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Celtic Minstrel Celtic Minstrel

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Posted 19 July 2014 - 06:16 PM #1 Alint update

Okay, I fixed some of the minor errors in alint and uploaded new binaries here. I also put the source on github and created a makefile that works with the Microsoft compiler (this didn't take a lot of work).

I ran the four preset scenarios through it; they seem to give quite a few errors, but I'm not sure if these are a problem with alint or actually a problem with the scenarios.

Also, this version currently accepts both "set_flag" and "set_sdf" as correct, and also accepts both "print_big_str_num" and "print_big_str_color". I'm not quite sure if this is right/
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 19 July 2014 - 06:30 PM #2 Alint update

Searching the Windows program I found "print_big_str" and "print_big_str_num" but not "print_big_str_color". I don't know about the Mac version.
It is easy to write a program to get a list of the calls found in Blades of Avernum.exe, even I can do it.

Hopefully we can work towards a bug-free Alint.
Also, knowing how Alint works we can better understand its error messages.

I can now download it and check it on Of Good and Evil.


03 August 2014
Latest build is found at: the link shown in post #19 below:
http://te.calref.net:8080/job/alint/

Edited by Ishad Nha, 02 August 2014 - 09:39 PM.


Celtic Minstrel Celtic Minstrel

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Posted 19 July 2014 - 06:32 PM #3 Alint update

View PostIshad Nha, on 19 July 2014 - 06:30 PM, said:

Also, knowing how Alint works we can better understand its error messages.
Or even improve its error messages.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

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Posted 19 July 2014 - 06:43 PM #4 Alint update

View PostCeltic Minstrel, on 19 July 2014 - 06:16 PM, said:

Also, this version currently accepts both "set_flag" and "set_sdf" as correct, and also accepts both "print_big_str_num" and "print_big_str_color". I'm not quite sure if this is right/
I'm reasonably sure that one of the two print_big_str calls doesn't work, but I forget which one. You should just create a quick experiment scenario and try it to find out. I also vaguely recall set_sdf() not working, but, again, you should just try it, because I may be remembering something else.
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Posted 19 July 2014 - 06:45 PM #5 Alint update

Well, the four preset scenarios apparently use set_sdf, so I decided to guess it was valid.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 19 July 2014 - 08:18 PM #6 Alint update

I can't run the Windows version of Alint, I am on Windows XP SP3.
I get a Pop-up message:
"C:\WINDOWS\alint.exe is not a valid Win32 application."
Then the Command Prompt prints:
"Access is denied."
Nothing then happens.

Vox Vox

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Posted 20 July 2014 - 06:10 AM #7 Alint update

I'm using Mac. Sometimes when I use Alint it crashes!

I'm guessing in the thousands of lines of code, somewhere there is a call that it doesn't like. I'm yet to figure it out. So lately I've just been copying and pasting the lines of code I need checked and not the entire script.

(I think it's something in the INIT state or START state of scripts that clashes with certain calls. I'm thinking it may be my cutscenes. My scenario works fine, just not Alint)

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Posted 20 July 2014 - 07:02 AM #8 Alint update

View PostIshad Nha, on 19 July 2014 - 08:18 PM, said:

I can't run the Windows version of Alint, I am on Windows XP SP3.
It was built on Windows 7, so being on XP still could be something of an issue. You should be able to build the code yourself though. If you have some version of Visual Studio (including an express version, which can be downloaded for free) you should be able to build it from the console by something like this:
"C:\Progam Files\MS Visual Studio\Common7\Tools\vsvars32.bat"
nmake -f Makefile.win
The exact path on the first line depends on where Visual Studio is installed, so you'd need to check that. You also need to have flex and bison installed (probably from the sourceforge link you mentioned) and accessible in your %PATH%, with the executable files named flex.exe and bison.exe.

If on the other hand you're using MinGW, you should be able to just type "make" to build it. This should create an output file "alint" which you'd have to rename to "alint.exe". Again, you'll need flex and bixon install; I'm not sure if MinGW comes with versions of them, but if it doesn't, you'd need to install it, rename the executables, and put it in your %PATH%.

As for how to add it to your %PATH%, try this.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 21 July 2014 - 02:35 AM #9 Alint update

Hell, have to learn two new programs: Visual Studio and Bison. Need a donation of gray matter fast.
Edit:
XP is not a supported operating system for Visual Studio Express! Is there any other way to handle this?

Lex.l, known errors:
line 72 ends with:
fl_shortcut_key|fl_anim_steps|floor_shimmers|fl_out_fight_town_used return
Should be:
fl_shortcut_key|fl_anim_steps|fl_shimmers|fl_out_fight_town_used return

line 128:
print_big_str_color { yylval.t = 'v' ; strcpy(yylval.args,  "sisi"); return FUNCTION;}
should be:
print_big_str_num { yylval.t = 'v' ; strcpy(yylval.args,  "sisi"); return FUNCTION;}
(This is true for Windows, don't know about the Mac version.)

Edited by Ishad Nha, 21 July 2014 - 02:46 AM.


