From Ephesos on SV:
I will not
be starting from 5.0.
Anyway. HIM is great. As others have said, it's a very focused example of Thralni's designing talent. There's almost no combat, very little in the way of puzzles, just some good old-fashioned storytelling. The environments, though empty and desolate, are built in a way that feels rich story-wise. The narrative is very distinct, and I enjoyed it a lot.
One thing that did bother me, though, was the largely-empty containers that you could open and close, but I think that's mostly because of the adventurer's OCD that most other scenarios (including mine) have given me. Sometimes, it's just nice to have empty containers for their own sake, I guess.
Also... the whole Portal thing. I guess I understand what was said about Adrift using the Snakes on a Plane line, because I did get a little sick of the "x is a lie" thing. But on the whole, it didn't bother me that much.
Oh, and I felt dumb for reading the readme, because the hint of
was just a little spoilery. I don't know what it would've been like if I hadn't done that, but I'm a little frightened to go back and find out.
In conclusion, I'll second TM's comments. We need more players, and we need more scenarios. Not all of them should be scenarios like this, but I'm glad some are.