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Chessrook44

Avernum 2 Let's Play!

197 posts in this topic

Where the Slugs are in the Giant Fort, you need to be looking for secret doors, the hidden area is not essential.

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Behold the might of THE CUBE!

 

....hey with a place like this is there any other thing I could have titled the episode?

 

 

 

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A dank, dark cave filled with rotting creatures trying to claw my face off. Yep, just another day of being an adventurer.

 

 

 

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There are three Black Drake Fang quests but only one is given in the Tower of Magi...

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A dank, dark cave filled with rotting creatures trying to claw my face off. Yep, just another day of being an adventurer.

 

There aren't other kind of caves in Avernum.

 

There are three Black Drake Fang quests but only one is given in the Tower of Magi...

 

If my memory serves me correctly player needs to decide to whom to give fangs since there are more of those who want fang than fangs.

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There are 3 that want the 2 Black Drake Fangs.

 

A dank, dark cave filled with rotting creatures trying to claw my face off. Yep, just another day of being an adventurer.

You wouldn't be an adventurer if you didn't go everywhere looking for loot. Towns don't take very long, then owners get mad when you poke through their belonging and pretty soon the whole town is hostile. It later games, Jeff started putting in reminders that people don't like you doing that.

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There aren't other kind of caves in Avernum.

 

Sure there are! There's also hot, magma-filled caves.

 

Onwards into the Empire fort at last, with what must be the closest battle I have ever had.

 

 

 

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Sure there are! There's also hot, magma-filled caves.

 

Full of monsters ready to tear party in pieces.

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Full of monsters ready to tear party in pieces.

Well yes true, but I never argued that. :3

 

And now, Limoncelli. Remember, just because you're really fast, doesn't mean I can't hit you.

 

 

 

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I had all PCs buy a Vahnatai Lore level of 5.

You missed two hidden areas in the dungeon you explored in the previous episode.

I don't recall if you found both hidden areas in Dothtar L2.

 

Places you have been that have magical barriers:

Egli in Vahnatai lands

Cave of Motrax, laboratory area.

Unfinished Fort

 

You may have dispelled these barriers, I forget:

NW Vahantai Fortress

SW Spiral Pit

 

You will see how much tougher the dungeon in the Waterfalls is compared to its A1 counterpart.

 

One approach, if you hit an impassable barrier or door you can make a note someplace.

Alternately you can record some message in your A# Journal. Some doors and barriers won't generate a suitable message, hence you will have to record any message that you can.

Edited by Ishad Nha

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Thanks for the tips, I'll see about getting back to some of that in the next recording session I have.

 

For now, though, the Waterfall Warren, and the dungeon hidden within.

 

 

 

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Doomguards: my approach is Sanctuary and Mass Healing. I just evade them, never did figure out how to fight them in a reasonable amount of time. Renew Sanctuary when it wears off. You can switch your front and rear PCs so the best-armored are in the rear of the party. Doomguards will follow you but won't follow you into side rooms?

 

Crates, same story as the Barrels, all three by the dock must be pushed into the river.

Edited by Ishad Nha

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Doomguards after Exile are all about position. Reduce the number that can attack the party. Use slow to keep them from splitting and concentrate damage so when they split they are weaker.

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I deal Doomguards by hitting mostly 2 of them until they all bite the dust, of course its timeconsuming but party has all the time of the world in use to run around Avernum so no rush.

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While I appreciate the suggestions, Randomizer's won't work because I can't hit them with slow (They're invisible, spells can't be targeted on them). That, and I thought these were Guardians and Black Shades (The Black Shades making the sanctuary option a problem), not Doomguards (Who by my understanding were powerful monsters that multiplied when hit).

 

Either way, I may have to come back here later.... as you will see in this episode.

 

 

 

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Black Shades and Guardians, try Beast Ceremony and level 3 Haste.

For the latter spell

 

 

do the Locate Borgia Toadstools quest

 

 

 

Doomguard you won't meet until you get the Gray Pass.

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Onwards we go into the Western Tunnels, to see what we can do about an Empire fort out there.

 

 

 

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If it gets too tough, review my suggestion in post #117. This time, getting your hands on the Orb of Thralni is fun...

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Onwards we explore into fort Kothtar. This place is much larger than I expected...

 

...and much more dangerous...

 

 

 

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Deeper we go into Kothtar, into halls filled with demons, mutants, and soldiers. And we're still not done!

 

 

 

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If you have not played A2 before, save every 5 to 10 minutes...

"Difficulty spikes", sudden increases in the difficulty of the combat, exist throughout the game.

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And now a two parter as we find the Orb of Thralni.

If it gets too tough, review my suggestion in post #117. This time, getting your hands on the Orb of Thralni is fun...

Yes... "Fun"... that's one way to put it...

 

 

 

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There was a distinct pattern to the placement of the placed specials in the Hall of the Orb.

 

 

There is only one against the right wall.

 

 

My party was level 40 when they did the Orb retrieving. I don't recall it being all that hard, it was a tough fight but still not as frustrating as you found it.

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After all that frustration, it's good to get it out with getting a little lost. And trapped.

 

 

 

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In the Trapped Halls of Sixus, there are two possible endings:

(1) he commits suicide in unjustified fear of you

(2) he realizes you are decent Avernites

To get the second ending:

 

 

Go North, follow the North wall to the West as long as you can. Go South, use a Move Mountains spell to enter a storeroom. Then start doorknocking.

 

 

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There is no warning that you are about to do it, no warning that you should take a back route...

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There is no warning that you are about to do it, no warning that you should take a back route...

 

sadly not and if no older save then can't do anything to get right encounter.

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Time to take a short hop over a pit of lava to clear out a fort lined with the skulls of the fallen. This should be fun.

 

 

 

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You could do with level 3 Safe Travel and level 3 Haste too.

 

 

Go to the Laboratory area of Motrax. Finally do the Locate Borgia Toadstools quest

 

 

Edited by Ishad Nha

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Well I think we've gotten strong enough. How about we clear out the guards around Erikia's Tower?

 

 

 

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Right, with the outside of the tower taken care of, it's time to fight our way through the inside to reach Erika. And it won't be easy...

 

 

 

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This episode we take a look around the region around Erika's tower, and visit a dragon who wants nothing to do with us.

 

 

 

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Locate Borgia Toadstools quest is now easy for you to do:

 

 

Talk to Clodeca in SE Egli, he will tell you where the Toadstools are. He won't help you with the magical barrier that stops you getting them. You will need Graymold Salve, the Toadstools are for Bind Foe, the first quest. Haste is given as a reward for the second quest, which requires you to get the Salve.

 

 

 

Ditto Safe Travel level 3 is easy for you to do, go to Motrax's Lair.

 

Blessed Athame: Caves of Chaos in the Waterfall Warrens, you have to do both levels completely.

Edited by Ishad Nha

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A bit of wandering around to get things we missed, alongside heading back into that facility in the Waterfall Warren.

 

 

 

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Enla is in the room to the NE of Ostoth in the Cave of Motrax, "near Formello" should not be taken too literally. (The hidden room with the Safe Travel spell is to the north of Enla.)

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DGs are fun, just keep your casters away from them, luckily haste works as its supposed to aka gives actions in 1 turn.

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I apologize for how late this was uploaded. Half the city lost power just as I woke up, and I wasn't able to do anything online until I got home from work.

 

Either way, back into Vahnatai lands we go!

 

 

 

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