November 2014 - 06:02 PM #6 Avernum mod to get 6 characters

Mind duel was always one that I liked in theory but didn't really use much except when necessary. Also, the Capture Soul and Simulacrum spells were handy. Of course, this is Exile 2-3.

As for Exile 1, there were some odd spells: Location, the different levels of curses, mages had a tiny bless and curse spell. Magic Map was nifty if you felt you were missing something and had a sapphire.

Overall, from playing A:EftP, I prefer the new spells.

Also tagged with one or more of these keywords: mod

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users