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It's Official: Of Good and Evil Released for Blades of Avernum


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BainIhrno BainIhrno

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Posted 11 June 2014 - 08:10 PM #1 It's Official: Of Good and Evil Released for Blades of Avernum

So I've decided to go ahead and release the scenario now.

Of Good and Evil is a BoE scenario by Alcritas, and has now been ported to Blades of Avernum by myself. It is for level 10-15 parties (15 from the HLPM) and is rated Mature.

Enjoy.

Mac - http://www.sendspace.com/file/9kf6gk


Win - http://www.sendspace.com/file/vq9khi

sylae sylae

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Posted 11 June 2014 - 10:41 PM #2 It's Official: Of Good and Evil Released for Blades of Avernum

I've added a CSR thread here. Feel free to edit in tags and info as needed :)

Callie Callie

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Posted 12 June 2014 - 12:29 PM #3 It's Official: Of Good and Evil Released for Blades of Avernum

Congratulations!

I'll look forward to playing and reviewing it when I have the time.
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Tyranicus Tyranicus

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Posted 12 June 2014 - 02:30 PM #4 It's Official: Of Good and Evil Released for Blades of Avernum

View PostBainIhrno, on 11 June 2014 - 08:10 PM, said:

Both of these links lead to the Mac version.  I have made a Windows version and uploaded both the Windows and Mac versions to my scenario database.
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Ishad Nha Ishad Nha

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Posted 13 June 2014 - 02:34 AM #5 It's Official: Of Good and Evil Released for Blades of Avernum

This is the first port of a major, full-length, BoE scenario. Hopefully it will be the first of many.

BainIhrno BainIhrno

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Posted 13 June 2014 - 01:30 PM #6 It's Official: Of Good and Evil Released for Blades of Avernum

Thanks everyone! :)

Looking forward to seeing what people think. I can't seem to edit the post, so some possible tags could include Drama, Arc Series, and Plot Fork. It's probably even between being linear and open ended, so I'm not sure what the best word is for that. The content rating also appears to be missing from the CSR post.

Quote

This is the first port of a major, full-length, BoE scenario. Hopefully it will be the first of many.


Depending on how many people play/like this scenario, I may consider porting the follow-up, Redemption, and working on that. There's a lot of BoE scenarios, though, that don't really seem "port-able", as the atmosphere is created with features in the BoE engine (such as An Apology or Roots) and may not translate as well in BoA. The idea of creating my own original scenario in BoA is still on the table as well.

Ishad Nha Ishad Nha

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Posted 13 June 2014 - 10:19 PM #7 It's Official: Of Good and Evil Released for Blades of Avernum

Work arounds were achieved for the Identify and Word of Recall spells.
Workarounds might, or might not, be possible for plot elements. After all there are some creative people in this community.

BainIhrno BainIhrno

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Posted 14 June 2014 - 04:01 AM #8 It's Official: Of Good and Evil Released for Blades of Avernum

I'm not necessarily saying that it's impossible to achieve, more that I probably won't be the one to port some scenarios (such as NTH, despite it being one of my favorites.)

Ishad Nha Ishad Nha

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Posted 15 June 2014 - 06:47 PM #9 It's Official: Of Good and Evil Released for Blades of Avernum

I am working on an Exs file printout program that will make it easier to analyze the file for porting purposes.

Alint batch function, alint *.txt, shows a couple of hundred errors in OGE, a lot are simply typographical differences.

Moving Readmes and hint texts to their own folder makes it easier to use Alint's batch function, you don't get spammed with non-existent errors.

Edit:
I am working through the files correcting all the errors. Is this an old version? Many of the errors are all too familiar from the last version...

Corrections are finished, the uploaded 7Zip archive only includes the text files that actually needed correction:
http://www.freewebs....tCorrections.7z
Files can be accessed by the freeware program 7Zip.

I have found a few problems:
Start of the game, town 0, town State 12 is not being called. There is no longer any set_state_continue(12) at the end of state 11.

Briefing Area, Desk terrain type 230 looks more appropriate then type 229?
Town 22, Evergreen, dialog script: begintalknode 27 has some oddity, a legacy from the Mac version? It is unsightly rather than game-crashing.
    question = "Uhh… you're kinda spooking me..";
This prints as: Uhh… you're kinda spooking me..
Find in Files function shows 20 occurences of this, Alint did not detect this?!

Edited by Ishad Nha, 19 June 2014 - 04:09 AM.





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