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curi

Silver Gauntlets

13 posts in this topic

i'm looking to do a speedrun of exile 1.

 

can anyone tell me exactly what the Silver Gauntlets do in exile 1? i searched and they aren't in the blades source code.

 

the gauntlets are weird because they are a usable item which has no visible effect when used.

 

if anyone knows any major changes btwn exile 1 and blades, which could affect good strategies, i'd like to hear that too.

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I'm not sure about the gauntlets, but they do have some sort of beneficial effect ("to hit" bonus or something I think).

 

Not all items were carried to the later games. For example, Glowstones are only available in Exile I and II. Also some weapons - e.g. Stone Dagger (was different from Stone Knife), 1-handed Spears (only exist in Exile I), Sabers...

 

As for changes between Exile I and Blades, there's a LOT of them, and they have a big impact on strategy.

-No summoning, no antimagic, heck no fields of any sort. This means spellcasters are generally weaker, but it's also impossible to completely prevent them from casting. Neither they nor you can hide behind endless screens of cheap cannon fodder. You can't summon basilisks etc.

-Only 12 inventory slots. No weight. Means you have to manage your potions etc. more carefully, but you can also lug around armour more easily.

-Enemies are generally weaker in Exile I - Haakai in Exile I are wimps compared to the ones in BoE.

-I think your HP is capped at 200 instead of 250, and your SP at 100 instead of 150.

-Spells cost a lot less SP in Exile I (always 1 per level of spell). You don't need to invest as much in them as in the later games.

-All special encounters are visible as dots. This is very useful since you'll always be able to prepare.

-Friendly creatures will never help you in battle.

 

that's just off the top of my head.

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i'm looking to do a speedrun of exile 1.

 

can anyone tell me exactly what the Silver Gauntlets do in exile 1? i searched and they aren't in the blades source code.

 

the gauntlets are weird because they are a usable item which has no visible effect when used.

 

if anyone knows any major changes btwn exile 1 and blades, which could affect good strategies, i'd like to hear that too.

 

I think the Silver Gauntlets did something like make you better at lockpicking/trap disarming, but it's been such a long time since I played that I can't be sure.

 

EDIT: Nope, I'm talking nonsense. They have the 'Protection' ability. I don't think I ever knew how that ability worked, but it sounds neat!

 

http://motraxlair.proggle.net/exile1/items.html

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Hm, I've just checked an old savegame and the Gold Ring of Protection has the same ability... but it also has armor 7. So either it gives a "hidden" armor bonus, or it's bugged.

 

p.s. It isn't the same thing as "Protection" in BoE.

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Hm, I've just checked an old savegame and the Gold Ring of Protection has the same ability... but it also has armor 7. So either it gives a "hidden" armor bonus, or it's bugged.

 

p.s. It isn't the same thing as "Protection" in BoE.

 

If memory serves, the rings of prot have armor values of 3, 5 and 7 for bronze, silver and gold. I believe the actual 'Protection' power was something independent. Maybe it reduces fire/magical damage? Would go nicely with an armor value to reduce melee damage.

 

What does Protection do in Blades? Are we sure it's definitely not the same in E1?

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If memory serves, the rings of prot have armor values of 3, 5 and 7 for bronze, silver and gold. I believe the actual 'Protection' power was something independent. Maybe it reduces fire/magical damage? Would go nicely with an armor value to reduce melee damage.

 

What does Protection do in Blades? Are we sure it's definitely not the same in E1?

 

Nah, Fire Resistance and Magic Resistance are separate abilities and are called exactly that - as confirmed by the Ruby Charm and Onyx Charm.

 

In Blades Protection is the "universal protection" ability, which halves most forms of non-phyiscal damage - just like the rings or protection and Pachtar's Plate in Exile III. I haven't noticed it does this in Exile I. Well either that or the effect is really weak. It's possible that Jeff left the ability strength at zero by mistake.

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the ideas about a passive bonus (or missing passive bonus left at 0 strength) don't explain why you can activate the gauntlets like using a potion (but no obvious effect).

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Hm, you're right, they can be activated... but they seem bugged since not only do they have no effect, but you don't lose any AP for doing so either. I've also done some tests and can confirm that they do *not* give any protection against magic or fire.

 

Therefore, I must conclude that unless they give some hidden passive bonus to armor value, they are indeed useless. At least you can sell them for 400 gold...

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Hey curi, I was looking through your speedrun notes and wondered why you skipped the third victory condition: reaching the surface?

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because you only need to win once to win. if you think reaching the surface is faster feel free to route it and beat my time :D

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