Garrulous Glaahk ixfd64 Posted April 25, 2012 Share Posted April 25, 2012 For some items, the editor won't let me set their special abilities unless I change certain properties first. Here are a few examples: 1. Certain non-equipable items, such as uranium bars and lodestones, affect the party just by being in the inventory. However, I cannot change their effects without temporarily marking the items as equipable. 2. Lightning rods do electrical damage and have an ability strength (AS) of 20. But the editor won't let me change the type of damage (or anything else for that matter) unless the AS is in the range of [0, 10]. I have to change the AS in order to modify the abilities, yet the game won't complain when I change it back to 20. It seems a little awkward that the user has to temporarily change something in order to edit something else. Could it be a bug? Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted April 26, 2012 Share Posted April 26, 2012 It's a bug, yeah. Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall Harehunter Posted May 2, 2012 Share Posted May 2, 2012 I noticed that as well, which is one of the things I felt needing to be corrected in my version. Quote Link to comment Share on other sites More sharing options...
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