Celtic Minstrel Celtic Minstrel

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Posted 21 July 2014 - 08:14 AM #10 Alint update

View PostIshad Nha, on 21 July 2014 - 02:35 AM, said:

XP is not a supported operating system for Visual Studio Express! Is there any other way to handle this?
I dunno, is there an older version of VS Express around somewhere? Or you could try MinGW, or maybe even Dev C++.

Or I could try to figure out how to build an XP-compatible binary, I suppose.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

sylae sylae

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Posted 21 July 2014 - 08:24 AM #11 Alint update

If I get a chance I'll add this to my Jenkins server for handy auto-building.

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Posted 21 July 2014 - 09:12 AM #12 Alint update

Ishad Nha, I've uploaded another version to the same place that (theoretically) supports Windows XP. Try it and let me know it it works.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 21 July 2014 - 05:59 PM #13 Alint update

It is working to a degree. But, in multi-variable calls, it won't accept commas as seperating variables!
C:\Program Files\Blades of Avernum\Blades of Avernum Scenarios\Of Good and Evil Win>alint mathe.txt
Checking file 'mathe.txt':
Error line 19: Wrong arguments to function
Have '(null)x', want 'ii'
This is line 19 from the relevant file:
set_mobility(ME,0);
(I deleted the rest of the printout for brevity's sake.)

Then it does not accept batch checking of all scripts, a good thing to do before uploading a scenario.
C:\Program Files\Blades of Avernum\Blades of Avernum Scenarios\Of Good and Evil Win>alint -a
C:\Program Files\Blades of Avernum\Blades of Avernum Scenarios\Of Good and Evil Win>alint *.txt
Couldn't open file '*.txt': Unknown error

The help command works:
C:\Program Files\Blades of Avernum\Blades of Avernum Scenarios\Of Good and Evil Win>alint
Usage:alint [-advwV] file ...
        -a: Check all files, not just *.txt
        -d: Print bison debug trace information (You don't want to do this)
        -v: More verbose output
        -w: Print warnings
        -V: Print current version
        --: Check stdin
Options only apply to files appearing after them

Edited by Ishad Nha, 21 July 2014 - 06:01 PM.


Celtic Minstrel Celtic Minstrel

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Posted 21 July 2014 - 07:21 PM #14 Alint update

Hm, curious, your example works correctly on my Mac but fails on my Windows, just as you say... I wonder why that could be...

Failing to open "*.txt" could be a result of trying to run it in a directory with no text files, maybe?

I'm not sure if that last line of your post is a complaint or just a random observation.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 21 July 2014 - 07:39 PM #15 Alint update

"I'm not sure if that last line of your post is a complaint or just a random observation."
Options only apply to files appearing after them
(That is the last line of the help printout.)

"Failing to open "*.txt" could be a result of trying to run it in a directory with no text files, maybe?"
The directory was full of the scenario's text files, so the batch-check should have worked.

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Posted 21 July 2014 - 07:51 PM #16 Alint update

Okay, I uploaded a version that should fix the non-working *.txt. The issue with commas will need more investigation, I think. I suppose it could also be an issue with the version of bison or flex being used.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 21 July 2014 - 10:35 PM #17 Alint update

The batch-checking works okay, the printout is 9,000+ lines in length of course.

"Hm, curious, your example works correctly on my Mac but fails on my Windows, just as you say... I wonder why that could be..."
Have you accidentally put something Mac in your Windows code?

"-a: Check all files, not just *.txt"
This sounds like another batch-check, rewriting the description might make it clearer:
"-a: Check any file, not just a file with the .txt extension"

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Posted 22 July 2014 - 07:09 AM #18 Alint update

View PostIshad Nha, on 21 July 2014 - 10:35 PM, said:

"Hm, curious, your example works correctly on my Mac but fails on my Windows, just as you say... I wonder why that could be..."
Have you accidentally put something Mac in your Windows code?
I haven't actually touched any code yet, just tweaked the lex.l file a little (to fix things like floor_shimmers), added a couple of lines to common.h (which were needed for it to compile with Visual Studio tools), and fiddled with makefiles.

View PostIshad Nha, on 21 July 2014 - 10:35 PM, said:

"-a: Check all files, not just *.txt"
This sounds like another batch-check, rewriting the description might make it clearer:
"-a: Check any file, not just a file with the .txt extension"
I think what that actually does is, normally it skips any file without a .txt extension, but with -a it checks those files too (if they're passed on the arguments list at least). So yes, the description could be clearer.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

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Posted 28 July 2014 - 05:32 PM #19 Alint update

Alint is now covered by CalRef's Jenkins server at http://te.calref.net:8080/job/alint/ with builds successful for 32- and 64-bit windows!

CM: If you add a webhook for the "Jenkins (GitHub plugin)" to your repo, with the url pointing to http://te.calref.net...github-webhook/ it should automatically build on every push.

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Posted 28 July 2014 - 05:58 PM #20 Alint update

Done! :D
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 29 July 2014 - 03:39 AM #21 Alint update

Is this a rule of Alint:
"Every call should end with a Paragraph Mark"?

