Easygoing Eyebeast Jerakeen Posted March 1, 2013 Share Posted March 1, 2013 I started this project a long time ago, when a lot of people were posting about being unable to progress in the game. Unfortunately I got distracted by other things, and now it's probably past the point of being useful to anyone, but I finally finished it, and here it is: What Do I Do Next? It's not a walkthrough. It's just a rough guide to what you can do when, and it only goes up to level 14 because I think by then you should be able to figure it out for yourself. So, enjoy I guess. Triumph, Lilith, The Reverend and 1 other 4 Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Reverend Posted March 1, 2013 Share Posted March 1, 2013 Very nice! That would have been very useful on my first play-through. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted March 1, 2013 Share Posted March 1, 2013 I've often wondered where to go and when. This is better than being told what to do by a walkthrough. -CC- Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Painted Lady Posted March 1, 2013 Share Posted March 1, 2013 Thank you so much for this guide. Even though I have played through twice - once on Normal and once on Hard, I was getting stuck on Torment. In fact, I was just about to give up. You have given me some great ideas for getting further down the road. Good stuff! Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 1, 2013 Author Share Posted March 1, 2013 Awesome. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Painted Lady Posted March 5, 2013 Share Posted March 5, 2013 Just one quick question for Jerakeen. Your guide says that after level 15 you start spreading your points around a bit. The question is, do you stop with your character's main skill at a certain point or do you keep going? For example, Mage Skills need to be at 17 to cast the most demanding spells, yet upgrades are possible until you top out at level 30. How high do you normally raise that stat? Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 5, 2013 Author Share Posted March 5, 2013 Mage and priest skills can stop at 17, though raising them higher will increase your damage and hit rates. On Torment, fighters should still keep pumping up their main attack skill, at least until their to-hit is 95% for most bosses. It's worthwhile buying combat skills for your mage; combined with the Discipline Blade and (I think) a skill point or two, you can give her access to Adrenaline Rush fairly easily. Which is devastating. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Painted Lady Posted March 6, 2013 Share Posted March 6, 2013 The exploit you gave (level 14) for Tassik-Schai worked great for me. Actually, I got back into the hallway next to the stairs before attacking him. There was one message about "the smell of vinegar getting stronger" but that was it. The slimes never spawned at all and that ordeal became a piece of cake. Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody The Reverend Posted March 6, 2013 Share Posted March 6, 2013 Interesting ... I wasn't able to do Tassik until the high-teens levels on Torment, because of those slimes. May be worth trying out that trick on my current playthrough (once this quarter is over, maybe I'll have time to resume it ...) Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 6, 2013 Author Share Posted March 6, 2013 Yeah, the slimes are absolute murder on Torment. I always feel a twinge of guilt when exploiting my foreknowledge with a cheap trick like that, but then I shrug it off. All's fair when Jeff is trying to kill you. Edit: I actually just corrected an error — if you leave the fortress altogether (rather than just going downstairs and then back up), the slimes will be gone when you return, so you can loot the place. If you really want to fight the slimes, you should probably do the whole thing around level 18 or 19. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk stranger Posted March 9, 2013 Share Posted March 9, 2013 On Torment, fighters should still keep pumping up their main attack skill, at least until their to-hit is 95% for most bosses. You mean like melee weapons? If so, that's very poor advice. Strength is what you raise for hit. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 9, 2013 Share Posted March 9, 2013 It's still worth pumping your bottom-tier attack skill most levels for the extra damage output. Otherwise, by the late game, you'll find yourself with all your other useful combat skills maxed out and nothing worth raising but your bottom-tier attack skill, which you can only put one of your two points in per level. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk stranger Posted March 9, 2013 Share Posted March 9, 2013 you'll find yourself with all your other useful combat skills maxed out and nothing worth raising but your bottom-tier attack skill Hardiness, Blademaster, Parry, Quick Action, Lethal Blow, and a couple in Dual Wielding (or Priest Spells)... leaves only 10 points for Melee Weapons. Even for a fighter, there is no reason to raise melee weapons above 8, and then train the other 2, unless you are playing casually. I'll refer you to Slarty's analysis: http://spiderwebforu...n-maxing-aeftp/ Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 10, 2013 Share Posted March 10, 2013 In terms of average damage output, investing heavily in Quick Action, Dual Wielding and Lethal Blow is inferior for most of the game to just investing those points in Melee Weapons. DW and LB only become better once Str+MW exceeds 50, and that's not even taking into account the fact that you have to waste skill points in QA to get to them. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk stranger Posted March 10, 2013 Share Posted March 10, 2013 I would suggest that a melee user is not in the party for damage. QA points are not a waste if they help the tank move earlier. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted March 10, 2013 Share Posted March 10, 2013 Dual-wielders have the best and most reliable single-target damage output of any character build, even if mages outclass them against groups. And if you're not interested in your melee character's damage output, you might as well go sword-and-shield and forget about Dual Wielding entirely. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk stranger Posted March 10, 2013 Share Posted March 10, 2013 I disagree that dual wielders are better than mages against single targets. However my original point was not that Quick Action and Lethal Blow are better than Melee Weapons, but that increasing Strength is sufficient to rise your hit chance; increasing Melee Weapons for hit is unnecessary. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Jerakeen Posted March 10, 2013 Author Share Posted March 10, 2013 What Lilith said. Also, this is not a min-maxing guide, as I stated in the intro. Just saying what worked for me. There really are enough skill points to go around, I find. I see no need to rely on items to unlock Adrenaline Rush for my fighter. Edit: Though you're correct to point out that weapon skills have less effect on hit rate than core stats, and I should have been clearer on that point. Probably should have said "Keep raising until level 20 or so, unless you have something more urgent to do. Or not, whatever." Quote Link to comment Share on other sites More sharing options...
Articulate Vlish Dr. Hieronymous Alloy Posted September 10, 2013 Share Posted September 10, 2013 Thanks, this is a really great guide and very useful for a new player. Quote Link to comment Share on other sites More sharing options...
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