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Avernum 2 Let's Play!

Avernum 2 Lets Play

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Chessrook44 Chessrook44

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Posted 06 September 2014 - 03:53 AM #1 Avernum 2 Let's Play!

Avernum is finished, and now it's time for me to play through Avernum 2!  If you want to see the previous game, you can take a look right here!

That said, here's the first episode!

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Ishad Nha Ishad Nha

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Posted 06 September 2014 - 07:56 AM #2 Avernum 2 Let's Play!

If you use a Custom Priest you can start the game with Safe Travel and Unshackle Mind, two spells you won't otherwise get until much later in the game.
Custom Mages can start the game with Ice Lances and Unlock Doors, spells they otherwise have to save up for.

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Posted 06 September 2014 - 09:02 AM #3 Avernum 2 Let's Play!

also get cloud of blades as soon as possible.

Ishad Nha Ishad Nha

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Posted 07 September 2014 - 12:17 AM #4 Avernum 2 Let's Play!

If monsters are confined in a space you can just "set and forget" Cloud of Blades, walk away and let them suffer.

Chessrook44 Chessrook44

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Posted 07 September 2014 - 04:25 AM #5 Avernum 2 Let's Play!

Didn't even realize Cloud of Blades was still an option here... I'll keep my eye open for it.

Either way, instead of going right to the fort we take a quick trip to the first place we revisit from Avernum 1!  Plenty happening in this place, enough for a two-parter!

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Posted 07 September 2014 - 09:37 AM #6 Avernum 2 Let's Play!

it is in 1st trilogy.

Ishad Nha Ishad Nha

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Posted 07 September 2014 - 05:45 PM #7 Avernum 2 Let's Play!

But not in A1, ditto Move Moutains. You will be making occasional use of the latter in A2.

Chessrook44 Chessrook44

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Posted 08 September 2014 - 02:47 AM #8 Avernum 2 Let's Play!

As Ishad said above, neither of those spells were available in A1.  I had forgotten about Wall of Blades, but not Move Mountains.

For now, we'll check out a little farmhouse before we go into the fort.  Because reasons.

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Ishad Nha Ishad Nha

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Posted 08 September 2014 - 05:40 AM #9 Avernum 2 Let's Play!

ID is done at other towns, places. (Formello had that service in A1.)
Money limit is 15,000.
If someone is getting fewer Action Points they have the Sluggish trait or they are overloaded with gear?

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Posted 08 September 2014 - 08:45 AM #10 Avernum 2 Let's Play!

too much armor, magical (spell) effect, magical item or trait.

Chessrook44 Chessrook44

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Posted 09 September 2014 - 02:31 AM #11 Avernum 2 Let's Play!

Thanks for the gold information.  And considering the moving less part, I imagine it's probably armor.  After all, it's the mage who's moving sluggishly.

That said, onwards into the feline fortress!

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Ishad Nha Ishad Nha

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Posted 09 September 2014 - 04:46 AM #12 Avernum 2 Let's Play!

You need a password to open the gate linking the cave at the rear with the main fort. This is obtained after a fight breaks out at Fort Ganrick. (Leaving via a side entrance may cause you to miss the fight!)
Travel between Fort Draco and Formello is quite safe if you buy a boat...

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Posted 09 September 2014 - 08:34 AM #13 Avernum 2 Let's Play!

... but then you miss out on the experience.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

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Posted 09 September 2014 - 09:14 AM #14 Avernum 2 Let's Play!

View PostChessrook44, on 09 September 2014 - 02:31 AM, said:

And considering the moving less part, I imagine it's probably armor.  After all, it's the mage who's moving sluggishly.

anything better than leather armor is usually too much (you can get over it by increasing strength or dexterity), robe is is enuf.

Ishad Nha Ishad Nha

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Posted 09 September 2014 - 09:58 PM #15 Avernum 2 Let's Play!

A Robe is armor enough.
If the armor encumbers the Mage, he/she won't be able to cast any Mage spell beyond Slow! (Unless the Mage has the Natural Mage trait.)

As for experience found between Fort Draco and Formello, Chessrook is not using a party of Custom characters... Nor has he bought any spells or spell levels yet.

Edited by Ishad Nha, 09 September 2014 - 10:00 PM.


Chessrook44 Chessrook44

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Posted 10 September 2014 - 02:26 AM #16 Avernum 2 Let's Play!

Ishad is correct.  And my mage DOES have the Natural Mage trait.  Each member has a trait in fact (Though Talia has two, one being a penalty trait, and Recksss has none, being a Slith).  So that said, it is probably just too much armor since I'm trying to protect her.

ANd as for missing the experience... I'd never miss the experience!  I want ALL the experience!

That said again, let's wrap up a little cleanup and prepare for more exploration.

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Ishad Nha Ishad Nha

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Posted 10 September 2014 - 04:39 AM #17 Avernum 2 Let's Play!

ID, identification of items can be done at Formello. Ditto another place you will find elsewhere in the demo, it is a small town consisting of a shop.

Edited by Ishad Nha, 11 September 2014 - 04:04 AM.


Chessrook44 Chessrook44

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Posted 11 September 2014 - 02:30 AM #18 Avernum 2 Let's Play!

Wandering to another place in this region, and either this game has a difficulty spike or I came here when I shouldn't have.

