Well-Actually War Trall BainIhrno Posted April 14, 2013 Share Posted April 14, 2013 I did finish the first round of Alpha testing for Of Good and Evil in BoA. I think I have one half of the scenario almost ready (it's a scenario that splits into two directions), so after I test the other half and both halves again to make sure everything runs smoothly, I'll probably make a beta call. I've been torn though about how I want to handle the reputation system in the scenario. One option is to create a custom ability to allow the player to know their reputation at any given time. Another option is to not include such an ability, and challenge the player to figure it out for themselves. Finally, I could include the option, but only include a ballpark estimate of the party's reputation. The effects your reputation has in the scenario (spoilers): - Many (not all) shopkeepers adjust prices based on your reputation. - One shop only sells if your reputation is high enough - One shop stops selling if your reputation is too low. - The ending will be slightly different based on your reputation. Additionally, if you max out your reputation (i.e. do all good deeds and no bad deeds), you get a material reward). - If your reputation dips too low, the scenario will end prematurely (because your party clearly can't be trusted). So I'm wondering, since I can't seem to decide, what would players enjoy more in regards to knowing/not knowing their reputation? Thanks. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted April 14, 2013 Share Posted April 14, 2013 I vote for not making it explicit. If I run about doing bad stuff, I know that my reputation is going to suffer. If you are going to keep it from the player, though, you should include a message that informs them that reputation is being tracked - maybe the first time they do something which affects their reputation score? I'd also be tempted to give them a warning when their reputation is almost at the point where they'll be booted. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 14, 2013 Share Posted April 14, 2013 In GF, there's an update whenever your reputation changes, which is nice. I do think that it's weird not to know when the game is doing something like that. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted April 15, 2013 Share Posted April 15, 2013 Correct me if I'm wrong, but that's only in the last two GF games, right? In the first GF game you have to go and speak to a servile if you want to know your reputation. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk Kelandon Posted April 15, 2013 Share Posted April 15, 2013 True. It was added as an improvement in the later games, which it was. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Ishad Nha Posted April 15, 2013 Share Posted April 15, 2013 Go with the approach of the original BoE game, unless there is good reason not to. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted April 15, 2013 Share Posted April 15, 2013 I like the idea of the player being left in the dark. Giving immediate feedback on what the player is doing will shape the way he plays and add constraints on what sounds like a fairly open scenario. nikki. 1 Quote Link to comment Share on other sites More sharing options...
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