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Trainers - Avernum: Escape from the Pit (SPOILERS)


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Training costs are for learning the first level. the costs double for the second

 

Training can be done at any time even if you already have the ability or read the spell book. You may not be able to raise some abilities above 10 if you use a trainer before using skill points.

 

 

Ability Trainers

 

Silvar - Erik Threescars - expensive

Quick Action 2700

Gymnastics 1080

 

Fort Duvno - Fletcher - exorbitant after Somewhat Popular reputation

Bows 1320

Thrown Weapons 1320

 

Formello - Vermeers - expensive

Blademaster 1620

Cave Lore 900

 

Tower of Magi - X - after killing Adze-Haakai - slightly expensive

Lethal Blow 1600

Mage Spells 1280

Spellcraft 1600

 

Almaria - Starcap - expensive

Melee Weapons 1440

Pole Weapons 1440

 

Fort Emerald - Eleanor - slightly expensive

Quick Action 1200

Gymnastics 960

 

Gnass - Skatha - slightly expensive after killing Sss-Thsss

Pole Weapons 1280

Thrown Weapons 960

Resistance 1120

 

Blosk - Bartholomew - exorbitant

Melee Weapons 1760

Pole Weapons 1760

Bows 1320

Blademaster 1980

 

Freehold of Kyass - Hrror of the Fang - starts at expensive after Recruitment: Patrick's Tower and lowers to slightly expensive as you help Kyass with the Barghan Diplomacy and average when you've done all but one quest.

 

Melee Weapons 1280

Pole Weapons 1280

Bows 960

Thrown Weapons 960

Hardiness 1120

Blademaster

when you have been of great service you can get at slightly expensive

Parry

Quick Action

Sharpshooter

Gymnastics

 

Bargha - Etheridge - exorbitant

Parry 1650

Quick Action 1650

Sharpshooter 1320

Gymnastics 1320

Riposte 1320

Dual Wielding 1980

Lethal Blow 2200

Sniper 1980

Resistance 1540

First Aid 1100

Tool Use 2200

 

Erika's Tower - Erika - slightly expensive

Spellcraft 1600

Arcane Lore 800

Magical Efficiency 960

 

 

Spell Trainers

 

Fort Duvno

Carol - pretty average

priest - minor heal to protection

 

Fort Dranlon

Toddric - very reasonable

priest - minor heal to summon shade

Mairwen - very reasonable

mage - bolt of fire to icy rain

 

Formello

Mother Claudette - expensive

priest - minor healing to ward of thoughts

Miles - slightly expensive

mage - bolt of fire to spray acid

 

Hidden Tower

Solberg - extremely cheap after Banish Adze-Haakai

mage - arcane summon to arcane blow

 

Tower of Magi

Throndell - slightly expensive

priest - minor heal to mass curing

priest (exorbitant) - ward of steel and divine fire

Ambrin - slightly expensive

mage - bolt of fire to blink

X - expensive after doing Bargha's Library quest

mage - minor summon to howl of terror

 

Dharmon

Malville - expensive

priest - minor heal to ward of elements

Witch - expensive

mage - bolt of fire to fireblast

 

Freehold of Kyass

Evyss - starts at exorbitant and drops to slightly expensive

priest - unshackle mind to divine fire

mage - spray acid to cloak of blades

 

Northern Avernum

Healer's Monastery

priest - return life

 

Lair of Khoth

Khoth - expensive after Dragon Scroll quest

priest - domination to divine restoration

mage - summon aid to cloak of the arcane

 

Erika's Tower

Erika - slightly expensive

mage - summon aid to arcane blow

priest - domination to divine host

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Originally Posted By: HOUSE of S
Just to clarify, if you read the spellbook for the level 3 version of a spell, it no longer matters whether or not you bought the spell first. Right?


Correct. You can only train a spell up to level 2. Reading a spell book will take that spell to level three if you already have it at 2. (Low level spell books excluded.)
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Originally Posted By: HOUSE of S
Okay, so you need to buy the spell (twice) AND read the tome, to get it to level 3. Can somebody confirm this?

This sounds like A4 all over again.

*Pulls hair out in frustration*

Would it have been so hard to put the tome in a different variable so it wouldn't affect the trainer? Or maybe it's intentional, but if so, each (or some of) trainer should be able to give a small perk according to who you trained under (reduced casting cost from one, longer duration from another, larger casting range/radius from a third just for example)
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The tome IS in a different variable so it doesn't affect the trainer.

