Understated Ur-Drakon Celtic Minstrel Posted August 26, 2011 Share Posted August 26, 2011 Melliput Mobsters is now available on the Blades Forge or, if that's ever down, from here. It's still not quite finished; the massive script that kept delaying it still does not work, but fortunately it's not essential to the scenario. There are about five little things I want to throw in, and I think there may be one or two bugs that may make it unfinishable in certain circumstances, but for the most part the scenario works without issue. Please send any bug reports to me by PM. I'm sort of considering it a public beta even though it's in a fairly polished state. Tags for the review forum: Avernum Universe*, Linear**, Short, and anything else the reviewers deem appropriate *Though in a remote enough part that it might as well not be. **It has some branching decisions, but it doesn't affect the basic outline. Quote Link to comment Share on other sites More sharing options...
Magnificent Ornk nikki. Posted August 26, 2011 Share Posted August 26, 2011 Congratulations! Now for scenario number 2! Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted August 26, 2011 Share Posted August 26, 2011 It's up on my site, and a review thread has been created. Congratulations on releasing your first scenario. Quote Link to comment Share on other sites More sharing options...
Easygoing Eyebeast Dintiradan Posted August 26, 2011 Share Posted August 26, 2011 Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted November 23, 2011 Author Share Posted November 23, 2011 Someone (Duck I think?) reported a bug in the ending which I think has been fixed in this version. I need to do a proper revision at some point (with the incidental stuff working and perhaps even with a bit more content), but hopefully this is sufficient for the contest. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Tyranicus Posted December 2, 2011 Share Posted December 2, 2011 I have put the updated version on my site. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Dark Sniper Posted March 26, 2012 Share Posted March 26, 2012 Updated version still has some problems. 1: The hotel doesn't work even 1% 2: The Lost and Found center does nothing. 3: The Casino's dice game is bugged. (I think) That's all. Quote Link to comment Share on other sites More sharing options...
Ineffable Wingbolt BMA Posted March 26, 2012 Share Posted March 26, 2012 What a coincidence; i was just playing this scenario and came over here to post a few queries. Anyway, There is a small glitch in the graphics (version 1.0.7 Windows). In the outdoors view, the middle city section has four (absent) shields surrounding it. Should we replace a graphics file with a custom one, or something like that? Similar but small problems inside some of the shops too. Quote Link to comment Share on other sites More sharing options...
Garrulous Glaahk Dark Sniper Posted March 26, 2012 Share Posted March 26, 2012 Yes, we could try replacing it with a better custom file try transparent-ing it with Adobe Photoshop. We should transparentize all the graphics with white background (Such as the outdoors town joint). That's all I think. Quote Link to comment Share on other sites More sharing options...
Understated Ur-Drakon Celtic Minstrel Posted March 29, 2012 Author Share Posted March 29, 2012 Originally Posted By: Speed-O-Fie Hyper v2.1 Updated version still has some problems. 1: The hotel doesn't work even 1% 2: The Lost and Found center does nothing. 3: The Casino's dice game is bugged. (I think) That's all. I was completely aware of 1 and 2... I lost the motivation to properly finish them. At least the essential parts of the scenario work. I'd like to go back and make the hotel and casino work as well, eventually. I hadn't heard of any bugs in the dice game, but frankly, it doesn't surprise be that much. It's quite a complicated terrain script. Originally Posted By: BMA There is a small glitch in the graphics (version 1.0.7 Windows). In the outdoors view, the middle city section has four (absent) shields surrounding it. Should we replace a graphics file with a custom one, or something like that? Not sure why that is... I think those graphics should be city wall graphics to match up with the rest of the city. I suppose maybe I added them at the last minute and forgot to re-export from GraphicConverter. Quote Link to comment Share on other sites More sharing options...
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