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stand still animations, and smooth square transitions


Gu554k Th0r D3lum

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Hi!

 

If possible, add some extra good looking things like the ones I mention below. Or at least, make the game moddable in a way such animations can be added later by fans, so we could one day see a beta mod with main characters/heroes animations, and wait for a later one with the mobs. laugh

 

1) characters stand still animations

 

like:

- breathing

- looking to the sides

- cleaning weapon or clothes

 

I mean, something (whatever it is) showing they "are alive", distinguishing them from the environment.

 

2) when walking from one square to another, the transition could be smooth, could add a walk step animation, something like that, even a smooth slide would look nicer than teleporting (nowadays it teleports from the previous square, avernum series).

 

PS.: I think I may have some visual problem, if things are not moving, are still, I pratically ignore them... Or if they teleport, I get confused, dont know from where they come. Is it only me? shocked

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Jeff hates putting time into animations since it requires creating more animations for each character doing each action and intermediate steps.

 

Avernum 4 is the best example where he just grabbed all the Geneforge sprites and used them even when they didn't make sense. Using clawbugs for chitrachs, nooooooo.

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I know, I know, I myself try to spend the time/effort on most important things first. Well, what about an alternative, like make living beings (and undead also), glow in someway, you know, something visual that calls attention to them. May be, increase the contrast and saturation and decrease back, in a pulsing way. Anything that makes those entities feel more visually attractive laugh. This trick could be used also with items/chests that have usability/sellability.

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Originally Posted By: Gu554k Th0r D3lum
make living beings (and undead also), glow in someway, you know, something visual that calls attention to them. May be, increase the contrast and saturation and decrease back, in a pulsing way. Anything that makes those entities feel more visually attractive laugh. This trick could be used also with items/chests that have usability/sellability.


I was going to say with your top post you cant really criticise someone for their work in situations like this (its more along the lines of every extra touch Jeff puts in after the game is essentially completed is pretty much losing him money), but that last idea isnt actually too bad and could be achieved reasonably easily. Just an option in the menu for higher contrast models or something on the living beings. Or even as an ability.
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I would like to say that I am not criticizing at all! These games are great, I remember playing the very first Exile game, it was very fun.

 

I dont know how much help he has to create all the media etc, if I were going to do that alone I would have a big hard time.

 

Cuz of that I wonder if we could mod the game, so talented fans with spare time could improve graphics (well, I must say I am not that talented about gfx btw...).

 

Even Fallout 3 has received several graphic improvements by fans, I mean someone will always find a way to improve everything, that is the way linux community also works smile. So, if it will not cause too much trouble, and considering the development is still improving, consider implement the game in a more moddable way!!

 

And also, some "simple effects" like that (simple in terms cuz how hard is it to be implemented and still look good? that we dont know...), can make a big difference for sure, all optional of course.

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  • 4 weeks later...

Jeff buys most of his graphics from freelancers, I believe. After complaints when the chitrachs in A4 looked like clawbugs, someone on these forums made a new chitrach graphic that was incorporated into the game, so it works.

 

—Alorael, who thinks mod communities work better when the graphics are less labor-intensive (Blades) or the community is large enough to have a bigger skill pool (Fallout). Avadon might push too far past the former without getting the numbers for the latter.

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You should be able to have a choice about turning smooth square transitions off. I play spiderweb games for their story not the graphics. smoothing the square transitions slows down the game. While a game that takes up a lot of time is good yes, I prefer that I spend this time reading beutifully written scripts rather than moving from one square to the next.

 

That is why I enjoyed avernum/exile. Geneforge is still my fave though because the story is so unbelievable I find it hard to say I would have thought of that without playing the game.

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  • 2 weeks later...

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