Well-Actually War Trall BainIhrno Posted July 5, 2010 Share Posted July 5, 2010 The Hut of Baba Yaga Author: Brett Bixler Difficulty: High Rating: PG Version: Composite Score: 4.00 / 5.00 Best: 0% (0/9) Good: 89% (8/9) Average: 11% (1/9) Substandard: 0% Poor: 0% Keywords: Based on Story, Open Ended, Short Scenario Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 5, 2010 Share Posted July 5, 2010 THE CREATOR The beginning is quite bland, but the scenario picks up a lot when you actually get inside the hut. I never got the hang of navigation, but the design was an interesting idea. For me, it was the characters that really made it and the final battle with different people coming in with different agendas as the fight went on remains one of my favorite sequences. Good Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 5, 2010 Share Posted July 5, 2010 The transportation in the hut was annoying. Having to fight three outdoor encounters seemed rather senseless to the extreme. The plot never stuck to me, either. Still, this scenario as a whole was a great ride. The combat never made me want to kill something, and the end sequence... While this scenario didn't give off as much as an aura of implied entertainment as many others that Brett made did, this scenario is far more an artform. While I found it difficult to enjoy this artform, I'm far from ready to discredit it. Good (PS- Brett! Nyah nyah, your scenarios are bo-ring! ) Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 5, 2010 Share Posted July 5, 2010 YMA I loved all the little stories interwoven within the big plot, and the hut itself was good too. Navagation was difficult, but in a way this is good, it added some fun! My main problem was the outdoor section, It took me DAYS to find the hut! But once you get in the hut, it was great. And like many people, I loved the last sequence. It's not one of Brett's best, but it's still great! Score: Good Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 5, 2010 Share Posted July 5, 2010 ALCRITAS Pretty Good Collecting the Plot Coupons on the outside was certainly a low light, and the townsfolk seemed little more than cardboard cut-outs.. "I sell wands..." "I sell potions..." Once you got inside the hut, however, things picked up. Worth playing. Good Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 5, 2010 Share Posted July 5, 2010 BRUCE MITCHELL Navigation is a nightmare. Apart from the ending with different possibilities, I did not find it that memorable. I remember the hut graphic, especially when it slew me! Average Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 5, 2010 Share Posted July 5, 2010 DRIZZT Very clever, despite (as mentioned before) a bland opening town. My favorite of Brett's scenarios. Good Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 5, 2010 Share Posted July 5, 2010 ROSYCAT Totally cool idea Bonus points for originality here! I loved the indoor navigation, I loved the sub-plots, all the little things there were to collect in the hut. The story of the three ghosts was disturbing but, IMO, extremely interesting. There should definitely be more of these dialogue puzzles - it's much more realistic to have to get a story out of someone than to have to step on the runes in the correct order. The outdoors were, IIRC, too large and rather unnecessary, but the indoor navigation more than compensated. And Brett certainly knows how to set a mood! His writing style, like Akhronath's, is unique, and though sometimes dialogue comes across as too brief, it is certainly more mysterious and, in the end, IMO, effective. Would have preferred a better backstory, and considering the fact there's a man-eating witch around, a more motivating reason for getting at her than 'you just want to.' Good Quote Link to comment Share on other sites More sharing options...
Unflappable Drayk ScenarioReview Posted July 5, 2010 Share Posted July 5, 2010 JAYNE Good Quote Link to comment Share on other sites More sharing options...
Well-Actually War Trall BainIhrno Posted July 5, 2010 Author Share Posted July 5, 2010 I didn't like this scenario the first few times I played, but I have come to really appreciate it. It was a very cool idea, was very fun to play, a good ending sequence, and a mostly good story. My only gripe is that the town and areas around the hut didn't seem that interesting. Good Quote Link to comment Share on other sites More sharing options...
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