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Ishad Nha Ishad Nha

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Posted 28 November 2011 - 05:43 PM #1 New Windows 3D Editor

In the topic "Mac Editor v1.2", Tridash gave a link to a Windows version of the new Mac Editor in his post "Re: Mac Editor v1.2 [Re: Sylae]    #245186 - Sep 13, 2011 8:56 AM".  The link concerned is:
http://redsaurus.net/blades/multiwindows_sortofworks.zip
Here is a screenshot:
  Tridash editor screenshot
I don't think the screenshot brings out its full appeal.
I went into Windows Explorer and renamed the editor "MultiBoA3DEditor.exe" so I could use it alongside my other editors. At first glance it seems functional enough, I will have to check all features on it.
It has crashed a bit so be careful until we know whether there is a problem or not.

Ishad Nha Ishad Nha

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Posted 01 December 2011 - 10:38 PM #2 New Windows 3D Editor

Two versions of the 3D Editor as altered by me.
Relatively conventional 3D Editor:
  BoA3DEditor.zip  

3D Editor that shows all terrain types at once. Hence does not need the scrollbar at all:
  VariantBoA3DEditor.zip
(For the time being the Variant is the same as the conventional version.)

Enraged Slith Enraged Slith

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Posted 05 February 2012 - 11:59 AM #3 New Windows 3D Editor

Any word on how well these work?

Ishad Nha Ishad Nha

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Posted 05 February 2012 - 05:01 PM #4 New Windows 3D Editor

Mine work well enough, but I don't write scenarios so there may be bugs there for all I know.
Sortofworks editor may or may not work but it sure has an impressive display. If it is buggy use another editor for the actual writing.

tridash tridash

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Posted 05 February 2012 - 05:26 PM #5 New Windows 3D Editor

I've been meaning to work on that for a while, I think it breaks some shortcuts and stuff...it was really just an attempt to get something that worked. I'll try and get a newer version done by either next weekend or the one after (sorry about the long time-frame :| ), if there seem to be problems with the one linked to let me know so I can see what needs to be fixed.

Ishad Nha Ishad Nha

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Posted 06 February 2012 - 06:08 PM #6 New Windows 3D Editor

We really need authors of scenarios to test the editors by making new scenarios with them.

Cairo Jim Cairo Jim

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Posted 07 February 2012 - 10:20 PM #7 New Windows 3D Editor

I was going to try and learn by myself how to make scenarios and how to C++. That didn't get very far though.
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Posted 19 March 2012 - 05:20 PM #8 New Windows 3D Editor

Hey, so Easter break is coming up. What's the word on these - are they pretty much complete and usable? Do they need a ton of work? Anybody used them yet?

tridash tridash

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Posted 19 March 2012 - 05:58 PM #9 New Windows 3D Editor

For the "multi windows" version, as usual i said i would do something and then didn't...I intend to actually fix it up a bit this weekend. Feedback on what actually needs fixing would be helpful too I guess once I've changed obviously broken stuff.

nikki. nikki.

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Posted 19 March 2012 - 06:03 PM #10 New Windows 3D Editor

Originally Posted By: tridash
For the "multi windows" version, as usual i said i would do something and then didn't...I intend to actually fix it up a bit this weekend. Feedback on what actually needs fixing would be helpful too I guess once I've changed obviously broken stuff.

Fix it up, and I'll test it out? And I guess, since you're making the effort, I'll either do a quick scenario as payment, or buy you a drink. Your call. tongue

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Posted 19 March 2012 - 07:57 PM #11 New Windows 3D Editor

Okay, tried playing with Tridash's(?) editor; drawing in the outdoors mode (zoomed out, 2D) quickly led to error beeps whenever I placed new floors, and eventually the program became unresponsive. Using Windows 7 64bit.

tridash tridash

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Posted 23 March 2012 - 02:57 PM #12 New Windows 3D Editor

presenting a new windows 3D editor version, Adventurous Adventurer

Changes:

  • fixed massive memory leak that made editor unusable
  • unbroke a few of the shortcuts


you can get it here

nikki. nikki.

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Posted 24 March 2012 - 11:37 AM #13 New Windows 3D Editor

Huzzah! Thanks for all your effort and hard work!

tridash tridash

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Posted 25 March 2012 - 01:18 PM #14 New Windows 3D Editor

Stuff i've done since Bourgeois Bat:

  • nothing!


currently my plan for the next release is to also have:

  • nothing! (yet)


longer-term plans:

  • modify tools palette so it's like the mac version
  • make tiles window larger/resizable
  • start bringing missing features over from mac version, priority being able to place items/monsters like floors/terrain


please point out any bugs / issues currently in the windows editor

I also could do with something avernum-related beginning with B for the next version.
i guess i need an adjective to go with chitrach for the version after

Dintiradan Dintiradan

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Posted 25 March 2012 - 02:30 PM #15 New Windows 3D Editor

Mmmmmm. Me like. Remind me to start using your editor if/when I get the chance to design again.

