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Idea: Second Don't Fix the Shark Contest?


BainIhrno

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Back in 2004, a contest was organized where a 'restriction' was put on scenario design, challenging the designer to work around those restrictions. I may amend one of the rules so that designers can pick from a list, so not every scenario turns into "minimalism" tongue

 

The contest would be open to both BoA and BoE. Since I'm not too familiar with BoA Programming, I'm not sure if "no scripts" would really work in BoA.

 

Some examples would be:

 

-No Towns

-No Text

-No Special Nodes (except for "End Scenario")

-No Monsters

-No Items

etc.

 

More info about how this was run here

 

(No outdoors wouldn't count as that's been done so many times now).

 

If there's enough interest to get this going, I may enter a BoE scenario myself.

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The Randomised Scenario Contest was somewhat inspired by the Don't Fix the Shark contest, in that restrictions were supposed to breed creativity. Did it work? That's debatable. Seven people completed, which, uh, actually isn't a bad turnout for BoA. As a side effect of the registration system, the contest showed that people are still interested in making scenarios; they just don't complete them.

 

As for another Don't Fix the Shark contest... eh, the Warriors' Grove contest was probably the simplest possible entry point for new designers, and I don't remember it doing that well.

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