Tenderfoot Thahd kilolima Posted September 14, 2012 Share Posted September 14, 2012 Hi, Is it worthwhile to add a 2nd priest or mage character if I already have one of each? In my current game on hard difficulty, my archer character always get to move first because of his very high dexterity. My fighter/priest usually gets to move last. Is it worthwhile to have the archer also invest some points in priest spells to cast early protections? As it is now everyone is either dead or severely injured before the priest gets a chance to cast a knock-back or heal spell! The party is composed of a fighter (dual swords), fighter/priest (poles), archer, and mage. I am using the Avernum Remix mod. Also, I've noticed that due to his very high dexterity the archer hardly ever gets hit, is it useful to increase this stat for the front-line fighters as well? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted September 14, 2012 Share Posted September 14, 2012 Archers don't have a whole lot of useful places to park their skill points, and healing spells aren't affected by intelligence, so giving your archer priest spells is at least a viable option. Increasing Dexterity instead of Strength for front-line fighters will mean they do significantly less damage, and on higher difficulties will also mean they miss a lot. It's not worth it overall. Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk Death Knight Posted September 14, 2012 Share Posted September 14, 2012 Kilolima, I would say having an extra priest is always an extra boon. The reason being that priests dont have to just be a utility spellcaster who just buffs. You can heal, cast blessings, cast battle spells and still wear armor without restrictions. Also, priests get some decent attack spells as well. Im using a party right now with 1 fighter/priest (dualclass) who only uses buffs and the occasional healing, 1 fullclass fighter, and 1 priest. I havent had any trouble and its been a good bit of fun. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted September 14, 2012 Share Posted September 14, 2012 some cases 3rd caster would be useful, for example 2 chars are stunned/charmed/terrorized/dumbfounded and 2 actions needed to cure them so no damage to enemy at that round so 5th char would be nice but no room, 3rd healer/blesser has its uses but only occasionally. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd kilolima Posted September 14, 2012 Author Share Posted September 14, 2012 Thanks for the advice. I put several levels of priest spells on my archer and it's helped a great deal, especially as it seems that mind ward is basically useless so a second priest to un-daze characters is a life-saver. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Earth Posted September 15, 2012 Share Posted September 15, 2012 mind ward is useful at start to ~midgame but later as charming etc monster gets tougher it doesn't help that much. Quote Link to comment Share on other sites More sharing options...
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