Originally Posted By: tridash
I also could do with something avernum-related beginning with B for the next version.
You could do whatever for the adjective, but for the noun: Basilisk? Bat? Bon-Ihrno? Bahssikava? Bigail? Bargha? Blosk?
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Ishad Nha Ishad Nha

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Posted 26 March 2012 - 03:36 AM #16 New Windows 3D Editor

New editor is looking good so far.
To access the source code for this version you will need to go into the Repo-Browser and look in the folder
http://svn.hallsofchaos.net/3D_BoA_Editor_Win/branches/multi-windows

"fix for "resize outdoors" sometimes breaking things"
Good, that problem has existed ever since the resize outdoors function was created for the Windows 3D Editor.

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Posted 26 March 2012 - 03:03 PM #17 New Windows 3D Editor

Originally Posted By: tridash

please point out any bugs / issues currently in the windows editor

It's not that huge a thing, but the backspace key seems not to work when entering text into fields or dialog boxes. I assume because you're copying code from the mac, and they don't have backspace keys or something?

edit: also, is it possible to make new scenarios go to the scenarios folder, and not in data? Because this has never made any sense to me.

Ishad Nha Ishad Nha

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Posted 26 March 2012 - 05:36 PM #18 New Windows 3D Editor

Backspace seems to work okay on my Windows version.
I used the Backspace shortcut for another purpose, deleting the currently selected object, when there are two or more objects on the same space. Shortcut seems not to have caused trouble on my version.
New scenario folder: would be handled by the create new scenario function, easy enough to fix. Have it created in a new folder in the Scenarios folder. New folder is named after the scenario.

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Posted 26 March 2012 - 05:46 PM #19 New Windows 3D Editor

Yeah, Tridash and I tested this, and it works okay in your versions, but not his(?) version, which I'm using.

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Posted 27 March 2012 - 03:32 PM #20 New Windows 3D Editor

It seems like the backspace problem was present before my changes (in r89 but not r1...now to find where it got introduced :| ), it looks like something odd is happening with the input code, I'll see if I can track the problem down.

edit: a related problem seems to be that using 'tab' when in a dialogue window toggles 2d/3d as well as doing what it should

Ishad Nha Ishad Nha

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Posted 27 March 2012 - 06:29 PM #21 New Windows 3D Editor

On my version of Tridash's new Editor the Backspace shortcut seems to work okay. I downloaded his code and compiled it myself. I can backspace text in signs in the normal way.
Ditto, I had no apparent problem with the Tab key.

Pressing the = button will de-select any item, you could try that before using the backspace key.

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Posted 27 March 2012 - 07:15 PM #22 New Windows 3D Editor

Okay, so I opened Tridash's editor (the latest version), and attempted to make a new scenario, but was unable to use backspace to delete text. I then placed a sign, and was unable to, even after pressing "=". Literally all I'd pressed at this point was the backspace key. All I'd clicked on was the relevant commands to make a scenario, open it, and place a sign.

Ishad Nha Ishad Nha

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Posted 28 March 2012 - 01:01 AM #23 New Windows 3D Editor

Problems that you reported are in the uploaded version of his 3D Editor, not in the source code! (Cause of problem exists in his compiler?!)
I will upload a version I compiled myself.
(No longer needed.)

tridash tridash

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Posted 28 March 2012 - 04:35 AM #24 New Windows 3D Editor

Thanks for taking a look at that Ishad Nha..currently I'm using visual studio express 08 to compile, will have to work out why it's behaving strangely.

edit: ctrl-h and backspace seem to be doing the same thing...so when there's an accelerator for ctrl-h backspace's not working. no idea why it's only happening in visual studio.

edit again!:

ctrl-h and backspace have the same ascii code, so changing from:
Code:
    "^H",           113,                    ASCII,  NOINVERT
to:
Code:
    "H",           113,                    VIRTKEY, CONTROL,  NOINVERT

seems to solve the problem - it must be a difference in how resources are compiled in visual studio

could you check if that kind of change still works in your compiler Ishad Nha? if so i'll change all of them to be like that.

Ishad Nha Ishad Nha

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Posted 28 March 2012 - 06:55 AM #25 New Windows 3D Editor

"ctrl-h and backspace seem to be doing the same thing"
That really is mixed up, the two shortcuts do wholly different things and are defined in different source files. How does Visual Studio do that?
Yes, the new phrasing you suggested for Ctrl-H does work.
I compiled with Bloodshed Dev C++, it was a straight C++ source code. Maybe there is an idiosyncracy in your compiler.
Best idea is to download Dev C++ and use it, at least for this project.

