Health is 7 + (Sum of Weaponry skills) + Endurance*.

As it happens, 7 out of 9 Weaponry skills have base values derived from Str, Dex or End. These base values are boosted more by Dexterity than anything else.

*Note "Endurance" not "Endurance x level" or anything else like that.

Weaponry skills:

Melee Weapons (MW, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1)

Spears (SP, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1)

Javelins (JAV, Base level: DEX / 3, Roman cost: 1, Celt Cost: 3)

Slings (SLI, Base level: DEX / 3, Roman cost: 3, Celt Cost: 1)

Armor Use (ARM, Base level: DEX / 4, Roman cost: 1, Celt Cost: 3)

Berserker (BRZ , Base level: 0, Roman cost: X, Celt Cost: 3)

Hardiness (HRD, Base level: END / 3, Roman cost: 3, Celt Cost: 2)

Defense (DEF, Base level: DEX / 3, Roman cost: 2, Celt Cost: 3)

Roman Training (ROM, Base level: 0, Roman cost: 2, Celt Cost: X)

Str

Melee Weapons (MW, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1)

Spears (SP, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1)

12 Strength means 12/4 + 12/4 = 3 + 3 = 6

Dex

Melee Weapons (MW, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1)

Spears (SP, Base level: (STR + DEX) / 4, Roman cost: 1, Celt Cost: 1)

Javelins (JAV, Base level: DEX / 3, Roman cost: 1, Celt Cost: 3)

Slings (SLI, Base level: DEX / 3, Roman cost: 3, Celt Cost: 1)

Armor Use (ARM, Base level: DEX / 4, Roman cost: 1, Celt Cost: 3)

Defense (DEF, Base level: DEX / 3, Roman cost: 2, Celt Cost: 3)

12 Dexterity means 12/4 + 12/4 + 12/3 + 12/3 + 12/4 + 12/3 = 3 + 3 + 4 + 4 + 3 + 4 = 21

Then you have saved Skill Points on these weaponry skills.

End

Hardiness (HRD, Base level: END / 3, Roman cost: 3, Celt Cost: 2)

12 Endurance = 12/3 = 4. Plus the 12 hp from the 12 Endurance, total is 16.

Base 0

Berserker (BRZ , Base level: 0, Roman cost: X, Celt Cost: 3)

Roman Training (ROM, Base level: 0, Roman cost: 2, Celt Cost: X)

**Edited by Ishad Nha, 13 June 2014 - 02:43 AM.**