Posted 04 August 2011 - 05:14 AM
From TM on the CSR:
Khoth clearly has no clue how to design a town or outdoors. It showed up to no small extent in Demon, and it shows up here. I know, I know- "but TM, a town isn't the important part of a scenario!" This is usually true, except this town is used as a wayward point for the party. And that aside, it's designed horribly. I'm obviously biased in saying this, but at the time of its release, Babysitting has the most uninspired towns and outdoors ever. No messages describing the town, hardly any objects, et cetera. Towns should be fluid like water, not mucky and bad like tar.
Plot here is not the greatest. It holds up solidly, but really only exists to try out neat little tricks (more on those later). Your sister is kidnapped by bandits, you hack up the bandits and rescue her. Character motivations are all derived from stocks that we've seen before, even if all hold solidly.
Combat is fair- I entered with a level 4 archer singleton, but could have pulled off level 1 well enough. Combat offers nothing special, although props to Khoth for continuing the "ambushing-the-party is a challenge" school of thought that I sadly helped establish with RoR-BoA. The final battle is a horrendous experience if Kjellklaka (the nomenclature used for characters here is hideous) is not killed immediately. I sniped him in a single round, though, making the experience a great deal easier. There was a Demon (ie. "Hell for a singleton"), but I managed to beat that as well.
That said, Khoth is among the two most advanced scenario designers for BoA to date ( ). There are many things that make this scenario worth playing- the three wands are incredibly neat, and are clearly the best part about this scenario. Another trick is making a see-everything pool. The type that Exile, Avernum and many scenarios make as water terrains and then describe only with messages is featured here, except it actually works- neat. Cinematics are used even less than in RoR, but considering that they're used period, it makes for a more complex exposition than such "masterpieces" like Za-Khazi.
To put it as best I can? The other four BoA scenarios are probably more "solid" than this one. Nevertheless, it stands that some of the tricks employed here are just plain neat. It's worth a play.