I am left wondering how Visual Studio screwed up when Bloodshed Dev C++ did not. I am also left wondering what else Visual Studio might foul up. Rather than rewriting the code to match your compiler, get a compiler that matches your code! Dev C++ is freeware too.

Celtic Minstrel Celtic Minstrel

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Posted 28 March 2012 - 09:14 PM #26 New Windows 3D Editor

Originally Posted By: Ishad Nha
"ctrl-h and backspace seem to be doing the same thing"
That really is mixed up, the two shortcuts do wholly different things and are defined in different source files. How does Visual Studio do that?
Easy. Ctrl-H is the backspace character. Just look at any ASCII chart. wink

Originally Posted By: Ishad Nha
I compiled with Bloodshed Dev C++, it was a straight C++ source code.
Eh, might want to get a new compiler... that's old and outdated now.
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Posted 28 March 2012 - 09:19 PM #27 New Windows 3D Editor

Originally Posted By: Celtic Minstrel
Originally Posted By: Ishad Nha
"ctrl-h and backspace seem to be doing the same thing"
That really is mixed up, the two shortcuts do wholly different things and are defined in different source files. How does Visual Studio do that?
Easy. Ctrl-H is the backspace character. Just look at any ASCII chart. wink

Originally Posted By: Ishad Nha
I compiled with Bloodshed Dev C++, it was a straight C++ source code.
Eh, might want to get a new compiler... that's old and outdated now.

eh, just pop a new version of MinGW into the Dev-Cpp folder area and it'll be fine. That's all Dev-Cpp is anyway, a IDE frontend for mingw.

Ishad Nha Ishad Nha

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Posted 28 March 2012 - 10:38 PM #28 New Windows 3D Editor

"Easy. Ctrl-H is the backspace character. Just look at any ASCII chart. wink"
Yes, but Visual Studio screwed up when outdated Dev C++ did not.

Anyway we seem to have that problem fixed.

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Posted 29 March 2012 - 08:45 AM #29 New Windows 3D Editor

Hey, I have a new suggestion (I really better finish something with all this effort I'm making you all go to :p); double-clicking the title bar of the window maximises the windows vertically, but not horizontally (like every other program). Could this be changed?

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Posted 01 April 2012 - 10:20 AM #30 New Windows 3D Editor

ok, i;m nearly ready for a release - is there anything else minor people would like to see? (i've been updating my earlier post with stuff i've done / need to do)

Ishad Nha Ishad Nha

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Posted 01 April 2012 - 05:41 PM #31 New Windows 3D Editor

No I think we are right, the stuff on your To Do list would cover all of the improvements I can think of.

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Posted 02 April 2012 - 09:51 AM #32 New Windows 3D Editor

presenting Bourgeois Bat

thanks to Dintiradan for the noun and Nikki for the adjective

changes:


  • Added tooltips for the tools palette
  • Fixed an issue where backspace didn't work in dialogue boxes when the editor was compiled with Visual Studio
  • Fixed buttons overlapping the border of dialogue windows
  • Added basic scrolling to the tiles window and main window. shift+scroll scrolls left-right in the main window.
  • Probable fix for "Resize Outdoors" ruining scenario files
  • Made maximise button work
  • New scenarios get placed in the scenarios folder, not the data folder
  • Moved the tools palette to its own window


you can get it here

here's a screenshot you can look at if you don't actually want to download

WANTED: adjectives to accompany chitrach

Dintiradan Dintiradan

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Posted 02 April 2012 - 10:17 AM #33 New Windows 3D Editor

Sounds nice.

Crap, when I get back to working on the tutorial, does this mean I have to remake all those screenshots?

Originally Posted By: tridash
WANTED: adjectives to accompany chitrach
Chitinous? Chivalrous? Chilly/Chillin'? I like Chivalrous, myself.
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Posted 02 April 2012 - 11:38 AM #34 New Windows 3D Editor

Chivalrous gets my vote!

Thanks, Tridash. You're making scenario design somewhat fun again!

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Posted 03 April 2012 - 11:19 PM #35 New Windows 3D Editor

This is looking absolutely great Tridash! Thanks for all of the hard work.

Sorry I've been totally useless for the last couple of months; I had a big bi-annual work meeting a couple of weeks ago which necessitated a big push to get stuff ready. Now that I have some breathing room I hope to pick up my activities around here. (Of course I told myself I'd start last week, and then I spent all of my spare time rewriting a piece of software for work.)

At the moment all of this work is still in the Windows multi-window branch, right? How close would you say we are to being able to merge it to the trunk, slap a version number on it, and call it a release? (I'd really like to be able to give the Windows version better treatment on my downloads page.)
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