Garrulous Glaahk Bushwhacker2k Posted November 9, 2013 Share Posted November 9, 2013 This is a problem I vaguely remember having in A1, that I'm definitely having in A2 atm. It's been going on for such a long while that I actually forgot that it's a problem there might be a solution to. First, in the opening image/tune, after a few seconds of the opening tune it cuts off suddenly and the loading cursor appears. Second, in battle- after a certain number of moves have taken place, it stops showing me what's going on and instead temporarily freezes and shows the loading cursor as well. After a short period (depending on the number of combatants) the result is then shown and I can continue with combat. This is fairly disruptive and it's actually pretty helpful to know what's going on during combat. Any ideas? Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 9, 2013 Share Posted November 9, 2013 Turn off the sound? It is not normal. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Bushwhacker2k Posted November 10, 2013 Author Share Posted November 10, 2013 Turn off the sound? It is not normal. Do you mean to go into preferences, then switching the sound effects off? Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk RainbowDashRadical Posted November 10, 2013 Share Posted November 10, 2013 I think it might be the old engine. Usually when you got a lot of action going on in combat (e.g. many PCs/Monsters fighting it out), it takes some time to load, and process all of those commands. I don't see a good way around it. You could try to avoid fights with many monsters at one sitting (if that's even possible, some areas are swarmed). Another thing, you could try avoid using summon aid which brings out lots of other npc. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Bushwhacker2k Posted November 10, 2013 Author Share Posted November 10, 2013 Yeah, that'd minimize the issue, but it'd still exist. There will be situations where there are just tons of enemies : / Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted November 10, 2013 Share Posted November 10, 2013 I think it might be the old engine. Actually, that might be it, especially if you're playing on a newer computer. I recall BoA did similar things when i played it on my newer (Win 7, 64 bit) machine. I'm not sure if there's any way to fix this though. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted November 10, 2013 Share Posted November 10, 2013 Compatibility Mode might work, if it still exists. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Bushwhacker2k Posted November 10, 2013 Author Share Posted November 10, 2013 Compatibility Mode might work, if it still exists. I'll try that, any recommended OS's to try? XP? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted November 10, 2013 Share Posted November 10, 2013 I'll try that, any recommended OS's to try? XP? XP or Win9x. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Bushwhacker2k Posted May 6, 2014 Author Share Posted May 6, 2014 (Just tying up this old thread in case anyone else comes along with the same question:) Setting XP compatibility mode worked out this consistent problem for me! Thanks. Quote Link to comment Share on other sites More sharing options...
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