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N:R - Vanarium NPCs and how to mold them to my liking


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*Dusts off forum section* Hello? Anyone still here? Ahem.

 

My problem with a Celtic party - I just got uncursed and went to Vanarium to recruit an NPC. First disappointment - I can't move them from the 5th slot and back of the party? What? Second disappointment - Both of the NPCs have identical stats geared towards fighter types with minor differences (girl has faery lore, Roman guy has tool use). Whaaat?

 

Ok, no problem, I say, I'll just use the editor to turn 'em into a druid like I wanted. Oh... I can't modify the fifth character. Ugh. The whole recruitable NPC business was clearly an afterthought. But I intend to take advantage of it nonetheless.

 

Found this thread here http://www.spiderwebforums.com/forum/ubbthreads.php?ubb=showflat&Number=25917#Post25917 that has an editor that works on the 5th character, but, of course, the link is broken.

 

I ask you then - is there a way to edit the fifth character?

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Yeah, the Celt party really gains nothing from the NPCs.

 

I seem to have part of the Roman version of that edited file in my game. That doesn't help you, but if you want to see how it's done:

 

 

 

 

 

begintalknode 128;
   state = 135;
   personality = 323;
   nextstate = -1;
   condition = char_ok(4) == FALSE;
   question = "You can travel with me.";
   text1 = "She doesn't receive this news with great pleasure, but she seems determined to do her duty. She takes her place at your side.";
   action = END_TALK;
   code =
       alter_stat(29,14,8);
       alter_stat(29,15,8);
       alter_stat(29,16,8);
       alter_stat(29,17,8);
       alter_stat(29,18,8);
       alter_stat(29,19,8);
       change_spell_level(29,0,0,1);
       change_spell_level(29,0,1,1);
       change_spell_level(29,0,2,1);
       change_spell_level(29,0,3,1);
       change_spell_level(29,0,8,1);
       change_spell_level(29,0,9,1);
       change_spell_level(29,0,10,1);
       change_spell_level(29,0,11,1);
       change_spell_level(29,0,16,1);
       change_spell_level(29,0,17,1);
       change_spell_level(29,0,24,1);
       change_spell_level(29,0,25,1);
       change_spell_level(29,0,32,1);
       add_char_to_party(29,4);
       sf(17,17,1);
   break;

 

 

 

This was for the Druid character. If you compare this to the original script (t17vanariumdlg.txt in the Roman folder), a little trial and error might yield you something useful for your Celts. You would want to make your changes to the Celt version, of course.

 

Edit: Hang on, the editor you're talking about isn't the one I was thinking of at all. Check out this thread. That might be more or less what you're looking for.

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