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Nine Variations on Point B

Blades of Exile Port

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Posted 03 August 2011 - 07:00 AM #1 Nine Variations on Point B

Nine Variations on Point B
Mac/Windows

Author: Alec, Kelandon
Rating:
Difficulty:
Version: 1.1.1


Composite Score: 2.4/5.0

Best: 0.00% (0/26)
Good: 0.00% (0/26)
Average: 46.15% (12/26)
Substandard: 46.15% (12/26)
Poor: 7.69% (2/26)




Keywords: Blades of Exile Port

Edited by SylaeBot, 04 August 2014 - 10:45 PM.
Automated Sybot edit; worker IPB::csrThread/vanadium

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Tyranicus Tyranicus

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Posted 05 August 2011 - 12:36 PM #2 Nine Variations on Point B

From VCH on the CSR:

It's difficult to rate such a tiny scenario. But I really did like the old-school terrain, walls and such. It was nothing but a decent 2 minutes of gaming.

Rating iz AVERAGE

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Posted 05 August 2011 - 12:37 PM #3 Nine Variations on Point B

From Stareye on the CSR:

It was a lot better the first time, but it's like a joke heard for the second time...just not as funny.

SUBSTANDARD

That said, it should be required playing for any prospective scenario designer.

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Posted 05 August 2011 - 12:38 PM #4 Nine Variations on Point B

From Lilith on the CSR:

This just isn't the same without BoE's Mysterious White Dots.

SUBSTANDARD

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Posted 05 August 2011 - 12:43 PM #5 Nine Variations on Point B

From Burnt Toast on the CSR:

Congratulations Kelandon on getting both the highest and lowest combined score on a scenario in Blades of Avernum so far.

POOR

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Posted 05 August 2011 - 12:44 PM #6 Nine Variations on Point B

From Wizcozski on the CSR:

AVERAGEseems reasonable, so I'll give it that as well. It's a brief moment of pointless fun in the face of life's hazards! I like it.

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Posted 05 August 2011 - 12:45 PM #7 Nine Variations on Point B

From an unknown reviewer on the CSR:

Nice joke, but I could only count out 8 variations:

1) Reach point B
2) Add "circuitous route"
3) Add "reach point A to activate point B"
4) Add one hostile monster
5) Add one guard
6) Add special item
7) Add custom graphics and terrain scripts
8) Add plot

So... 1/2 point for each variation.

4.0 (SUBSTANDARD)it is

Tyranicus Tyranicus

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Posted 05 August 2011 - 12:54 PM #8 Nine Variations on Point B

From Imban on the CSR:

Following its transformation to Version 1.1, I approve of this scenario. A little.

Required playing for any prospective designer, interesting as an art piece for a player. Still, pointless.

SUBSTANDARD

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Posted 05 August 2011 - 12:55 PM #9 Nine Variations on Point B

From Ephesos on the CSR:

Um... I'll give it a rating of SUBSTANDARD. Because it works, the end level would be interesting as a full scenario, and because I can.

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Posted 05 August 2011 - 12:55 PM #10 Nine Variations on Point B

From Lazarus on the CSR:

An interesting scenario. Using the lettered floors for point A and B was pretty neat, as was watching the town slowly advance from a bland box to something interesting. I'll rate it at AVERAGEfor the novelty of it.

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Posted 05 August 2011 - 12:56 PM #11 Nine Variations on Point B

From Nioca on the CSR:

A nice demonstration of how a scenario develops. I also liked the last variation

AVERAGE

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Posted 05 August 2011 - 12:57 PM #12 Nine Variations on Point B

From Nikki on the CSR:

I'd still say new designers should play it, but with TM's Settlers, and the guide that comes with it, it's not as important or neccessary as it once was...

SUBSTANDARD

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Posted 05 August 2011 - 12:58 PM #13 Nine Variations on Point B

From Thralni on the CSR:

I must say I quite liked this short little scenario. I liked how the scenario was built up to something that could really be a piece of a real scenario. But I agree with Nikki, it's not so necessary anymore.

AVERAGE

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Posted 05 August 2011 - 12:58 PM #14 Nine Variations on Point B

From Lord Grimm on SV:

All prospective designers MUST play this scenario.


Plot: .8/2
Gameplay: 1.4/2
Presentability: 2/2
Scripting: 0/2
Personal Enjoyment: 1/2

Rating: 5.2/10 (AVERAGE)





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