Posted 23 August 2010 - 11:02 PM
The readme did not tell me which levels to use--that was irritating. Combat was generally too easy... the author wished to use a variety of creatures, but he didn't change their levels at all, so I would fight one very high creature with a slew of very low-level ones... for example, 20 goblins and an ogre mage. It's a shame, since it's pretty easy to edit levels for whole creature types. Combat was generally easy at level 15. And one pet-peeve: Why is the priest who's "helping" me SELLING me spells, rather than just TEACHING them for FREE--never mind pretty average prices?! :-(
Of course, I'm only taking note of such a complaint because the scenario does actually work--especially so for a beginning designer. It's very standard affair, with both rewards and difficulty being a bit low until near the end. Still, I kind of appreciate that--and there were some nice tricks thrown in, too! And, I was very fond of how to save the villagers.
The dialogue seemed convinced on telling me there was "no secret" in an obvious fashion, revealing it only mildly less subtly. However, Also, it's far too easy to just get lost at some points. Since this isn't plot-necessary, I'm just going to shout out:
1. PICK UP THE BOOK-AS-ITEM YOU FIND AT THE END OF CRYSTAL CAVERNS
2. THE SECRET PASSAGE IS THE RUG IN THE MAYOR'S ROOM
There. I've just saved you 1-2 hours of frustration.
Overall, I have to rate this scenario Average. But really, for a first effort, that's more than to be expected, and it showed a great deal of promise! So, good going.