Posted 09 June 2012 - 04:56 PM
It's been a while since I did BoA, but I decided to get back into it with this scenario (and tDaR). I felt this scenario had a lot of promise, but it was a first effort and it shows.
I'm honestly not entirely sure what the plot was supposed to be. It's like the creator decided to take cues from the LOST school of writing, always raising new questions but rarely bothering to give answers. From what I could see, there was an intriguing mystery plot going on, but it was too fragmented and incoherent to actually make much sense of it. On the bright side, the characters you travel with are exceedingly well done, and feel like more than just cardboard cut-outs. And I believe it's already been mentioned that the designer portrays violent sliths well.
It felt like the designer had a hard time figuring out how to balance combat for the recommendations shown. Fights tended to be either tediously easy or ridiculously difficult, and it seemed that the designer was ignorant of the options and abilities that mid-level parties have; a few castings of Capture Mind rendered some clearly-intended-to-be-difficult fights as disappointing farce, while others involved praying that the RNG was on your side (or that the enemy refrained from spamming Lightning Spray like a jerk). On two different occasions, I got into a fight and got slaughtered before half of my party could even act. The temple Rockmaw fight was probably the worst offender in this regard; roughly 15 attempts with two different parties, and not ONCE did I make it out with more than one character alive.
The scenario was generally pretty, although it was also at times unpolished. The dialogue appeared superfluously grandiloquent on occasion, and there was the occasional typo or dropped word. Most importantly, though, the atmosphere felt incomplete and hollow; to some extent, I suspect this is because the towns were mostly devoid of anything that wasn't an enemy, a party member, or an ally attacking an enemy. No dialogue, aside from what pops up in the boxes, meant it's difficult to really get a feel for your surroundings. There was next-to-no scene-setting or descriptive dialog, either; the whole thing felt static, and there was nothing to really immerse myself into.
I think most of what I would say has already been said. The designer definitely knew what he was doing from a technical angle. It was also mostly glitch-free; the only thing I noticed was that it was possible to accidentally mess up the Temple dungeon if, after entering the town, you immediately turned around and exited. But that was about the only thing.
AVERAGE. Worth a play, if you've got a mid-level slith party laying around and don't think too hard about the plot. Unless you're a master BoA combatant, min-maxer, or enjoy torturing yourself, you may want to avoid entering at the low end of the level recommendation.