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Ishad Nha Ishad Nha

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Posted 11 September 2014 - 04:08 AM #19 Avernum 2 Let's Play!

Today I finished A2 and I feel that A2 is tougher than A1. You will sometimes need Control Foes to get the monsters at each other's throats. Bind Foe is needed a lot.
Cave Slime can be beaten with a party full of level 8 Custom characters. Start the fight as soon as you see the Slime, Haste the Mage, Slow the Slime and use ranged weapons. It probably won't get acid on anyone.

Edited by Ishad Nha, 11 September 2014 - 04:24 AM.


Chessrook44 Chessrook44

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Posted 12 September 2014 - 01:34 AM #20 Avernum 2 Let's Play!

Well it's a good thing I've gained such a new appreciation for the less damagy spells now.  Otherwise this would be SO much more painful.

Onwards to exploring a few spiders, a few bandits, and some fiery pit place.

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Ishad Nha Ishad Nha

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Posted 12 September 2014 - 06:32 PM #21 Avernum 2 Let's Play!

You won't get Level 3 Curing for some time, hence it is a good idea to bring down Cave Slimes before they hit you with the acid. Said acid takes a while to wear off.

Healers can tell you if an item is cursed, you will see the Uncurse Item entry for a given PC's healing-required screen. Apart from cursing, no item ever has any negative effects so you can wear it immediately.

Chessrook44 Chessrook44

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Posted 13 September 2014 - 04:50 AM #22 Avernum 2 Let's Play!

Ah, but then how would I know the item is more effective than what I already have, eh?  Still, I like being careful and cautious.  Ya never know.

That said, it's these guys again.  Time to blow out some eardrums...

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Posted 13 September 2014 - 09:42 AM #23 Avernum 2 Let's Play!

I think by that time you find cursed item x you have same item x non-cursed version and cursed rings/other "jewelry" are just bad, some items can be un-cursed (don't remember how much it costs and if its worth it).

Ishad Nha Ishad Nha

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Posted 13 September 2014 - 05:29 PM #24 Avernum 2 Let's Play!

Uncursed never did anything to make the item useful when I tried it in A1, it does enable the item to be dropped.

Chapter 1 takes place in an area that is roughly 2x2 outdoor sections in size. Hence Chessrook can walk or boat to Formello right now, when he wants new spells or Identification of items. Walking or boating will also restore health and spell energy.
(If he has not played Exile 2 or Avernum 2 before, the Chapter 1 area is bounded by those cubic magic barriers.)

Chessrook44 Chessrook44

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Posted 14 September 2014 - 04:01 AM #25 Avernum 2 Let's Play!

A two-parter today, as I deal with what has become my most HATED spell in ALL of the Spiderweb Software games by now.

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Ishad Nha Ishad Nha

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Posted 14 September 2014 - 09:18 AM #26 Avernum 2 Let's Play!

Go to Formello, get Bind Foe at level 2, that should make a lot of battles much easier.

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Posted 14 September 2014 - 09:21 AM #27 Avernum 2 Let's Play!

in Exile fully identified cursed item's value was 0 and in A2 (according to walkthrough) un-cursed items can be sold.

Ishad Nha Ishad Nha

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Posted 15 September 2014 - 12:36 AM #28 Avernum 2 Let's Play!

I did not find the Aranea Cave to be as bad as all that, granted you had to keep alert at all times.
Difficulty of game is presumably based upon you going to Formello and upgrading your spells as soon as you can.

Chessrook44 Chessrook44

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Posted 15 September 2014 - 02:31 AM #29 Avernum 2 Let's Play!

Having FINALLY finished the first region, we move on towards Formello, heading east through lands belonging to Mortax... hmm, I wonder how he's doing...

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Chessrook44 Chessrook44

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Posted 16 September 2014 - 02:41 AM #30 Avernum 2 Let's Play!

A cave filled with giant lizards and boiling magma.  WHAT COULD GO WRONG?!

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Chessrook44 Chessrook44

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Posted 17 September 2014 - 02:29 AM #31 Avernum 2 Let's Play!

Ah Formello... I still say if I had to choose a city to live in in Avernum, it would be Formello.

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Ishad Nha Ishad Nha

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Posted 17 September 2014 - 04:12 AM #32 Avernum 2 Let's Play!

Spellbook you can't read, you need an item that you won't get till Chapter 4.
Ent Bel Tor, you will learn what this means later on.
Alice mentioned other libraries, check all unexplored edges of the map, you will find a concealed room...

The Clearing that Rose mentioned, you would call it a "difficulty spike", I would call it a death trap.

Edited by Ishad Nha, 17 September 2014 - 04:43 AM.


Chessrook44 Chessrook44

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Posted 18 September 2014 - 02:25 AM #33 Avernum 2 Let's Play!

Just some random wanderings to do random things in random places in this episode, for the most part.

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Chessrook44 Chessrook44

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Posted 19 September 2014 - 02:28 AM #34 Avernum 2 Let's Play!

A bit more wandering and exploring, with a bit of revenge at the end of the episode.

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Chessrook44 Chessrook44

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Posted 20 September 2014 - 04:08 AM #35 Avernum 2 Let's Play!

Onwards to the fort... which I swear is more holey than the Vatican at this point.

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