 

The deal is that you can get 3 levels of each spell: 2 from purchases, and 1 from a tome. All three are stored separately so the order you get them does not matter.

 

The only exception is the "lower level spells" tome that gives you the 2 purchased points for several spells, but none of the tome points for them.

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Originally Posted By: HOUSE of S
The tome IS in a different variable so it doesn't affect the trainer.

The deal is that you can get 3 levels of each spell: 2 from purchases, and 1 from a tome. All three are stored separately so the order you get them does not matter.

The only exception is the "lower level spells" tome that gives you the 2 purchased points for several spells, but none of the tome points for them.

Oh thank god *relieved*
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  • 2 weeks later...
  • 3 months later...

Twice.

 

Trainers ignore caps. Almost all skills are capped, otherwise, at 10. The exceptions are:

 

- Luck is capped at 5, and has no trainer anyway.

 

- The 6 "basic" skills (Melee Weapons, Pole Weapons, Bows, Thrown Weapons, Mage Spells, and Priest Spells) effectively have no cap.

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You go to 6. To be more specific, the caps ONLY apply to you using your skill points. Trainers have their own cap of 2 that's tracked separately, and magical bonuses ignore all caps. It's only when you use skill points that how much you already have matters.

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If you do enough for the Freehold of Kyass, both Hrror (ability) and Evyss (spells) will lower their prices to pretty average. Also, Evyss will start to teach the highest level spells (arcane mage spells and divine priest spells). I did all of the quests for Kyass (including giving him Drath's Tome), and I did the Pyrog quest for Evyss. I'm not sure how many of those were necessary to get the price down to pretty average, though. (I didn't check after doing every quest.)

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Wow, I wish Randomizer had put that information into his List. I gave the tomes to Thantria for the gold, but if I'd known I could get the top Priest spells for "pretty average" then no way. Plus cheaper ability boosts. Should have known helping the Empire was a deceptive choice. Next time ...

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This is a tricky one. There are 6 quests you can do for the Freehold:

 

Senac

Lethem

Ashworth

Message to Bargha

Giant overseer

Pyrog's tome

 

The first 5 must be done in order with Kyass, the 6th is done for Evyss. Both Evyss and Hrror base their prices on these quests. For every TWO quests you complete, their prices go down a notch.

 

Hrror will train some skills at 2 quests, and more at 5 quests, but the price decreases are at 4 and 6.

 

Evyss will train some spells at 1 quest, more at 3 quests, and yet more with all 6 quests. The price decreases are still at 2, 4 and 6.

 

Thus, you do need to give them Pyrog's tome in order to get the best prices. And this is DEFINITELY the best reward for Pyrog's spellbook, now that Thantria's quest chain has been fixed (already done in v1.1 for Mac, apparently). Her reward is the equivalent of 1750 gold. I estimate the savings on spells you get from Evyss at around 4000 gold per party, if you stick to just the best spells. (It will be higher in the Double Priced, Mac version!) And savings from Hrror can EASILY reach a similar level.

 

(Note that the Chaotic Halberd *IS* the best pole weapon in the game, however, outside of the remix. It's still worse than dual blades, though.)

 

EDIT: I checked; it's always been this way. However, since the price only changes every 2 quests, you could have tested giving the book and not noticed the price difference. (It does either lower price, open new training options, or both for every quest number, however...)

 

EDIT 2: There is one downside. The first 4 quests can be completed pretty early on. Pyrog you might want/need to wait longer on. So you might need to delay buying some amazing spells, like Fireblast, to get the cheapest prices.

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From Stareye:

Quote:
Asking for keygens or cracks on the boards is a serious Code of Conduct violation, and we have zero tolerance for it. Jeff runs a small business and depends on sales of his games to feed his family. Doing this hurts him, his family, and his fans directly. You are banned for a period of 1 month. Make further requests and the ban will be permanent.
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I'm locking this thread, but (as if quoting the admin wasn't enough) anyone else reading this should check the code of conduct, too:

 

Originally Posted By: Code of Conduct
1. Cause no harm.

These boards are paid for by Spiderweb Software, a small three-person company run primarily by a guy trying to feed his family. Using this board as a means to solicit or distribute cracks or keys will result in immediate, permanent banning!

 

Advocating cracks is not okay either, and will result in bans. Use your common sense, please!

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