Posted 05 May 2012 - 10:45 AM
The Siege of Copperpeak
Content: This scenario felt like it was a good, decent size. Maybe I've just played too many 1/10 scenarios lately. I liked the extra exploration you got in this scenario. And the plot could have easily let this scenario last much longer than it did, but I shouldn't complain.
Story: The writing was solid, and nearly all the characters were interesting and compelling. I still don't know what that hermit's deal was, but whatever. All the situations you find yourself in are believable. The villains are the Darkside Loyalists, led by NotDorikas, but that still works. I kinda wish NotDorikas was given even more screen time, but the villains still function as is.
Pacing: The pacing was very good throughout most of the scenario. You the chance to explore early on, and there are a bunch of interesting scenes. The excitement lags a bit at the end, though. "Oh, it's suddenly ending now? Aw."
Combat: The fights were all right. There are a couple really tough encounters, but they are optional. I won the first after spamming Create Illusions, and avoided the second. The final fight was a lot easier that the narrative was leading me to believe. You end up picking up a lot of sellable equipment in this scenario, which is a bit of a pain, because you have to sail back a ways to sell it, and later on in the scenario you won't have a chance to sell anything. I don't recall seeing many other "basic services" later on in the scenario either.
Scripting: I had a couple odd, difficult to reproduce bugs that didn't affect gameplay. Sometimes, enemy ships would appear in places where they shouldn't be, but once I got nearer to them, they disappeared. Also, one time part of the sea was replaced with cave floors. Don't know why, but it went away after a reload and I couldn't reproduce.
Aesthetics: You've got some nice custom graphics, like the sailing ships. I liked the outdoors design, and I really liked the town design. All the towns were very well done.
Overall: Would have been much better had it been longer, but I'm not going to look a bloody fine gift horse in the mouth. GOOD