Posted 08 August 2011 - 12:24 PM
Cave of No Return
From an unknown reviewer on the CSR:
This is a straight dungeon crawl, and works fairly well. There's cool stuff to explore, and later on there's continued revelations of what has come before. The writing is solid and occasionally amusing or clever. The coding gives some interest to exploration, even if there is too heavy a reliance on activate hidden creature calls. Several of the levels have plenty of detail.
The combat is quite tough for a first-level party without regular use of the load-saved-game spell. However, it is consistently tough, so scaling difficulty works. Having to sit through cut scenes before battles, though, did provide an incentive not to reload.
The main problem is returning to town. This is a linear dungeon, with some levels taking many twists and turns, so it can take minutes to make your weaving way home though a few screens to rest, or many screens to visit the home town and its services. There should have been ways to shortcut most of this return trip.