Tenderfoot Thahd dodo Posted April 17, 2012 Share Posted April 17, 2012 My characters have 30+% armor ratings but they seem to take full damage quite often. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted April 17, 2012 Share Posted April 17, 2012 Yes. There is a large random factor, however. Also, if you're playing on Torment, your effective resistances (including armor) are lowered 30% below what you've earned. This is not shown on the character sheet. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd dodo Posted April 17, 2012 Author Share Posted April 17, 2012 Oh. Is it multiplied or subtracted? If I have 40% armor, does that mean I will block 10% on average or 28%? What's the penalty for Hard? Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Slawbug Posted April 17, 2012 Share Posted April 17, 2012 It's subtracted, I believe. I don't know if Hard has a penalty. I've never seen one reported. The exact mechanism is unclear, but on average you should block about what it says -- sometimes more, sometimes less. Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Lilith Posted April 18, 2012 Share Posted April 18, 2012 Also, there are some slight bugs in the code for displaying blocked damage: if an enemy is blessed, the displayed proportion of damage blocked will be lower than it really is. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd AlphaDuck Posted April 28, 2012 Share Posted April 28, 2012 This is bothering me. I have a character with 50% armor (level 4) and at most he blocks 1 or 2 damage of a 50 damage attack, generally he blocks 0 damage. Is it just a display error? Because although I haven't tested it, it feels like he gets hit for less than the other 3 characters (he is the "tank" of the group). Quote Link to comment Share on other sites More sharing options...
Hatchling Cockatrice Randomizer Posted April 28, 2012 Share Posted April 28, 2012 On torment difficulty there is a hidden penalty of about 30% to physical armor and resistances. There is a also a slight random factor in how armor blocks damage that makes the amounts vary every time you get hit. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd AlphaDuck Posted April 28, 2012 Share Posted April 28, 2012 Shouldn't I still be blocking more than? So 50% armor = 20% on torment, then I should be blocking about 10 damage on 50 damage attacks. I don't think I've blocked 10 damage ever. Not even 5. Quote Link to comment Share on other sites More sharing options...
Articulate Vlish wasbear Posted April 28, 2012 Share Posted April 28, 2012 I've noticed the same phenomenon in my last playthrough. Even at the end of the game with most of my resistances at or close to 90%, I don't think I was able to block more than 2/3 of the damage reliably. That's why you need endurance/healing on Torment. No matter what the exact mechanics are, the game is still beatable on Torment with a party or solo. Quote Link to comment Share on other sites More sharing options...
Tenderfoot Thahd AlphaDuck Posted April 28, 2012 Share Posted April 28, 2012 Ya I realize it's still beatable, and even with not blocking anything he can survive ok just because of high endurance. It's still weird. Also if you had 90% resistances then that should be about 60% resist on torment after the 30% penalty, so blocking 2/3 of the damage seems right. Quote Link to comment Share on other sites More sharing options...
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