In the Windows 32 bit version, everything seems to be working except for the batch-checking function:
Couldn't open file '*.txt': Unknown error

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Posted 29 July 2014 - 06:19 AM #22 Alint update

View PostIshad Nha, on 29 July 2014 - 03:39 AM, said:

Is this a rule of Alint:
"Every call should end with a Paragraph Mark"?
I'm not sure if it is, but for stylistic reasons you definitely should use proper whitespace in your scripts.

View PostIshad Nha, on 29 July 2014 - 03:39 AM, said:

In the Windows 32 bit version, everything seems to be working except for the batch-checking function:
Couldn't open file '*.txt': Unknown error
This is not the program's fault. This is a fault with cmd.exe (Windows shell). I just popped it open in bash and it worked like a charm (Win7 x64). http://cdn.calref.ne...89d63e881ba.png

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Posted 29 July 2014 - 08:38 AM #23 Alint update

That was because cl.exe by default links in a very simplistic command parsing routine. I had to explicitly tell it to link a different one that supports globbing. I guess cmd.exe doesn't expand the globs before forking, so the program is responsible for doing it. Or something like that. Main thing is, I think I fixed the issue, and it does now work in cmd.exe, so your test might've been biased (but that said, I wouldn't be surprised if it would've worked in bash before changing that, as well as in powershell).

EDIT: Wait a second! I forgot to commit that fix. Whoops!
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 29 July 2014 - 08:07 PM #24 Alint update

Build #7 still has no ability to understand the meaning of "*.txt".

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Posted 29 July 2014 - 09:13 PM #25 Alint update

I'll take a look at the mingw builds and see what's going on. Build 7 was supposed to have a fix but I guess the fix sucked. For now, I'd recommend using bash or powershell instead of cmd, as they do expansions properly (read: do expansions).

Ishad Nha Ishad Nha

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Posted 30 July 2014 - 03:27 AM #26 Alint update

It is not working on my newly-installed version of Powershell, but the previous version of Alint is working. Windows XP issue?
(I know nothing much about PowerShell of course...)

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Posted 30 July 2014 - 08:52 AM #27 Alint update

this pull will fix wildcards on the mingw builds; the last attempt was using the wrong setting (and the wrong flag--causing it to only be applied to x64). T4ested it this time :p

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Posted 30 July 2014 - 09:14 AM #28 Alint update

Pulled! The latest build should work for you, Ishad.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 31 July 2014 - 03:38 AM #29 Alint update

Build #9 did not work for me...
Do I need to sign up for GitHub before I can access the "Pull#4"?

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Posted 31 July 2014 - 05:34 AM #30 Alint update

Okay, this is weird. Can you try this version and see if it works? Please make sure (using alint -V) that you are using build 5ecffa0.

Thanks.

Ishad Nha Ishad Nha

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Posted 31 July 2014 - 08:35 AM #31 Alint update

Yes, it worked properly on the PowerShell!
It also worked on the old Command Prompt.

Windows PowerShell
Copyright © 2009 Microsoft Corporation. All rights reserved.

PS C:\Documents and Settings\Ishad Nha> cd "C:\Program Files\Blades of Avernum\Blades of Avernum Scenarios\Of Good and Evil Win"
PS C:\Program Files\Blades of Avernum\Blades of Avernum Scenarios\Of Good and Evil Win> alint -V
alint version 0.9.1a (Git revision 5ecffa0)
Compiled using i686-w64-mingw32-gcc v4.6.3
PS C:\Program Files\Blades of Avernum\Blades of Avernum Scenarios\Of Good and Evil Win> alint *.txt

Checking file 'goodevil.txt':
Error line 500: Function used incorrectly

( a few hundred lines of error reporting...)

Checking file 't98Grand Tempdlg.txt':
Error line 57: Talking node error
PS C:\Program Files\Blades of Avernum\Blades of Avernum Scenarios\Of Good and Evil Win>

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Posted 31 July 2014 - 02:02 PM #32 Alint update

View PostIshad Nha, on 31 July 2014 - 03:38 AM, said:

Do I need to sign up for GitHub before I can access the "Pull#4"?
No, as the owner of the repository it's my responsibility to make sure the pull request is handled. I already did that as of my last post, so if there's still an issue it's with Sylae's Jenkins, I'd guess.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

sylae sylae

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Posted 31 July 2014 - 05:39 PM #33 Alint update

Yeah, the conditional to set windcard expansion done by the program was not working, so in that test build I just got rid of it entirely so all (GCC/mingw) builds will have it built-in.

CM, I'll issue a new pull from sylae/alint to get that into the master repo

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Posted 02 August 2014 - 09:49 PM #34 Alint update

Kel's Pink and Pretty Page seems to have disappeared! All links to it are broken.
Link to Alint in the home page of this sub-forum is thus broken.
Possibly we could add a link to the new build of Alint?

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Posted 03 August 2014 - 06:56 AM #35 Alint update

KPPP is back up. Apparently I hadn't logged into Freewebs in an excessively long time.
VCH: I believe we settled this way back when: Kelandon was the most attractive.
SoT: You'd be happy, too, if you were such a clever spider.
Ephesos: In conclusion, yarr.

Kelandon's Pink and Pretty Page!!




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