A few more questions
Posted 23 December 2013 - 02:09 PM A few more questions
1. Do creatures have a chance of not dropping an object even if their chance of doing so is 100%? There are two items in my scenario that are needed for side quest completion, but I'm still noticing that the creatures still don't always drop them (I've currently changed it so the item is directly transferred into a characters inventory after the creatures death, but this seems a little awkward.)
2. At one point, items appear that the party is not supposed to be able to pick up. They are all set as regular items, and are placed with a put_item_on_spot call. If the party looks at the item, however, it is listed as 'unused'. If there anyway to fix this?
3. Is it possible to set names for characters if you can't talk to them, without creating a separate creature type?
Thanks for any help.
Posted 23 December 2013 - 03:55 PM A few more questions
"3. Is it possible to set names for characters if you can't talk to them, without creating a separate creature type?"
You have the set_name(#,"") call in a townscript. You may be able to do this from the Init State of a creature script, I don't know.
Posted 23 December 2013 - 10:37 PM A few more questions
I'm just saying this off the top of my head without looking anything up. If you check the docs and still can't find an answer, I can actually put in the effort to find the specifics.
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Ephesos: In conclusion, yarr.
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Posted 15 January 2014 - 01:01 PM A few more questions
Posted 16 January 2014 - 10:20 PM A few more questions
You might find stuff in other gaming systems, like BG2 modding.
Posted 17 January 2014 - 02:23 AM A few more questions
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