Seasoned Roamer Xazo-Tak Posted December 25, 2013 Share Posted December 25, 2013 Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Xazo-Tak Posted December 25, 2013 Author Share Posted December 25, 2013 UPDATE: I think I broke something. A third of the way through the next level, freshly encountered Abyssal Slimes stopped splitting. And then when I went upstairs... Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 25, 2013 Share Posted December 25, 2013 I forget if the splitting stops because there is no more space, the number of splits is fixed, or there is a limit of monsters per screen. Then there is you screwed up your game and hope you have more than one save. Quote Link to comment Share on other sites More sharing options...
Seasoned Roamer Xazo-Tak Posted December 25, 2013 Author Share Posted December 25, 2013 I forget if the splitting stops because there is no more space, the number of splits is fixed, or there is a limit of monsters per screen. Then there is you screwed up your game and hope you have more than one save. I think all of them. Well, at least 2 of them. And it was fine, all I had to do was a quick character edit. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted December 25, 2013 Share Posted December 25, 2013 There was a problem in old C programs that variables weren't defined with fixed limits in memory so if a value exceeded the programmer's range, the overflow would corrupt an adjacent variable's memory location. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted December 25, 2013 Share Posted December 25, 2013 weirdo and yea usually things (doomguards, slimes and quickfire) are limited by space. Quote Link to comment Share on other sites More sharing options...
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