Understated Ur-Drakon Tyranicus Posted October 10, 2011 Share Posted October 10, 2011 (edited) Beechford Mac/Windows Author: MHaensel Rating: Difficulty: Version: 1.3 [composite=eyJ0aXRsZSI6IkJlZWNoZm9yZCIsInRpZCI6IjE2MTA2IiwidGFncyI6W10sImJnYXNwIjp7IjUiOjAsIjQiOjAsIjMiOjAsIjIiOjIsIjEiOjF9fQ==] Composite Score: 1.7/5.0 Best: 0.00% (0/3) Good: 0.00% (0/3) Average: 0.00% (0/3) Substandard: 66.67% (2/3) Poor: 33.33% (1/3) [encouragenecro] [/composite] Keywords: Edited August 5, 2014 by SylaeBot Automated Sybot edit; worker IPB::csrThread/vanadium Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Seasons of Destiny Posted November 27, 2011 Share Posted November 27, 2011 Beechford was a good beginner's scenario, but it did have it's flaws, like not enough outdoor detail, being able to sail off the map, and an error in Lightmeade after it was attacked. I'm kind of tied between Substandard and Average, but I guess I give this a [rating]Substandard[/rating]. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted March 24, 2012 Share Posted March 24, 2012 A small scenario with a simple mission. Easy to play too. Some of the interiors are done well (I liked the city), but there isn't enough substance to justify the scenario size. Most of the outdoors are just plain wandering - a few descriptions or wandering monsters would have been nice. The conversations are good (some of them are very amusing) and without typos. But it would have been better if they were more descriptive. And there's a tiny flaw in implementing the dialogue system : there isn't any text to show when you talk to a character for the second time (not that it matters, just pointed it out). Also, the way the story flows doesn't make much sense, it needs a bit more of finishing touches. What I liked most was you can talk to almost anybody in the scenario. Most of them don't say much, but they all have a unique name, and you don't get any of the regular 'It doesn't respond's or some similar static message. This is a definite plus. Judging by the notes included alongside (in the folder of the Windows version), this scenario wasn't all that it should have been, and MHaensel hasn't utilised his full potential.Its as if he lost interest halfway through as he didn't implement all of his ideas. Even the conversations weren't fully inserted. That said, the notes were better than the scenario itself, and I would be happy to try out any of his future works. Overall, this isn't the greatest of scenarios, but then I don't regret playing it. And as for the rating, hm I'll give it a [rating]Substandard[/rating]. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Enraged Slith Posted June 11, 2012 Share Posted June 11, 2012 Short scenario. It's a shoddy first effort, but it was actually charming up until the incredibly creepy dialogue with the blacksmith and the curvacious tavern patron. I can't tell whether or not it was intended to be humorous, but I sincerely hope it was. The hunt for the book itself is short and ultimately unrewarding. I was expecting some sort of encounter with The Guardian after he destroys the town of Lightmeade for seemingly no reason, but he simply asks for the book in exchange for a powerful shield. It's better to accept his offer, because you get absolutely nothing for returning the book to the Empire. The scenario is actually unbeatable due to an overlong string error. I had to alter the scripts to enable victory. Honestly, this scenario could have had potential with some more polish, less creepy dialogue, and, at the very least, an appropriate encounter with the villain. I don't like rating scenarios poorly, but I'd really have liked to see some more effort. Designing scenarios takes time. If you don't put that effort in, then what's the point of having people play it? [rating]Poor[/rating] Quote Link to comment Share on other sites More sharing options...
Rotghroth Rhapsody BJ Back From the Beyond Posted June 10, 2021 Share Posted June 10, 2021 Narrative Design: Minimal Setting Design: Minimal Encounter Design: Minimal Technical Design: Includes game-breaking bug! Summation: I don't want to hate this scenario. And I don't. Really. It clearly was a first effort by a designer not used to the role, which makes me want to give it some leeway. It's short. It's very simple. It's quirky in some places, for good or for ill. But there just isn't much here to play, and what is here is only superficially amusing. Rating: Poor Quote Link to comment Share on other sites More sharing options...
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